delve/pkg/proc/amd64_arch.go

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package proc
import (
"encoding/binary"
"strings"
"github.com/go-delve/delve/pkg/dwarf/frame"
"github.com/go-delve/delve/pkg/dwarf/op"
"golang.org/x/arch/x86/x86asm"
)
// AMD64 represents the AMD64 CPU architecture.
type AMD64 struct {
gStructOffset uint64
goos string
// crosscall2fn is the DIE of crosscall2, a function used by the go runtime
// to call C functions. This function in go 1.9 (and previous versions) had
// a bad frame descriptor which needs to be fixed to generate good stack
// traces.
crosscall2fn *Function
// sigreturnfn is the DIE of runtime.sigreturn, the return trampoline for
// the signal handler. See comment in FixFrameUnwindContext for a
// description of why this is needed.
sigreturnfn *Function
}
const (
amd64DwarfIPRegNum uint64 = 16
amd64DwarfSPRegNum uint64 = 7
amd64DwarfBPRegNum uint64 = 6
)
var amd64BreakInstruction = []byte{0xCC}
// AMD64Arch returns an initialized AMD64
// struct.
func AMD64Arch(goos string) *AMD64 {
return &AMD64{
goos: goos,
}
}
// PtrSize returns the size of a pointer
// on this architecture.
func (a *AMD64) PtrSize() int {
return 8
}
// MaxInstructionLength returns the maximum lenght of an instruction.
func (a *AMD64) MaxInstructionLength() int {
return 15
}
// BreakpointInstruction returns the Breakpoint
// instruction for this architecture.
func (a *AMD64) BreakpointInstruction() []byte {
return amd64BreakInstruction
}
// BreakInstrMovesPC returns whether the
// breakpoint instruction will change the value
// of PC after being executed
func (a *AMD64) BreakInstrMovesPC() bool {
return true
}
// BreakpointSize returns the size of the
// breakpoint instruction on this architecture.
func (a *AMD64) BreakpointSize() int {
return len(amd64BreakInstruction)
}
// DerefTLS returns true if the value of regs.TLS()+GStructOffset() is a
// pointer to the G struct
func (a *AMD64) DerefTLS() bool {
return a.goos == "windows"
}
// FixFrameUnwindContext adds default architecture rules to fctxt or returns
// the default frame unwind context if fctxt is nil.
func (a *AMD64) FixFrameUnwindContext(fctxt *frame.FrameContext, pc uint64, bi *BinaryInfo) *frame.FrameContext {
if a.sigreturnfn == nil {
a.sigreturnfn = bi.LookupFunc["runtime.sigreturn"]
}
if fctxt == nil || (a.sigreturnfn != nil && pc >= a.sigreturnfn.Entry && pc < a.sigreturnfn.End) {
// When there's no frame descriptor entry use BP (the frame pointer) instead
// - return register is [bp + a.PtrSize()] (i.e. [cfa-a.PtrSize()])
// - cfa is bp + a.PtrSize()*2
// - bp is [bp] (i.e. [cfa-a.PtrSize()*2])
// - sp is cfa
// When the signal handler runs it will move the execution to the signal
// handling stack (installed using the sigaltstack system call).
// This isn't a proper stack switch: the pointer to g in TLS will still
// refer to whatever g was executing on that thread before the signal was
// received.
// Since go did not execute a stack switch the previous value of sp, pc
// and bp is not saved inside g.sched, as it normally would.
// The only way to recover is to either read sp/pc from the signal context
// parameter (the ucontext_t* parameter) or to unconditionally follow the
// frame pointer when we get to runtime.sigreturn (which is what we do
// here).
return &frame.FrameContext{
RetAddrReg: amd64DwarfIPRegNum,
Regs: map[uint64]frame.DWRule{
amd64DwarfIPRegNum: frame.DWRule{
Rule: frame.RuleOffset,
Offset: int64(-a.PtrSize()),
},
amd64DwarfBPRegNum: frame.DWRule{
Rule: frame.RuleOffset,
Offset: int64(-2 * a.PtrSize()),
},
amd64DwarfSPRegNum: frame.DWRule{
Rule: frame.RuleValOffset,
Offset: 0,
},
},
CFA: frame.DWRule{
Rule: frame.RuleCFA,
Reg: amd64DwarfBPRegNum,
Offset: int64(2 * a.PtrSize()),
},
}
}
if a.crosscall2fn == nil {
a.crosscall2fn = bi.LookupFunc["crosscall2"]
}
if a.crosscall2fn != nil && pc >= a.crosscall2fn.Entry && pc < a.crosscall2fn.End {
rule := fctxt.CFA
if rule.Offset == crosscall2SPOffsetBad {
switch a.goos {
case "windows":
rule.Offset += crosscall2SPOffsetWindows
default:
rule.Offset += crosscall2SPOffsetNonWindows
}
}
fctxt.CFA = rule
}
// We assume that RBP is the frame pointer and we want to keep it updated,
// so that we can use it to unwind the stack even when we encounter frames
// without descriptor entries.
