* dap: use larger variable load limits in 'repl', 'variables' context
When evaluate requests are triggered in the context of 'repl'
(DEBUG CONSOLE in VSCode) or 'variables' (copy values from VARIABLES
section in VSCode), they are the result of human action and have
more rooms to display. So it is not too bad to apply longer limits.
Variable auto-loading for strings or arrays is nice but currently
it's unclear to me how this should be integrated in the DEBUG
CONSOLE or with the Copy Value feature. Until we have better ideas
and tools, let's go with these larger limits.
Unfortunately, the "Copy Value" from WATCH section triggers evaluate
requests with "watch" context and we don't want to load large data
automatically for "watch". So, users who want to query a large value
should first copy the expression to DEBUG CONSOLE and evaluate it.
Not ideal but not the end of the world either.
Updates golang/vscode-go#1318
* dap: apply large limit only to the string type result
* dap: move string reload logic to convertVariable* where other reload logic is
Currently we are thinking string reload for evaluation as a temporary
workaround until we figure out an intutitive way to present long strings.
So, I hope moving this logic near other reload logic may be better.
And, use the address based expression when reloading - when handling the
function return values, we may not have an expression to use.
* dap: make deep source check happy
* dap: move string reevaluation logic back to onEvaluateRequest
Reloading string variables is tricky if they are in registers.
We don't attempt to reload them but for clarity, move this up
to the onEvaluateRequest handler.
For function call, use a generous limit for string load
since the results are volatile.
* dap: check variable isn't affected by evaluate in other context
* dap: handle SetVariable requests
The handler invokes debugger.SetVariableInScope, except for
string type variables. For which, we rely on the `call` command.
Moved the call expression handling logic to the new `doCall`
function, so it can be reused by the SetVariable requenst
handler.
With this PR, every successful SetVariable request triggers
a StoppedEvent - that's a hack to reset the variablesHandle
map internally and notify the client of this change. It will
be nice if we can just update cached data corresponding to
the updated variable. But I cannot find an easy and safe way
to achieve this yet.
Also fixed a small bug in the call expression evaluation -
Previously, dlv dap returned an error "Unable to evaluate
expression: call stopped" if the call expression is for
variable assignment. (e.g. "call animal = "rabbit").
* dap: address comments from aarzilli
resetHandlesForStop & sendStoppedEvent unconditionally after
call command is left as a TODO - This is an existing code path
(just refactored) and an preexisting bug. Fixing it here
requires updates in TestEvaluateCallRequest and I prefer
addressing it in a separate cl.
Disabled call injection testing on arm64. Separated TestSetVariable
into two, one that doesn't involve call injection and another that
may involve call injection.
Fixed variableByName by removing unnecessary recursion.
* dap: address polina's comments
- removed the hard reset for every variable set
- added tests for various variable types
- added tests that involves interrupted function calls. (breakpoint/panic)
And,
- changed to utilize EvalVariableInScope to access the variable instead
of searching the children by name.
- changed to utilize evaluate requests when verifying whether the variable
is changed as expected in testing. Since now we avoid resetting the variable
handles after variable reset, either we need to trigger scope changes
explicitly, or stop depending on the variables request.
* dap: address comments
- Discuss the problem around the current doCall implementation
and the implication.
- Refine the description on how VS Code handles after setVariable
and evaluate request (there could be followup scopes/evaluate requests).
- Use the explicit line numbers for breakpoints in the SetVariable tests.
- Do not use errors.Is - we could've used golang.org/x/xerrors polyfill
but that's an additional dependency, and we will remove this check once
tests that depend on old behavior are fixed.
* dap: remove errTerminated and adjust the test
* dap: evaluate in the outer frame, instead of advancing to the next bp
* Truncate long compound map keys and use address suffix only for those
* Remove test typo that causes failures
Co-authored-by: Polina Sokolova <polinasok@users.noreply.github.com>
* DAP test for github.com/golang/vscode-go/issues/1056
* DAP test for github.com/golang/vscode-go/issues/884
* DAP test for github.com/golang/vscode-go/issues/851
* DAP test for github.com/golang/vscode-go/issues/1053
* DAP test for github.com/golang/vscode-go/issues/1054
* Make DeepSource happy
Co-authored-by: Polina Sokolova <polinasok@users.noreply.github.com>
Both structMember and findMethod implemented a depth-first search in
embedded fields but the Go specification requires a breadth-first
search. They also allowed promotion of fields in the concrete type of
embedded interfaces even though this is not allowed by Go.
