2015-08-07 11:23:18 +00:00
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package main
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2016-02-18 17:50:29 +00:00
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import (
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"fmt"
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"go/constant"
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2017-01-20 22:22:36 +00:00
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"math"
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2016-02-18 17:50:29 +00:00
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"runtime"
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"unsafe"
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)
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type astruct struct {
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A int
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B int
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}
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type bstruct struct {
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a astruct
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}
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type cstruct struct {
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pb *bstruct
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sa []*astruct
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}
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2015-08-07 11:23:18 +00:00
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type a struct {
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aas []a
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}
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2016-02-18 17:50:29 +00:00
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type A struct {
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val int
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}
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type C struct {
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s string
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}
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type B struct {
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A
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*C
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a A
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ptr *A
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}
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2016-04-24 17:15:39 +00:00
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type D struct {
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u1, u2, u3, u4, u5, u6 uint32
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}
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2016-02-18 17:50:29 +00:00
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func afunc(x int) int {
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return x + 2
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}
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func afunc1(x int) {
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}
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func afunc2() int {
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return 0
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}
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type functype func(int) int
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func (a *astruct) Error() string {
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return "not an error"
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}
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2018-07-30 19:02:35 +00:00
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func (a astruct) NonPointerRecieverMethod() {
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return
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}
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2016-02-18 17:50:29 +00:00
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func (b *bstruct) Error() string {
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return "not an error"
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}
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type dstruct struct {
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x interface{}
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}
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type maptype map[string]interface{}
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type benchstruct struct {
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a [64]byte
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b [64]byte
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}
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type Item struct {
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Name string
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Route string
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Active int
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}
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type Menu []Item
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2017-05-30 21:26:10 +00:00
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type truncatedMap struct {
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v []map[string]astruct
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}
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2019-06-13 00:35:00 +00:00
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type Cache struct {
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blocks [2000]Block
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}
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type Block struct {
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cache *Cache
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}
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2019-07-02 17:55:27 +00:00
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type List struct {
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N int
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Next *List
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}
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2021-01-29 17:25:31 +00:00
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type T struct {
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F string
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}
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type W1 struct {
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T
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}
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func (*W1) M() {}
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type I interface{ M() }
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type W2 struct {
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W1
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T
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}
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type W3 struct {
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I
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T
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}
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type W4 struct {
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I
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}
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type W5 struct {
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*W5
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}
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var _ I = (*W2)(nil)
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2015-08-07 11:23:18 +00:00
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func main() {
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2016-02-18 17:50:29 +00:00
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i1 := 1
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i2 := 2
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f1 := 3.0
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i3 := 3
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p1 := &i1
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2021-02-21 16:00:05 +00:00
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pp1 := &p1
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2016-02-18 17:50:29 +00:00
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s1 := []string{"one", "two", "three", "four", "five"}
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s3 := make([]int, 0, 6)