// If there isn't a rule already we emit one.
if fctxt.Regs[amd64DwarfBPRegNum].Rule == frame.RuleUndefined {
fctxt.Regs[amd64DwarfBPRegNum] = frame.DWRule{
Rule: frame.RuleFramePointer,
Reg: amd64DwarfBPRegNum,
Offset: 0,
}
}
return fctxt
}
// cgocallSPOffsetSaveSlot is the offset from systemstack.SP where
// (goroutine.SP - StackHi) is saved in runtime.asmcgocall after the stack
// switch happens.
const amd64cgocallSPOffsetSaveSlot = 0x28
// SwitchStack will use the current frame to determine if it's time to
// switch between the system stack and the goroutine stack or vice versa.
// Sets it.atend when the top of the stack is reached.
func (a *AMD64) SwitchStack(it *stackIterator, _ *op.DwarfRegisters) bool {
if it.frame.Current.Fn == nil {
return false
}
switch it.frame.Current.Fn.Name {
case "runtime.asmcgocall":
if it.top || !it.systemstack {
return false
}
// This function is called by a goroutine to execute a C function and
// switches from the goroutine stack to the system stack.
// Since we are unwinding the stack from callee to caller we have to switch
// from the system stack to the goroutine stack.
off, _ := readIntRaw(it.mem, uintptr(it.regs.SP()+amd64cgocallSPOffsetSaveSlot), int64(it.bi.Arch.PtrSize())) // reads "offset of SP from StackHi" from where runtime.asmcgocall saved it
oldsp := it.regs.SP()
it.regs.Reg(it.regs.SPRegNum).Uint64Val = uint64(int64(it.stackhi) - off)
// runtime.asmcgocall can also be called from inside the system stack,
// in that case no stack switch actually happens
if it.regs.SP() == oldsp {
return false
}
it.systemstack = false
// advances to the next frame in the call stack
it.frame.addrret = uint64(int64(it.regs.SP()) + int64(it.bi.Arch.PtrSize()))
it.frame.Ret, _ = readUintRaw(it.mem, uintptr(it.frame.addrret), int64(it.bi.Arch.PtrSize()))
it.pc = it.frame.Ret
it.top = false
return true
case "runtime.cgocallback_gofunc":
// For a detailed description of how this works read the long comment at
// the start of $GOROOT/src/runtime/cgocall.go and the source code of
// runtime.cgocallback_gofunc in $GOROOT/src/runtime/asm_amd64.s
//
// When a C functions calls back into go it will eventually call into
// runtime.cgocallback_gofunc which is the function that does the stack
// switch from the system stack back into the goroutine stack
// Since we are going backwards on the stack here we see the transition
// as goroutine stack -> system stack.
if it.top || it.systemstack {
return false
}
if it.g0_sched_sp <= 0 {
return false
}
// entering the system stack
it.regs.Reg(it.regs.SPRegNum).Uint64Val = it.g0_sched_sp
// reads the previous value of g0.sched.sp that runtime.cgocallback_gofunc saved on the stack
it.g0_sched_sp, _ = readUintRaw(it.mem, uintptr(it.regs.SP()), int64(it.bi.Arch.PtrSize()))
it.top = false
callFrameRegs, ret, retaddr := it.advanceRegs()
frameOnSystemStack := it.newStackframe(ret, retaddr)
it.pc = frameOnSystemStack.Ret
it.regs = callFrameRegs
it.systemstack = true
return true
case "runtime.goexit", "runtime.rt0_go", "runtime.mcall":
// Look for "top of stack" functions.
it.atend = true
return true
case "runtime.mstart":
// Calls to runtime.systemstack will switch to the systemstack then:
// 1. alter the goroutine stack so that it looks like systemstack_switch
// was called
// 2. alter the system stack so that it looks like the bottom-most frame
// belongs to runtime.mstart
// If we find a runtime.mstart frame on the system stack of a goroutine
// parked on runtime.systemstack_switch we assume runtime.systemstack was
// called and continue tracing from the parked position.
if it.top || !it.systemstack || it.g == nil {
return false
}
if fn := it.bi.PCToFunc(it.g.PC); fn == nil || fn.Name != "runtime.systemstack_switch" {
return false
}
it.switchToGoroutineStack()
return true
default:
if it.systemstack && it.top && it.g != nil && strings.HasPrefix(it.frame.Current.Fn.Name, "runtime.") && it.frame.Current.Fn.Name != "runtime.fatalthrow" {
// The runtime switches to the system stack in multiple places.
// This usually happens through a call to runtime.systemstack but there
// are functions that switch to the system stack manually (for example
// runtime.morestack).
// Since we are only interested in printing the system stack for cgo
// calls we switch directly to the goroutine stack if we detect that the
// function at the top of the stack is a runtime function.
