The repository is being switched from the personal account
github.com/derekparker/delve to the organization account
github.com/go-delve/delve. This patch updates imports and docs, while
preserving things which should not be changed such as my name in the
CHANGELOG and in TODO comments.
Instead of unconditionally returning all present goroutines,
GoroutinesInfo now allows specifying a range (start and count). In
addition to the array of goroutines and the error, it now also returns
the next goroutine to be processed, to be used as 'start' argument on
the next call, or 0 if all present goroutines have already been
processed.
This way clients can avoid eating large amounts of RAM while debugging
core dumps and processes with a exceptionally high amount of goroutines.
Fixes#1403
Users can create sparse maps in two ways, either by:
a) adding lots of entries to a map and then deleting most of them, or
b) using the make(mapType, N) expression with a very large N
When this happens reading the resulting map will be very slow
because loadMap needs to scan many buckets for each entry it finds.
Technically this is not a bug, the user just created a map that's
very sparse and therefore very slow to read. However it's very
annoying to have the debugger hang for several seconds when trying
to read the local variables just because one of them (which you
might not even be interested into) happens to be a very sparse map.
There is an easy mitigation to this problem: not reading any
additional buckets once we know that we have already read all
entries of the map, or as many entries as we need to fulfill the
MaxArrayValues parameter.
Unfortunately this is mostly useless, a VLSM (Very Large Sparse Map)
with a single entry will still be slow to access, because the single
entry in the map could easily end up in the last bucket.
The obvious solution to this problem is to set a limit to the
number of buckets we read when loading a map. However there is no
good way to set this limit.
If we hardcode it there will be no way to print maps that are beyond
whatever limit we pick.
We could let users (or clients) specify it but the meaning of such
knob would be arcane and they would have no way of picking a good
value (because there is no objectively good value for it).
The solution used in this commit is to set an arbirtray limit on
the number of buckets we read but only when loadMap is invoked
through API calls ListLocalVars and ListFunctionArgs. In this way
`ListLocalVars` and `ListFunctionArgs` (which are often invoked
automatically by GUI clients) remain fast even in presence of a
VLSM, but the contents of the VLSM can still be inspected using
`EvalVariable`.
Adds -defer flag to the stack command that decorates the stack traces
by associating each stack frame with its deferred calls.
Reworks proc.next to use this feature instead of using proc.DeferPC,
laying the groundwork to implement #1240.
This pull request makes several changes to delve to allow headless
instancess that are started with the --accept-multiclient flag to
keep running even if there is no connected client. Specifically:
1. Makes a headless instance started with --accept-multiclient quit
after one of the clients sends a Detach request (previously they
would never ever quit, which was a bug).
2. Changes proc/gdbserial and proc/native so that they mark the
Process as exited after they detach, even if they did not kill the
process during detach. This prevents bugs such as #1231 where we
attempt to manipulate a target process after we detached from it.
3. On non --accept-multiclient instances do not kill the target
process unless we started it or the client specifically requests
it (previously if the client did not Detach before closing the
connection we would kill the target process unconditionally)
4. Add a -c option to the quit command that detaches from the
headless server after restarting the target.
5. Change terminal so that, when attached to --accept-multiclient,
pressing ^C will prompt the user to either disconnect from the
server or pause the target process. Also extend the exit prompt to
ask if the user wants to keep the headless server running.
Implements #245, #952, #1159, #1231
* command/terminal: allow restart to change process args
Add -args flag to "restart" command. For example, "restart -args a b c" will
pass args a b c to the new process.
Add "-c" flag to pass the checkpoint name. This is needed to disambiguate the
checkpoint name and arglist.
Reverted unnecessary changes.
* Applied reviewer comments.
Vendored argv.
Change the syntax of restart. When the target is is in recording mode, it always
interprets the args as a checkpoint. Otherwise, it interprets the args as
commandline args. The flag "-args" is still there, to handle the case in which
the user wants to pass an empty args on restart.
* Add restartargs.go.
Change "restart -args" to "restart -noargs" to clarify that this flag is used to
start a process with an empty arg.
* service/debugger: Restore breakpoints using file:line on restart
Restoring by address can cause the breakpoint to be inserted in the
middle of an instruction if the executable file has changed.
* terminal: Warn of stale executable when printing source
This version preserves the order of requests, allows the
client to switch between API versions and introduces a
way to send notifications to the client (see TODO item at:
proc/proc_linux.go:325).
Fixes#523, #571
* service/api: Removed unused fields of service/api.Function
* proc/eval: Set return variable name to input expression
* all: fine-grained control of loadValue for better variable printing
Makes proc.(*Variable).loadValue loading parameters configurable
through one extra argument of type LoadConfig.
This interface is also exposed through the API so clients can control
how much of a variable delve should read.
New API version with better backwards compatibility plus mechanism to
select the API version that a headless instance should use.
Adds service/test/cmd/typecheckrpc.go to type check the RPC interface.