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2020-08-11 15:34:27 +00:00
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a0 := [0]int{}
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2016-02-18 17:50:29 +00:00
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a1 := [5]string{"one", "two", "three", "four", "five"}
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c1 := cstruct{&bstruct{astruct{1, 2}}, []*astruct{&astruct{1, 2}, &astruct{2, 3}, &astruct{4, 5}}}
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s2 := []astruct{{1, 2}, {3, 4}, {5, 6}, {7, 8}, {9, 10}, {11, 12}, {13, 14}, {15, 16}}
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p2 := &(c1.sa[2].B)
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as1 := astruct{1, 1}
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var p3 *int
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str1 := "01234567890"
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var fn1 functype = afunc
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var fn2 functype = nil
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var nilslice []int = nil
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var nilptr *int = nil
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2019-10-26 15:15:33 +00:00
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ch1 := make(chan int, 11)
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2017-10-26 14:14:31 +00:00
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ch1 <- 1
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ch1 <- 4
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ch1 <- 3
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ch1 <- 2
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2016-02-18 17:50:29 +00:00
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var chnil chan int = nil
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m1 := map[string]astruct{
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"Malone": astruct{2, 3},
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"Adenauer": astruct{},
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"squadrons": astruct{},
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"quintuplets": astruct{},
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"parasite": astruct{},
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"wristwatches": astruct{},
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"flashgun": astruct{},
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"equivocally": astruct{},
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"sweetbrier": astruct{},
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"idealism": astruct{},
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"tangos": astruct{},
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"alterable": astruct{},
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"quaffing": astruct{},
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"arsenic": astruct{},
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"coincidentally": astruct{},
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"hindrances": astruct{},
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"zoning": astruct{},
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"egging": astruct{},
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"inserts": astruct{},
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"adaptive": astruct{},
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"orientations": astruct{},
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"periling": astruct{},
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"lip": astruct{},
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"chant": astruct{},
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"availing": astruct{},
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"fern": astruct{},
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"flummoxes": astruct{},
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"meanders": astruct{},
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"ravenously": astruct{},
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"reminisce": astruct{},
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"snorkel": astruct{},
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"gutters": astruct{},
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"jibbed": astruct{},
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"tiara": astruct{},
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"takers": astruct{},
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"animates": astruct{},
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"Zubenelgenubi": astruct{},
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"bantering": astruct{},
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"tumblers": astruct{},
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"horticulturists": astruct{},
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"thallium": astruct{},
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2019-10-07 16:35:58 +00:00
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"capital": astruct{},
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"paramese": astruct{},
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"vaccinationist": astruct{},
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"shadrach": astruct{},
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"unsincereness": astruct{},
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"undazzled": astruct{},
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"heautomorphism": astruct{},
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"undermeasure": astruct{},
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"intentionally": astruct{},
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"glycine": astruct{},
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"basiliscine": astruct{},
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"preinvolvement": astruct{},
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"adversaria": astruct{},
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"capocchia": astruct{},
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"annunciable": astruct{},
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"unguidableness": astruct{},
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"prankster": astruct{},
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"jagless": astruct{},
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"hormonal": astruct{},
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"crenature": astruct{},
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"unfluttering": astruct{},
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"councilmanic": astruct{},
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"Micraster": astruct{},
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"raphidiferous": astruct{},
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"groomer": astruct{},
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2016-02-18 17:50:29 +00:00
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}
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var mnil map[string]astruct = nil
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m2 := map[int]*astruct{1: &astruct{10, 11}}
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m3 := map[astruct]int{{1, 1}: 42, {2, 2}: 43}
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2020-08-11 15:34:27 +00:00
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m4 := map[astruct]astruct{{1, 1}: {11, 11}, {2, 2}: {22, 22}}
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upnil := unsafe.Pointer(nil)
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2016-02-18 17:50:29 +00:00
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up1 := unsafe.Pointer(&i1)
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i4 := 800
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i5 := -3
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i6 := -500
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var err1 error = c1.sa[0]
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var err2 error = c1.pb
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var errnil error = nil
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2017-07-07 18:08:36 +00:00
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var psa *astruct = nil
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var errtypednil error = psa
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2016-02-18 17:50:29 +00:00
