Alessandro Arzilli
dd3cc63d8f
proc: use original PC for Call position ( #736 )
...
The PC we have is relative to the first instruction after the CALL
instruction currently being executed.
Anyone watching a disassembly will understand what's happening if we
report the return PC, but reporting the first PC of the current line is
useless and confusing.
2017-02-16 11:20:12 -08:00
Alessandro Arzilli
74eadea71a
proc: fix proc.Launch, Makefile on macOS ( #734 )
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Fixes #732
2017-02-13 12:25:22 -08:00
Alessandro Arzilli
fc0d40144a
proc/variables: fix infinite recursion with pointer loop ( #725 )
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loadValue didn't react correctly to pointer loops going through
slice -> interface{} -> slice or pointer -> interface{} -> pointer.
2017-02-09 16:26:38 -08:00
Alessandro Arzilli
ce01a67d8b
proc: fix proc.Launch on windows ( #730 )
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Fixes #729
2017-02-09 08:44:12 -08:00
Koichi Shiraishi
997f038c47
proc: fix build on macOS ( #728 )
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Signed-off-by: Koichi Shiraishi <zchee.io@gmail.com>
2017-02-09 09:13:12 +01:00
Derek Parker
53f0d24057
Move top-level packages into pkg
2017-02-08 12:17:19 -08:00