There is no guarantee that files will end up stored contiguously in the
debug_line section which makes this optimization wrong in the general
case.
In particular with recent versions of go1.11 and a go.mod file present
the go compiler seems to sometimes produce executables that actually
violate this assumption.
Implements structured logging via Logrus. This gives us a logger per
boundry that we care about, allowing for easier parsing of logs if users
have more than one log option enabled. Also, cleans up a lot of
conditionals in the code by simply silencing the logger at creation as
opposed to conditionally logging everywhere.
Go1.11 uses the is_stmt flag of .debug_line to communicate which
assembly instructions are good places for breakpoints, we should
respect this flag.
These changes were introduced by:
* https://go-review.googlesource.com/c/go/+/102435/
Additionally when setting next breakpoints ignore all PC addresses that
belong to the same line as the one currently under at the cursor. This
matches the behavior of gdb and avoids stopping multiple times at the
heading line of a for statement with go1.11.
Change: https://go-review.googlesource.com/c/go/+/110416 adds the
prologue_end flag to the .debug_line section to communicate the end of
the stack-split prologue. We should use it instead of pattern matching
the disassembly when available.
Fixes#550
type of interfaces
'c7cde8b'.
Go 1.10 added inlined calls to debug_info, this commit adds support
for DW_TAG_inlined_call to delve, both for stack traces (where
inlined calls will appear as normal stack frames) and to correct
the behavior of next, step and stepout.
The calls to Next and Frame of stackIterator continue to work
unchanged and only return real stack frames, after reading each line
appendInlinedCalls is called to unpacked all the inlined calls that
involve the current PC.
The fake stack frames produced by appendInlinedCalls are
distinguished from real stack frames by having the Inlined attribute
set to true. Also their Current and Call locations are treated
differently. The Call location will be changed to represent the
position inside the inlined call, while the Current location will
always reference the real stack frame. This is done because:
* next, step and stepout need to access the debug_info entry of
the real function they are stepping through
* we are already manipulating Call in different ways while Current
is just what we read from the call stack
The strategy remains mostly the same, we disassemble the function
and we set a breakpoint on each instruction corresponding to a
different file:line. The function in question will be the one
corresponding to the first real (i.e. non-inlined) stack frame.
* If the current function contains inlined calls, 'next' will not
set any breakpoints on instructions that belong to inlined calls. We
do not do this for 'step'.
* If we are inside an inlined call that makes other inlined
functions, 'next' will not set any breakpoints that belong to
inlined calls that are children of the current inlined call.
* If the current function is inlined the breakpoint on the return
address won't be set, because inlined frames don't have a return
address.
* The code we use for stepout doesn't work at all if we are inside
an inlined call, instead we call 'next' but instruct it to remove
all PCs belonging to the current inlined call.
1. Use a slice instead of a map to access standard and extended opcodes
(reduces BenchmarkStateMachine from ~12ms/op to ~7ms/op)
2. Cache StateMachine values for the entry point of functions.
gosymtab and gopclntab only contain informations about go code, linked
C code isn't there, we should use debug_line instead to also cover C.
Updates #935