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var iface1 interface{} = c1.sa[0]
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var iface2 interface{} = "test"
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var iface3 interface{} = map[string]constant.Value{}
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var iface4 interface{} = []constant.Value{constant.MakeInt64(4)}
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var ifacenil interface{} = nil
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arr1 := [4]int{0, 1, 2, 3}
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parr := &arr1
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cpx1 := complex(1, 2)
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const1 := constant.MakeInt64(3)
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recursive1 := dstruct{}
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recursive1.x = &recursive1
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var iface5 interface{} = &recursive1
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var iface2fn1 interface{} = afunc1
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var iface2fn2 interface{} = afunc2
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var mapinf maptype = map[string]interface{}{}
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mapinf["inf"] = mapinf
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var bencharr [64]benchstruct
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var benchparr [64]*benchstruct
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2019-06-13 00:35:00 +00:00
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var issue1578 Block
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2016-02-18 17:50:29 +00:00
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mainMenu := Menu{
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{Name: "home", Route: "/", Active: 1},
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{Name: "About", Route: "/about", Active: 1},
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{Name: "Login", Route: "/login", Active: 1},
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}
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2015-08-07 11:23:18 +00:00
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var aas = []a{{nil}}
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aas[0].aas = aas
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2016-02-18 17:50:29 +00:00
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b := B{A: A{-314}, C: &C{"hello"}, a: A{42}, ptr: &A{1337}}
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b2 := B{A: A{42}, a: A{47}}
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2016-04-24 17:15:39 +00:00
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var sd D
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2016-02-18 17:50:29 +00:00
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2016-10-22 05:14:43 +00:00
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ifacearr := []error{&astruct{}, nil}
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efacearr := []interface{}{&astruct{}, "test", nil}
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2016-04-24 23:14:42 +00:00
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var mapanonstruct1 map[string]struct{}
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var anonstruct1 struct{ val constant.Value }
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var anonstruct2 struct{ i, j int }
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var anoniface1 interface {
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SomeFunction(struct{ val constant.Value })
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OtherFunction(i, j int)
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}
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var anonfunc func(a struct{ i int }, b interface{}, c struct{ val constant.Value })
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2016-02-18 17:50:29 +00:00
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for i := range benchparr {
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benchparr[i] = &benchstruct{}
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}
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2016-11-02 21:32:48 +00:00
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ni8 := int8(-5)
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ni16 := int16(-5)
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ni32 := int32(-5)
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2020-08-11 15:34:27 +00:00
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ni64 := int64(-5)
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2016-11-02 21:32:48 +00:00
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2017-01-20 22:22:36 +00:00
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pinf := math.Inf(+1)
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ninf := math.Inf(-1)
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nan := math.NaN()
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2017-02-10 00:26:38 +00:00
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var iface6 interface{}
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var ptrinf *interface{}
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iface6 = &ptrinf
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ptrinf = &iface6
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sliceinf := make([]interface{}, 1)
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sliceinf[0] = sliceinf
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2017-05-26 18:36:28 +00:00
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zsvar := struct{}{}
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zsslice := make([]struct{}, 3)
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zsvmap := map[string]struct{}{"testkey": struct{}{}}
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2017-05-30 21:26:10 +00:00
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var tm truncatedMap
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tm.v = []map[string]astruct{m1}
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2021-05-04 19:53:42 +00:00
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var rettm = func() truncatedMap { return tm }
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2017-05-26 18:36:28 +00:00
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2017-09-06 14:54:17 +00:00
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emptyslice := []string{}
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emptymap := make(map[string]string)
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2017-09-14 10:01:13 +00:00
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byteslice := []byte{116, 195, 168, 115, 116}
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runeslice := []rune{116, 232, 115, 116}
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2018-10-12 17:00:13 +00:00
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bytearray := [5]byte{116, 195, 168, 115, 116}
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runearray := [4]rune{116, 232, 115, 116}
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2018-03-31 16:43:02 +00:00
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longstr := "very long string 0123456789a0123456789b0123456789c0123456789d0123456789e0123456789f0123456789g012345678h90123456789i0123456789j0123456789"
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2021-03-25 16:44:32 +00:00
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m5 := map[C]int{{longstr}: 1}
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dap: use larger string type variable load limits in 'repl', 'variables' context (#2418)
* dap: use larger variable load limits in 'repl', 'variables' context
When evaluate requests are triggered in the context of 'repl'
(DEBUG CONSOLE in VSCode) or 'variables' (copy values from VARIABLES
section in VSCode), they are the result of human action and have
more rooms to display. So it is not too bad to apply longer limits.
Variable auto-loading for strings or arrays is nice but currently
it's unclear to me how this should be integrated in the DEBUG
CONSOLE or with the Copy Value feature. Until we have better ideas
and tools, let's go with these larger limits.
Unfortunately, the "Copy Value" from WATCH section triggers evaluate
requests with "watch" context and we don't want to load large data
automatically for "watch". So, users who want to query a large value
should first copy the expression to DEBUG CONSOLE and evaluate it.
Not ideal but not the end of the world either.
