Commit Graph

65 Commits

Author SHA1 Message Date
Alessandro Arzilli
60830c2b1d More Function Calls, parts 2 (#1504)
* proc: support nested function calls

Changes the code in fncall.go to support nested function calls.

This changes delays argument evaluation until after we have used
the call injection protocol to allocate an argument frame. When
evaluating the parse tree of an expression we'll initiate each
function call we find on the way down and then complete the function
call on the way up.

For example. in:

	f(g(x))

we will:

1. initiate the call injection protocol for f(...)
2. progress it until the point where we have space for the arguments
   of 'f' (i.e. when we receive the debugCallAXCompleteCall message
   from the target runtime)
3. inititate the call injection protocol for g(...)
4. progress it until the point where we have space for the arguments
   of 'g'
5. copy the value of x into the argument frame of 'g'
6. finish the call to g(...)
7. copy the return value of g(x) into the argument frame of 'f'
8. finish the call to f(...)

Updates #119

* proc: bugfix: closure addr was wrong for non-closure functions
2019-05-30 08:08:37 -07:00
Alessandro Arzilli
c30a333f7b proc: allow function calls to appear inside an expression (#1503)
The initial implementation of the 'call' command required the
function call to be the root expression, i.e. something like:

	double(3) + 1

was not allowed, because the root expression was the binary operator
'+', not the function call.

With this change expressions like the one above and others are
allowed.

This is the first step necessary to implement nested function calls
(where the result of a function call is used as argument to another
function call).

This is implemented by replacing proc.CallFunction with
proc.EvalExpressionWithCalls. EvalExpressionWithCalls will run
proc.(*EvalScope).EvalExpression in a different goroutine. This
goroutine, the 'eval' goroutine, will communicate with the main
goroutine of the debugger by means of two channels: continueRequest
and continueCompleted.

The eval goroutine evaluates the expression recursively, when
a function call is encountered it takes care of setting up the
function call on the target program and writes a request to the
continueRequest channel, this causes the 'main' goroutine to restart
the target program by calling proc.Continue.

Whenever Continue encounters a breakpoint that belongs to the
function call injection protocol (runtime.debugCallV1 and associated
functions) it writes to continueCompleted which resumes the 'eval'
goroutine.

The 'eval' goroutine takes care of implementing the function call
injection protocol.

When the expression is fully evaluated the 'eval' goroutine will
write a special message to 'continueRequest' signaling that the
expression evaluation is terminated which will cause Continue to
return to the user.

Updates #119
2019-05-09 08:29:58 -07:00
Alessandro Arzilli
f3b149bda7 proc: support debugging plugins (#1414)
This change splits the BinaryInfo object into a slice of Image objects
containing information about the base executable and each loaded shared
library (note: go plugins are shared libraries).

Delve backens are supposed to call BinaryInfo.AddImage whenever they
detect that a new shared library has been loaded.

Member fields of BinaryInfo that are used to speed up access to dwarf
(Functions, packageVars, consts, etc...) remain part of BinaryInfo and
are updated to reference the correct image object. This simplifies this
change.

This approach has a few shortcomings:

1. Multiple shared libraries can define functions or globals with the
   same name and we have no way to disambiguate between them.

2. We don't have a way to handle library unloading.

Both of those affect C shared libraries much more than they affect go
plugins. Go plugins can't be unloaded at all and a lot of name
collisions are prevented by import paths.

There's only one problem that is concerning: if two plugins both import
the same package they will end up with multiple definition for the same
function.
For example if two plugins use fmt.Printf the final in-memory image
(and therefore our BinaryInfo object) will end up with two copies of
fmt.Printf at different memory addresses. If a user types
  break fmt.Printf
a breakpoint should be created at *both* locations.
Allowing this is a relatively complex change that should be done in a
different PR than this.

For this reason I consider this approach an acceptable and sustainable
stopgap.

Updates #865
2019-05-08 14:06:38 -07:00
Alessandro Arzilli
48f1f51ef9 Miscellaneous logging improvements (#1525)
* *: use loglevel to control what gets logged instead of output redirection

This stops logrus from doing all the formatting just to discard it
immediately afterwards.

* logflags: replace default formatter of logrus

The default formatter of logrus emits logs in two different formats
depending on whether or not the output is going to a terminal. The
output format for non-terminals is indented to be machine readable, but
we mostly read logs ourselves and the excessive quoting makes that
format unreadable.
When outputting to terminals it uses ANSI escape codes unconditionally,
without checking whether the terminal it is connected to actually
supports colors.

This commit replaces the default formatter with a much simpler
formatter that always uses a more readable format, doesn't use colors
and places the key-value pairs at the beginning of the line (which is a
better match for how we use them).

* cmd/dlv: add command line options to redirect logs

Adds two options, --log-to-file and --log-to-fd, to redirect logs to a
file or to a file descriptor.