//
// The function "runtime.fatalthrow" is deliberately excluded from this
// because it can end up in the stack during a cgo call and switching to
// the goroutine stack will exclude all the C functions from the stack
// trace.
it.switchToGoroutineStack()
return true
}
return false
}
}
// RegSize returns the size (in bytes) of register regnum.
// The mapping between hardware registers and DWARF registers is specified
// in the System V ABI AMD64 Architecture Processor Supplement page 57,
// figure 3.36
// https://www.uclibc.org/docs/psABI-x86_64.pdf
func (a *AMD64) RegSize(regnum uint64) int {
// XMM registers
if regnum > amd64DwarfIPRegNum && regnum <= 32 {
return 16
}
// x87 registers
if regnum >= 33 && regnum <= 40 {
return 10
}
return 8
}
// The mapping between hardware registers and DWARF registers is specified
// in the System V ABI AMD64 Architecture Processor Supplement page 57,
// figure 3.36
// https://www.uclibc.org/docs/psABI-x86_64.pdf
var amd64DwarfToHardware = map[int]x86asm.Reg{
0: x86asm.RAX,
1: x86asm.RDX,
2: x86asm.RCX,
3: x86asm.RBX,
4: x86asm.RSI,
5: x86asm.RDI,
8: x86asm.R8,
9: x86asm.R9,
10: x86asm.R10,
11: x86asm.R11,
12: x86asm.R12,
13: x86asm.R13,
14: x86asm.R14,
15: x86asm.R15,
}
var amd64DwarfToName = map[int]string{
17: "XMM0",
18: "XMM1",
19: "XMM2",
20: "XMM3",
21: "XMM4",
22: "XMM5",
23: "XMM6",
24: "XMM7",
25: "XMM8",
26: "XMM9",
27: "XMM10",
28: "XMM11",
29: "XMM12",
30: "XMM13",
31: "XMM14",
32: "XMM15",
33: "ST(0)",
34: "ST(1)",
35: "ST(2)",
36: "ST(3)",
37: "ST(4)",
38: "ST(5)",
39: "ST(6)",
40: "ST(7)",
49: "Rflags",
50: "Es",
51: "Cs",
52: "Ss",
53: "Ds",
54: "Fs",
55: "Gs",
58: "Fs_base",
59: "Gs_base",
64: "MXCSR",
65: "CW",
66: "SW",
}
func maxAmd64DwarfRegister() int {
max := int(amd64DwarfIPRegNum)
for i := range amd64DwarfToHardware {
if i > max {
max = i
}
}
for i := range amd64DwarfToName {
if i > max {
max = i
}
}
return max
}
// RegistersToDwarfRegisters converts hardware registers to the format used
// by the DWARF expression interpreter.
func (a *AMD64) RegistersToDwarfRegisters(staticBase uint64, regs Registers) op.DwarfRegisters {
dregs := make([]*op.DwarfRegister, maxAmd64DwarfRegister()+1)
dregs[amd64DwarfIPRegNum] = op.DwarfRegisterFromUint64(regs.PC())
dregs[amd64DwarfSPRegNum] = op.DwarfRegisterFromUint64(regs.SP())
dregs[amd64DwarfBPRegNum] = op.DwarfRegisterFromUint64(regs.BP())
for dwarfReg, asmReg := range amd64DwarfToHardware {
v, err := regs.Get(int(asmReg))
if err == nil {
dregs[dwarfReg] = op.DwarfRegisterFromUint64(v)
}
}
for _, reg := range regs.Slice(true) {
for dwarfReg, regName := range amd64DwarfToName {
if regName == reg.Name {
dregs[dwarfReg] = op.DwarfRegisterFromBytes(reg.Bytes)
}
}
}
return op.DwarfRegisters{
StaticBase: staticBase,
Regs: dregs,
ByteOrder: binary.LittleEndian,
PCRegNum: amd64DwarfIPRegNum,
SPRegNum: amd64DwarfSPRegNum,
BPRegNum: amd64DwarfBPRegNum,
}
}
// AddrAndStackRegsToDwarfRegisters returns DWARF registers from the passed in
// PC, SP, and BP registers in the format used by the DWARF expression interpreter.
func (a *AMD64) AddrAndStackRegsToDwarfRegisters(staticBase, pc, sp, bp, lr uint64) op.DwarfRegisters {
dregs := make([]*op.DwarfRegister, amd64DwarfIPRegNum+1)
dregs[amd64DwarfIPRegNum] = op.DwarfRegisterFromUint64(pc)
dregs[amd64DwarfSPRegNum] = op.DwarfRegisterFromUint64(sp)
dregs[amd64DwarfBPRegNum] = op.DwarfRegisterFromUint64(bp)
return op.DwarfRegisters{
StaticBase: staticBase,
Regs: dregs,
ByteOrder: binary.LittleEndian,
PCRegNum: amd64DwarfIPRegNum,
SPRegNum: amd64DwarfSPRegNum,
BPRegNum: amd64DwarfBPRegNum,
}
}