The repository is being switched from the personal account
github.com/derekparker/delve to the organization account
github.com/go-delve/delve. This patch updates imports and docs, while
preserving things which should not be changed such as my name in the
CHANGELOG and in TODO comments.
If a function can be inlined it will appear as two entries in
debug_info. A DW_TAG_subprogram entry with DW_AT_inlined = true (that
will be used as the abstract origin) and a second DW_TAG_subprogram
entry with an abstract origin.
To retrieve the name of this second entry we must load its abstract
origin.
Users can create sparse maps in two ways, either by:
a) adding lots of entries to a map and then deleting most of them, or
b) using the make(mapType, N) expression with a very large N
When this happens reading the resulting map will be very slow
because loadMap needs to scan many buckets for each entry it finds.
Technically this is not a bug, the user just created a map that's
very sparse and therefore very slow to read. However it's very
annoying to have the debugger hang for several seconds when trying
to read the local variables just because one of them (which you
might not even be interested into) happens to be a very sparse map.
There is an easy mitigation to this problem: not reading any
additional buckets once we know that we have already read all
entries of the map, or as many entries as we need to fulfill the
MaxArrayValues parameter.
Unfortunately this is mostly useless, a VLSM (Very Large Sparse Map)
with a single entry will still be slow to access, because the single
entry in the map could easily end up in the last bucket.
The obvious solution to this problem is to set a limit to the
number of buckets we read when loading a map. However there is no
good way to set this limit.
If we hardcode it there will be no way to print maps that are beyond
whatever limit we pick.
We could let users (or clients) specify it but the meaning of such
knob would be arcane and they would have no way of picking a good
value (because there is no objectively good value for it).
The solution used in this commit is to set an arbirtray limit on
the number of buckets we read but only when loadMap is invoked
through API calls ListLocalVars and ListFunctionArgs. In this way
`ListLocalVars` and `ListFunctionArgs` (which are often invoked
automatically by GUI clients) remain fast even in presence of a
VLSM, but the contents of the VLSM can still be inspected using
`EvalVariable`.
Support for position independent executables (PIE) on the native linux
backend, the gdbserver backend on linux and the core backend.
Also implemented in the windows native backend, but it can't be tested
because go doesn't support PIE on windows yet.
Normally variables that have a named struct as a type will get a
typedef entry as their type, sometimes however the Go linker will
decide to use the DW_TAG_structure_type entry instead.
For consistency always wrap a struct type into a typedef when we are
creating a new variables (see comment in newVariable for exceptions).
This fixes a bug where it would be impossible to call methods on a
global variable.
Changes (*Variable).setValue so that it can be used in CallFunction to
set up the argument frame for the function call, adding the ability to:
- nil nillable types
- set strings to the empty string
- copy from one structure to another (including strings and slices)
- convert any interface type to interface{}
- convert pointer shaped types (map, chan, pointers, and structs
consisting of a single pointer field) to interface{}
This covers all cases where an assignment statement can be evaluated
without allocating memory or calling functions in the target process.
This patch makes it so inlined functions are returned in the
function
list, and also allows users to set breakpoints on the call site of
inlined functions.
Fixes#1261
Setting the Level field of a logrus logger doesn't actually do anything
since the Level field simply reports the log level of the last log
message emitted on the logger.
The right way to do that is to set logger.Logger.Level.
Also cleans up newline characters from log messages emitted through
logrus and fixes the direction of the arrows in the messages emitted by
rpccommon, which was inconsistent with the arrows of gdbserial.
Implements structured logging via Logrus. This gives us a logger per
boundry that we care about, allowing for easier parsing of logs if users
have more than one log option enabled. Also, cleans up a lot of
conditionals in the code by simply silencing the logger at creation as
opposed to conditionally logging everywhere.
A user complained on the mailing list about having continuous
"optimized function warnings" on non-optimized functions when using 1.9.
This commit fixes the problem by disabling optimized function detection
on 1.9 and earlier (where it's impossible) and adds a test so we don't
break it again in the future.
go1.11 adds a new extended attribute to all type DIEs containing the
address of the corresponding runtime._type struct, use this attribute
to find the DIE of the concrete type of interface variables when
available.
