delve/pkg/proc/native/threads.go

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package native
import (
"fmt"
"github.com/go-delve/delve/pkg/proc"
)
// Thread represents a single thread in the traced process
// ID represents the thread id or port, Process holds a reference to the
// Process struct that contains info on the process as
// a whole, and Status represents the last result of a `wait` call
// on this thread.
type nativeThread struct {
ID int // Thread ID or mach port
Status *waitStatus // Status returned from last wait call
CurrentBreakpoint proc.BreakpointState // Breakpoint thread is currently stopped at
dbp *nativeProcess
singleStepping bool
os *osSpecificDetails
common proc.CommonThread
}
// Continue the execution of this thread.
//
// If we are currently at a breakpoint, we'll clear it
// first and then resume execution. Thread will continue until
// it hits a breakpoint or is signaled.
func (t *nativeThread) Continue() error {
pc, err := t.PC()
if err != nil {
return err
}
// Check whether we are stopped at a breakpoint, and
// if so, single step over it before continuing.
if _, ok := t.dbp.FindBreakpoint(pc, false); ok {
if err := t.StepInstruction(); err != nil {
return err
}
}
return t.resume()
}
// StepInstruction steps a single instruction.
//
// Executes exactly one instruction and then returns.
// If the thread is at a breakpoint, we first clear it,
// execute the instruction, and then replace the breakpoint.
// Otherwise we simply execute the next instruction.
func (t *nativeThread) StepInstruction() (err error) {
t.singleStepping = true
defer func() {
t.singleStepping = false
}()
pc, err := t.PC()
if err != nil {
return err
}
bp, ok := t.dbp.FindBreakpoint(pc, false)
if ok {
// Clear the breakpoint so that we can continue execution.
err = t.ClearBreakpoint(bp)
if err != nil {
return err
}
// Restore breakpoint now that we have passed it.
defer func() {
err = t.dbp.writeSoftwareBreakpoint(t, bp.Addr)
}()
}
err = t.singleStep()
if err != nil {
if _, exited := err.(proc.ErrProcessExited); exited {
return err
}
return fmt.Errorf("step failed: %s", err.Error())
}
return nil
}
// Location returns the threads location, including the file:line
// of the corresponding source code, the function we're in
// and the current instruction address.
func (t *nativeThread) Location() (*proc.Location, error) {
pc, err := t.PC()
if err != nil {
return nil, err
}
f, l, fn := t.dbp.bi.PCToLine(pc)
return &proc.Location{PC: pc, File: f, Line: l, Fn: fn}, nil
}
// BinInfo returns information on the binary.
func (t *nativeThread) BinInfo() *proc.BinaryInfo {
return t.dbp.bi
}
// Common returns information common across Process
// implementations.
func (t *nativeThread) Common() *proc.CommonThread {
return &t.common
}
// SetCurrentBreakpoint sets the current breakpoint that this
// thread is stopped at as CurrentBreakpoint on the thread struct.
func (t *nativeThread) SetCurrentBreakpoint(adjustPC bool) error {
t.CurrentBreakpoint.Clear()
pc, err := t.PC()
if err != nil {
return err
}
// If the breakpoint instruction does not change the value
// of PC after being executed we should look for breakpoints
// with bp.Addr == PC and there is no need to call SetPC
// after finding one.
adjustPC = adjustPC && t.BinInfo().Arch.BreakInstrMovesPC()
if bp, ok := t.dbp.FindBreakpoint(pc, adjustPC); ok {
if adjustPC {
if err = t.SetPC(bp.Addr); err != nil {
return err
}
}
t.CurrentBreakpoint = bp.CheckCondition(t)
if t.CurrentBreakpoint.Breakpoint != nil && t.CurrentBreakpoint.Active {
if g, err := proc.GetG(t); err == nil {
t.CurrentBreakpoint.HitCount[g.ID]++
}
t.CurrentBreakpoint.TotalHitCount++
}
}
return nil
}
// Breakpoint returns the current breakpoint that is active
// on this thread.
func (t *nativeThread) Breakpoint() *proc.BreakpointState {
return &t.CurrentBreakpoint
}
// ThreadID returns the ID of this thread.
func (t *nativeThread) ThreadID() int {
return t.ID
}
// ClearBreakpoint clears the specified breakpoint.
func (t *nativeThread) ClearBreakpoint(bp *proc.Breakpoint) error {
if _, err := t.WriteMemory(bp.Addr, bp.OriginalData); err != nil {
return fmt.Errorf("could not clear breakpoint %s", err)
}
return nil
}
// Registers obtains register values from the debugged process.
func (t *nativeThread) Registers() (proc.Registers, error) {
return registers(t)
}
// RestoreRegisters will set the value of the CPU registers to those
// passed in via 'savedRegs'.
func (t *nativeThread) RestoreRegisters(savedRegs proc.Registers) error {
return t.restoreRegisters(savedRegs)
}
// PC returns the current program counter value for this thread.
func (t *nativeThread) PC() (uint64, error) {
regs, err := t.Registers()
if err != nil {
return 0, err
}
return regs.PC(), nil
}