Updates golang/vscode-go#1318
* dap: apply large limit only to the string type result
* dap: move string reload logic to convertVariable* where other reload logic is
Currently we are thinking string reload for evaluation as a temporary
workaround until we figure out an intutitive way to present long strings.
So, I hope moving this logic near other reload logic may be better.
And, use the address based expression when reloading - when handling the
function return values, we may not have an expression to use.
* dap: make deep source check happy
* dap: move string reevaluation logic back to onEvaluateRequest
Reloading string variables is tricky if they are in registers.
We don't attempt to reload them but for clarity, move this up
to the onEvaluateRequest handler.
For function call, use a generous limit for string load
since the results are volatile.
* dap: check variable isn't affected by evaluate in other context
2021-05-25 17:23:41 +00:00
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m6 := C{s: longstr}
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2018-04-13 17:05:55 +00:00
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var nilstruct *astruct = nil
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dap: handle SetVariable requests (#2440)
* dap: handle SetVariable requests
The handler invokes debugger.SetVariableInScope, except for
string type variables. For which, we rely on the `call` command.
Moved the call expression handling logic to the new `doCall`
function, so it can be reused by the SetVariable requenst
handler.
With this PR, every successful SetVariable request triggers
a StoppedEvent - that's a hack to reset the variablesHandle
map internally and notify the client of this change. It will
be nice if we can just update cached data corresponding to
the updated variable. But I cannot find an easy and safe way
to achieve this yet.
Also fixed a small bug in the call expression evaluation -
Previously, dlv dap returned an error "Unable to evaluate
expression: call stopped" if the call expression is for
variable assignment. (e.g. "call animal = "rabbit").
* dap: address comments from aarzilli
resetHandlesForStop & sendStoppedEvent unconditionally after
call command is left as a TODO - This is an existing code path
(just refactored) and an preexisting bug. Fixing it here
requires updates in TestEvaluateCallRequest and I prefer
addressing it in a separate cl.
Disabled call injection testing on arm64. Separated TestSetVariable
into two, one that doesn't involve call injection and another that
may involve call injection.
Fixed variableByName by removing unnecessary recursion.
* dap: address polina's comments
- removed the hard reset for every variable set
- added tests for various variable types
- added tests that involves interrupted function calls. (breakpoint/panic)
And,
- changed to utilize EvalVariableInScope to access the variable instead
of searching the children by name.
- changed to utilize evaluate requests when verifying whether the variable
is changed as expected in testing. Since now we avoid resetting the variable
handles after variable reset, either we need to trigger scope changes
explicitly, or stop depending on the variables request.
* dap: address comments
- Discuss the problem around the current doCall implementation
and the implication.
- Refine the description on how VS Code handles after setVariable
and evaluate request (there could be followup scopes/evaluate requests).
- Use the explicit line numbers for breakpoints in the SetVariable tests.
- Do not use errors.Is - we could've used golang.org/x/xerrors polyfill
but that's an additional dependency, and we will remove this check once
tests that depend on old behavior are fixed.