Furthermore they both lacked protection from infinite recursion
when a type embeds itself and the user requests a non-existent field.
Fixes#2316
* Initial support for scopes and variables requests
* Add detailed variables test
* Address review comments
* Fix typo and redudant escaped characters
* Bug fix for uninitialized interfaces; no refs needed for 0-size vars
* Minor cosmetic tweaks
* Add incomplete loading test
* Make DeepSource happy
* Remove unnecessary t.Helper() calls
* Update broken test after merge
* Add missing return
* Rework test harness to abort testvariables2 before stack overflow
* Remove accidentally duplicated disconnet
* Test for invalid interface type with regex
* Drop testvariables3, clean up and test unreadable case
* Respond to review comments
* Make expectVar test helper less fragile
* Make DeepSource happy
* Use proc.LoadConfig directly
* Adjust test to avoid var count discrepency between Go 1.15 and earlier
* Make compound keys in a map unique for correct display
* Remove locals num check that will break if more vars are added
Co-authored-by: Polina Sokolova <polinasok@users.noreply.github.com>
program
When evaluating type casts always resolve array types.
Instead of resolving them by looking up the string in debug_info
construct a fake array type so that a type cast to an array type always
works as long as the element type exists.
We already did this for byte arrays, this commit extends this to any
array type. The reason is that we return a fake array type (that
doesn't exist in the target program) for the array of a channel type.
Fixes#1736
If the argument of 'source' ends in '.star' it will be interpreted as a
starlark script.
If the argument of 'source' is '-' an interactive starlark repl will be
started.
For documentation on how the starlark execution environment works see
Documentation/cli/starlark.md.
The starlark API is autogenerated from the JSON-RPC API by
script/gen-starlark-bindings.go.
In general for each JSON-RPC API a single global starlark function is
created.
When one of those functions is called (through a starlark script) the
arguments are converted to go structs using reflection. See
unmarshalStarlarkValue in pkg/terminal/starbind/conv.go.
If there are no type conversion errors the JSON-RPC call is executed.
The return value of the JSON-RPC call is converted back into a starlark
value by interfaceToStarlarkValue (same file):
* primitive types (such as integers, floats or strings) are converted
by creating the corresponding starlark value.
* compound types (such as structs and slices) are converted by wrapping
their reflect.Value object into a type that implements the relevant
starlark interfaces.
* api.Variables are treated specially so that their Value field can be
of the proper type instead of always being a string.
Implements #1415, #1443
With this syntax users do not need to type the concrete type of an
interface variable to access its contents. This also sidesteps the
problem where the serialization of a type by go/printer is different
from the one used for debug_info type names.
Updates #1328
Evaluates var.method expressions into a variable holding the
corresponding method with the receiver variable as a child, in
preparation for extending CallFunction so that it can call methods.
Changes (*Variable).setValue so that it can be used in CallFunction to
set up the argument frame for the function call, adding the ability to:
- nil nillable types
- set strings to the empty string
- copy from one structure to another (including strings and slices)
- convert any interface type to interface{}
- convert pointer shaped types (map, chan, pointers, and structs
consisting of a single pointer field) to interface{}
This covers all cases where an assignment statement can be evaluated
without allocating memory or calling functions in the target process.
Replace the unsafe.Pointer type of the buf field of channels with the
appropriate array type, allow expressions accessing member field of the
channel struct.
Fixes#962
* string to []rune
* string to []byte
* []rune to string
* []byte to string
* any pointer to uintptr
The string, []rune, []byte conversion pairs aligns this to the go
language.
The pointer -> uintptr conversion pair is symmetric to the uintptr ->
pointer that we already have.
Also lets the user specify any size for byte array types instead of
just the ones already used by the program, this can be used to read
arbitrary memory.
Fixes#548, #867
* service/api: Removed unused fields of service/api.Function
* proc/eval: Set return variable name to input expression
* all: fine-grained control of loadValue for better variable printing
Makes proc.(*Variable).loadValue loading parameters configurable
through one extra argument of type LoadConfig.
This interface is also exposed through the API so clients can control
how much of a variable delve should read.