Introduces a new TargetGroup abstraction that can be used to manage
multiple related targets.
No actual management of child processes is implemented here, this is
just a refactoring to make it possible to do that in the future.
Updates #2551
Go 1.19 also formats doc comments according to the new godoc syntax.
Some of our comments, especially unexported symbols did not conform to
the godoc syntax and therefore are mangled by 'go fmt'.
This PR runs 'go fmt' from go1.19 on everything and manually fixes the
problems.
See also:
https://github.com/golang/proposal/blob/master/design/51082-godocfmt.md
Adds a LogicalBreakpoint type to represent logical breakpoints
explicitly. Until now logical breakpoints were constructed implicitly
by grouping physical breakpoints together by their LogicalID.
Having logical breakpoints represented explicitly allows for a simpler
implementation of disabled breakpoints, as well as allowing a simple
implementation of delayed breakpoints (#1653, #2551) and in general of
breakpoints spanning multiple processes if we implement debugging
process trees (#2551).
Updates #1653
Updates #2551
This is a partial revert of PR #2660.
Some users develop in environments where execution of binaries
in temp directory is prohibited or undesirable. Moreover, the
current implementation creates binaries with random names
and that made it more difficult to set up firewall exclusion
rules. Revert it and always use the default debug output name.
(The debug binary will be created in the delve's working directory
and an editor does not have any promise on working directory
unless user specifies it through dlvCwd. So users still need to
chase them unless they set the exclusion rule purely based on
the file base name).
Fixesgolang/vscode-go#1955
* dap: support 'Env' attribute for launch requests
Env is applied in addition to the delve process environment
variables. The env setting is done by calling os.Setenv
as early as possible when a Launch request is received.
Prior discussion is in https://github.com/go-delve/delve/pull/2582
In Visual Studio Code, setting null for an environment variable
in launch.json or tasks.json indicates users want to unset
the environment variable. Support the behavior by accepting
nil value.
* dap: Env field itself can be omitempty
* edit comment
* service/debugger: disable breakpoints with hitcond not satisfiable
To avoid slowing down the debugged process unnecessarily, we disable
breakpoints with a hit condition that can no longer be hit again.
* test: add integration tests for hit conditions no more satisfiable
* proc/test: fix typo in breakpoints related tests
* test: use the new API for hitcond integration tests
From the DAP spec:
If this attribute exists and is non-empty, the backend must not 'break' (stop) but log the message instead.
Expressions within {} are interpolated.
This change parses the log messages and stores the parsed values as a format string and list of expressions to evaluate and get the string value of.
Updates golang/vscode-go#123
* service/dap: fix goroutine id selection for hardcoded breakpoints
Determining the stopped goroutine id on a breakpoint required
checking for breakpoints since some may be tracepoints. However,
there may be goroutines stopped on hardcoded breakpoints with
no breakpoint. We fix this by checking for runtime.breakpoint or
StopReason=proc.StopHardcodedBreakpoint.
We want to provide more flexibility for users to make changes to their configurations while the debug session is running. This could be accomplished by creating a custom request, but that were require a new UI as well, and every client of dlv dap to provide its own UI for this. By using the evaluate context, users can use the already existing debug console to change their configurations.
This change includes a refactor of the terminal code in order to share the code with the dap package.
This change provides a very similar to UI as the terminal package, but there are different configuration options that are DAP specific. We plan to use this same mechanism to expose a few other commands including "sources" to help users debug an ineffective substitutePath configuration.
This high-level goal is to push more shutdown logic into Session and not rely Server.Stop() because dap's version of Stop() is different from rpccommon. That means triggering the same shutdown steps in multiple places, so additional safeguards are added to make some of the duplicate steps no-ops to avoid errors, extra logging, etc.
This includes the following changes:
close client conn when request loop in serveDAPCodec exits (to match rpccommon)
exit request loop after processing a disconnect request (instead of relying on next read to fail because conn got closed by triggered Stop(), which is skipped in case of accept-multiclient and is not closed in Stop() in rpccommon)
reset debugger to nil to avoid shutting it down more than once and causing duplicate logging (in case stopDebugSession is called from onDisconnectRequest and Server.Stop or Session.Close as things shut down)
reset binaryToRemove to "" upon removal to avoid duplicate error (in case Close() is called more than once outside of Stop(), which technically is not the case right now)
expand testing for all possible server shutdown triggers
testing for Session-only shutdown as it will be integrated into rpccommon without dap.Server wrapper
updates golang/vscode-go#1830
updates #2328
Co-authored-by: Polina Sokolova <polinasok@users.noreply.github.com>
This adds a new `--client-addr=host:port` flag to `dlv dap`.
If it is supplied, the dap process will dial into the tcp port where
a DAP client is waiting, and work with only the DAP client.
The DAP client is supposed to start the normal DAP message
exchange starting with the 'initialize' request after the dlv dap
process dials in and the connection is set up.
VS Code Go extension plans to use this mode for
* reliably detecting `dlv dap` readiness. Currently it depends on
watching the log stream. After this PR, it can listen on a network port.
* running `dlv dap` from any terminal (part of RunInTerminal workflow
implementation).
A set breakpoints request could come in while the program is running. For a seamless user experience, the server should set the breakpoint and then continue program execution.
Updates golang/vscode-go#1676
* service/dap: refactor the server into two layers
* Add delay before setting debugger in remote tests
Co-authored-by: Polina Sokolova <polinasok@users.noreply.github.com>
Log points are special kinds of breakpoints that do not 'break' but instead log a message and then continue. This change implements basic log points that simply log the provided message, without any interpolation.
In order to resume execution after hitting a breakpoint, I added a new lock resumeMu and tracked the running state within the DAP server. resumeMu must be held in order to issue a debugger request that would start execution. This means it can be used to make sure that another goroutine does not resume execution while you are holding the lock.
Most of the synchronization logic is taken from PR #2530
Updates golang/vscode-go#123
When we set a limit on the number of threads that would be
returned, it was possible that the selected thread was not
included in the list of threads. This could cause issues
because the stopped reason is associated with the selected
goroutine, so users could be missing out on important info.
This change makes sure that the selected goroutine is included
by adding it to the end of the list.
Formally define these types and document their meaning.
We will auto-generate the dlv-dap documentation from these Go type doc.
mapToStruct is a helper that sets the given struct's fields with the
info in map[string]interface{} (launch/attach's Arguments). We achieve
this by reencoding map[string]interface{} to json and decoding back to
the target struct. If go-dap left the implementation-specific arguments
as json.RawMessage and let the implementation decode as needed, this
reencoding could've been avoided.
encoding/json itself does not have mean to enforce required fields.
There was a test case that checks substitutePath elements must set
both from/to fields. Path.UnmarshalJSON implements the check.
I am not yet sure about the need for distinction between missing
'from/to' and empty strings yet. (empty value is useful when dealing with
a binary built with trimpath, right?)
A minor behavior change - previously, if noDebug is not a boolean type,
we ignored the attribute silently. Since we use json decoding, any
mismatched types will cause an error and this non-boolean type noDebug
attribute will result in launch failure.
* service/dap: add test verifying handling of relative program path
* Add exec test, log build dir and document in --help
Co-authored-by: Polina Sokolova <polinasok@users.noreply.github.com>