* dap: remove errTerminated and adjust the test
* dap: evaluate in the outer frame, instead of advancing to the next bp
2021-05-20 17:05:47 +00:00
|
|
|
val := A{val: 1} // val vs val.val
|
2018-07-30 19:02:35 +00:00
|
|
|
var as2 astruct
|
2018-07-27 17:19:01 +00:00
|
|
|
s4 := []int{1, 2, 3, 4, 5, 6, 7, 8, 9, 0}
|
|
|
|
|
2018-09-14 11:52:41 +00:00
|
|
|
var iface2map interface{} = map[string]interface{}{
|
|
|
|
"a": map[string]interface{}{
|
|
|
|
"1": map[string]interface{}{
|
|
|
|
"x": 1,
|
|
|
|
"y": 2,
|
|
|
|
},
|
|
|
|
},
|
|
|
|
}
|
|
|
|
|
2019-07-02 17:55:27 +00:00
|
|
|
ll := &List{0, &List{1, &List{2, &List{3, &List{4, nil}}}}}
|
2020-08-11 15:34:27 +00:00
|
|
|
unread := (*int)(unsafe.Pointer(uintptr(12345)))
|
2019-07-02 17:55:27 +00:00
|
|
|
|
2021-01-29 17:25:31 +00:00
|
|
|
w2 := &W2{W1{T{"T-inside-W1"}}, T{"T-inside-W2"}}
|
|
|
|
w3 := &W3{&W1{T{"T-inside-W1"}}, T{"T-inside-W3"}}
|
|
|
|
w4 := &W4{&W1{T{"T-inside-W1"}}}
|
|
|
|
w5 := &W5{nil}
|
|
|
|
w5.W5 = w5
|
|
|
|
|
2016-02-18 17:50:29 +00:00
|
|
|
var amb1 = 1
|
|
|
|
runtime.Breakpoint()
|
|
|
|
for amb1 := 0; amb1 < 10; amb1++ {
|
|
|
|
fmt.Println(amb1)
|
|
|
|
}
|
2016-11-02 21:32:48 +00:00
|
|
|
|
2021-02-23 16:29:06 +00:00
|
|
|
longarr := [100]int{}
|
|
|
|
longslice := make([]int, 100, 100)
|
|
|
|
|
2015-08-07 11:23:18 +00:00
|
|
|
runtime.Breakpoint()
|
dap: use larger string type variable load limits in 'repl', 'variables' context (#2418)
* dap: use larger variable load limits in 'repl', 'variables' context
When evaluate requests are triggered in the context of 'repl'
(DEBUG CONSOLE in VSCode) or 'variables' (copy values from VARIABLES
section in VSCode), they are the result of human action and have
more rooms to display. So it is not too bad to apply longer limits.
Variable auto-loading for strings or arrays is nice but currently
it's unclear to me how this should be integrated in the DEBUG
CONSOLE or with the Copy Value feature. Until we have better ideas
and tools, let's go with these larger limits.
Unfortunately, the "Copy Value" from WATCH section triggers evaluate
requests with "watch" context and we don't want to load large data
automatically for "watch". So, users who want to query a large value
should first copy the expression to DEBUG CONSOLE and evaluate it.
Not ideal but not the end of the world either.
Updates golang/vscode-go#1318
* dap: apply large limit only to the string type result
* dap: move string reload logic to convertVariable* where other reload logic is
Currently we are thinking string reload for evaluation as a temporary
workaround until we figure out an intutitive way to present long strings.
So, I hope moving this logic near other reload logic may be better.
And, use the address based expression when reloading - when handling the
function return values, we may not have an expression to use.
* dap: make deep source check happy
* dap: move string reevaluation logic back to onEvaluateRequest
Reloading string variables is tricky if they are in registers.
We don't attempt to reload them but for clarity, move this up
to the onEvaluateRequest handler.
For function call, use a generous limit for string load
since the results are volatile.
* dap: check variable isn't affected by evaluate in other context
2021-05-25 17:23:41 +00:00
|
|
|
fmt.Println(i1, i2, i3, p1, pp1, amb1, s1, s3, a0, a1, p2, p3, s2, as1, str1, f1, fn1, fn2, nilslice, nilptr, ch1, chnil, m1, mnil, m2, m3, m4, m5, upnil, up1, i4, i5, i6, err1, err2, errnil, iface1, iface2, ifacenil, arr1, parr, cpx1, const1, iface3, iface4, recursive1, recursive1.x, iface5, iface2fn1, iface2fn2, bencharr, benchparr, mapinf, mainMenu, b, b2, sd, anonstruct1, anonstruct2, anoniface1, anonfunc, mapanonstruct1, ifacearr, efacearr, ni8, ni16, ni32, ni64, pinf, ninf, nan, zsvmap, zsslice, zsvar, tm, rettm, errtypednil, emptyslice, emptymap, byteslice, runeslice, bytearray, runearray, longstr, nilstruct, as2, as2.NonPointerRecieverMethod, s4, iface2map, issue1578, ll, unread, w2, w3, w4, w5, longarr, longslice, val, m6)
|
2015-08-07 11:23:18 +00:00
|
|
|
}
|