When one of those two options is specified the "API server listening
at:" message will also be redirected to the specified file/file
descriptor.
This allows clients that want to use the "API server listening at:"
message to do so even if they want to redirect the target's stdout to
another file or device.

Implements #1179, #1523
2019-03-27 14:58:36 -07:00
Derek Parker
4c9a72e486 *: Update import name to github.com/go-delve/delve
The repository is being switched from the personal account
github.com/derekparker/delve to the organization account
github.com/go-delve/delve. This patch updates imports and docs, while
preserving things which should not be changed such as my name in the
CHANGELOG and in TODO comments.
2019-01-04 19:43:13 +01:00
aarzilli
89c8da65b6 proc: Improve performance of loadMap on very large sparse maps
Users can create sparse maps in two ways, either by:
a) adding lots of entries to a map and then deleting most of them, or
b) using the make(mapType, N) expression with a very large N

When this happens reading the resulting map will be very slow
because loadMap needs to scan many buckets for each entry it finds.

Technically this is not a bug, the user just created a map that's
very sparse and therefore very slow to read. However it's very
annoying to have the debugger hang for several seconds when trying
to read the local variables just because one of them (which you
might not even be interested into) happens to be a very sparse map.

There is an easy mitigation to this problem: not reading any
additional buckets once we know that we have already read all
entries of the map, or as many entries as we need to fulfill the
MaxArrayValues parameter.

Unfortunately this is mostly useless, a VLSM (Very Large Sparse Map)
with a single entry will still be slow to access, because the single
entry in the map could easily end up in the last bucket.

The obvious solution to this problem is to set a limit to the
number of buckets we read when loading a map. However there is no
good way to set this limit.
If we hardcode it there will be no way to print maps that are beyond
whatever limit we pick.
We could let users (or clients) specify it but the meaning of such
knob would be arcane and they would have no way of picking a good
value (because there is no objectively good value for it).

The solution used in this commit is to set an arbirtray limit on
the number of buckets we read but only when loadMap is invoked
through API calls ListLocalVars and ListFunctionArgs. In this way
`ListLocalVars` and `ListFunctionArgs` (which are often invoked
automatically by GUI clients) remain fast even in presence of a
VLSM, but the contents of the VLSM can still be inspected using
`EvalVariable`.
2018-11-09 08:12:45 -08:00
aarzilli
d2904322fa proc: add flag to disable escape checking in function calls
Fix escape checking in function calls  and add a flag to disable it.
2018-10-15 09:31:35 -07:00
aarzilli
74c98bc961 proc: support position independent executables (PIE)
Support for position independent executables (PIE) on the native linux
backend, the gdbserver backend on linux and the core backend.
Also implemented in the windows native backend, but it can't be tested
because go doesn't support PIE on windows yet.
2018-10-11 11:21:27 -07:00
Derek Parker
c3f50742b9 *: Misc refactors, and doc additions
Refactors some code, adds a bunch of docstrings and just generally fixes
a bunch of linter complaints.
2018-09-19 20:59:35 +02:00
aarzilli
438e51f330 proc: replace SavedRegisters interface with a Copy method
Fncall.go was written with the assumption that the object returned by
proc.Thread.Registers does not change after we call
proc.Thread.SetPC/etc.

This is true for the native backend but not for gdbserial. I had
anticipated this problem and introduced the Save/SavedRegisters
mechanism during the first implementation of fncall.go but that's
insufficient.

Instead:

1. clarify that the object returned by proc.Thread.Registers could
   change when the CPU registers are modified.
2. add a Copy method to Registers that returns a copy of the registers
   that are guaranteed not to change when the CPU registers change.
3. remove the Save/SavedRegisters mechanism.

This solution leaves us the option, in the future, to cache the output
of proc.(Thread).Registers, avoiding a system call every time it's
called.
2018-08-30 15:48:10 -07:00
aarzilli
19ba86c0c9 proc: support calls through function pointers 2018-08-16 12:44:02 -07:00
aarzilli
7c42fc51d7 proc: support calls to methods directly and through interface 2018-08-16 12:44:02 -07:00
aarzilli
51994aafd3 proc: evaluate var.method expressions
Evaluates var.method expressions into a variable holding the
corresponding method with the receiver variable as a child, in
preparation for extending CallFunction so that it can call methods.
2018-08-16 12:44:02 -07:00
aarzilli
9335c54014 proc: use (*Variable).setValue in fncall 2018-08-15 10:29:16 -07:00
aarzilli
2925c0310a *: function call injection for go 1.11
Implements the function call injection protocol introduced in go 1.11
by https://go-review.googlesource.com/c/go/+/109699.

This is only the basic support, see TODO comments in pkg/proc/fncall.go
for a list of missing features.

Updates #119
2018-07-13 13:37:54 -07:00