Go1.11 uses the is_stmt flag of .debug_line to communicate which
assembly instructions are good places for breakpoints, we should
respect this flag.
These changes were introduced by:
* https://go-review.googlesource.com/c/go/+/102435/
Additionally when setting next breakpoints ignore all PC addresses that
belong to the same line as the one currently under at the cursor. This
matches the behavior of gdb and avoids stopping multiple times at the
heading line of a for statement with go1.11.
Change: https://go-review.googlesource.com/c/go/+/110416 adds the
prologue_end flag to the .debug_line section to communicate the end of
the stack-split prologue. We should use it instead of pattern matching
the disassembly when available.
Fixes#550
type of interfaces
'c7cde8b'.
'dwz' is a tool that reduces the size of DWARF sections by
deduplicating symbols. The deduplicated symbols are moved from their
original 'compile unit' to a 'partial unit', which is then referenced
from its original location with an 'imported unit' tag.
In the case of Go binaries, all symbols are located in a single
'compile unit', and the name of each symbol contains a reference to its
package, so 'dwz' is not able to deduplicate them. But still, some C
symbols included in the binary are deduplicated, which also alters the
structure of the DWARF sections, making delve unable to parse them
(crashing in the attempt).
While it would've been possible to simply ignore the C symbols, or
blindly loading all then into BinaryInfo members (packageVars,
Functions...), for correctness sake this change tries to do the right
thing, staging symbols into temporary partialUnit objects, moving them
to BinaryInfo when they are actually requested by a 'imported unit'
tag.
updates vendored version of x86asm, adds a symbol lookup function to
pass to the disassembler.
This will show global symbol names in the disassembly like go tool
objdump does.
If the last entry of the package path contains a '.' the corresponding
DIEs for its types will replace the '.' character with '%2e'. We must
do the same when resolving the package path of the concrete type of an
interface variable.
Fixes#1137
gosymtab and gopclntab only contain informations about go code, linked
C code isn't there, we should use debug_line instead to also cover C.
Updates #935
* string to []rune
* string to []byte
* []rune to string
* []byte to string
* any pointer to uintptr
The string, []rune, []byte conversion pairs aligns this to the go
language.
The pointer -> uintptr conversion pair is symmetric to the uintptr ->
pointer that we already have.
Also lets the user specify any size for byte array types instead of
just the ones already used by the program, this can be used to read
arbitrary memory.
Fixes#548, #867
Before go1.9 embedded struct fields had name == "" in runtime and ==
type name in DWARF. After go1.9 both runtime and DWARF use a simplified
version of the type as name.
Embedded structs are distinguished from normal fields by setting a flag
in the runtime.structfield, for runtime, and by adding a custom
attribute in DWARF.
Splits out type parsing and go-specific Type hierarchy from
x/debug/dwarf, replace x/debug/dwarf with debug/dwarf everywhere,
remove x/debug/dwarf from vendoring.
Variable lookup is slow because it requires a full scan of debug_info
to check for package variables, this doesn't matter much in interactive
use but can slow down evaluation of breakpoint conditions
significantly.
Providing benchmark proof for this is hard since this effect doesn't
show for small programs with small debug_info sections.
* proc: Refactor stackIterator to use memoryReadWriter and BinaryInfo
* proc: refactor EvalScope to use memoryReadWriter and BinaryInfo
* proc: refactor Disassemble to use memoryReadWriter and BinaryInfo
* proc: refactor BinaryInfo part of proc.Process to own type
The data structures and associated code used by proc.Process
to implement target.BinaryInfo will also be useful to support a
backend for examining core dumps, split this part of proc.Process
to a different type.
* proc: compile support for all executable formats unconditionally
So far we only compiled in support for loading the executable format
supported by the host operating system.
Once support for core files is introduced it is however useful to
support loading in all executable formats, there is no reason why it
shouldn't be possible to examine a linux coredump on windows, or
viceversa.
* proc: bugfix: do not resume threads on detach if killing
* Replace BinaryInfo interface with BinInfo() method returning proc.BinaryInfo