When the users uses a reslice operation load the whole resliced
variable, ignoring the MaxArrayValues setting.
Only apply this when the 'high' part is specified and a literal and the
'low' part is either unspecified or a literal.
Fixes#3600
We have used a goroutine to keep track of some of the expression
evaluation status across target resumes during call injections.
Now that the expression interpreter has been rewritten to use a stack
machine we can move what little state is left into the stack machine
and get rid of the goroutine-and-channel mechanism.
* proc: use stack machine to evaluate expressions
This commit splits expression evaluation into two parts. The first part (in
pkg/proc/evalop/evalcompile.go) "compiles" as ast.Expr into a list of
instructions (defined in pkg/proc/evalop/ops.go) for a stack machine
(defined by `proc.(*evalStack)`).
The second part is a stack machine (implemented by `proc.(*EvalScope).eval`
and `proc.(*EvalScope).evalOne`) that has two modes of operation: in the
main mode it executes inteructions from the list (by calling `evalOne`), in
the second mode it executes the call injection protocol by calling
`funcCallStep` repeatedly until it either the protocol finishes, needs more
input from the stack machine (to set call arguments) or fails.
This approach has several benefits:
- it is now possible to remove the goroutine we use to evaluate expression
and the channel used to communicate with the Continue loop.
- every time we resume the target to execute the call injection protocol we
need to update several local variables to match the changed state of the
target, this is now done at the top level of the evaluation loop instead of
being hidden inside a recurisive evaluator
- using runtime.Pin to pin addresses returned by an injected call would
allow us to use a more natural evaluation order for function calls, which
would solve some bugs #3310, allow users to inspect values returned by a
call injection #1599 and allow implementing some other features #1465. Doing
this with the recursive evaluator, while keeping backwards compatibility
with versions of Go that do not have runtime.Pin is very hard. However after
this change we can simply conditionally change how compileFunctionCall works
and add some opcodes.
* review round 1
* review round 2