This commit improves the handling of hardcoded breakpoints in Delve.
A hardcoded breakpoint is a breakpoint instruction hardcoded in the
text of the program, for example through runtime.Breakpoint.
1. hardcoded breakpoints are now indicated by setting the breakpoint
field on any thread stopped by a hardcoded breakpoint
2. if multiple hardcoded breakpoints are hit during a single stop all
will be notified to the user.
3. a debugger breakpoint with an unmet condition can't hide a hardcoded
breakpoint anymore.
There are persistent issues with watchpoints on Windows, it is not
clear whether it's a problem with the VM running the tests or if there
is a real bug in our implementation of hardware breakpoints on Windows.
Until the cause can be determined watchpoints on Windows will be
disabled.
Updates #2768
* proc: move breakpoint condition evaluation out of backends
Moves breakpoint condition evaluation from the point where breakpoints
are set, inside ContinueOnce, to (*Target).Continue.
This accomplishes three things:
1. the breakpoint evaluation method needs not be exported anymore
2. breakpoint condition evaluation can be done with a full scope,
containing a Target object, something that wasn't possible before
because ContinueOnce doesn't have access to the Target object.
3. moves breakpoint condition evaluation out of the critical section
where some of the threads of the target process might be still
running.
* proc/native: handle process death during stop() on Windows
It is possible that the thread dies while we are inside the stop()
function. This results in an Access is denied error being returned by
SuspendThread being called on threads that no longer exist.
Delay the reporting the error from SuspendThread until the end of
stop() and only report it if the thread still exists at that point.
Fixes flakyness with TestIssue1101 that was exacerbated by moving
breakpoint condition evaluation outside of the backends.
Adds the low-level support for watchpoints (aka data breakpoints) to
the native linux/amd64 backend.
Does not add user interface or functioning support for watchpoints
on stack variables.
Updates #279
On linux we can not read memory if the thread we use to do it is
occupied doing certain system calls. The exact conditions when this
happens have never been clear.
This problem was worked around by using the Blocked method which
recognized the most common circumstances where this would happen.
However this is a hack: Blocked returning true doesn't mean that the
problem will manifest and Blocked returning false doesn't necessarily
mean the problem will not manifest. A side effect of this is issue
#2151 where sometimes we can't read the memory of a thread and find its
associated goroutine.
This commit fixes this problem by always reading memory using a thread
we know to be good for this, specifically the one returned by
ContinueOnce. In particular the changes are as follows:
1. Remove (ProcessInternal).CurrentThread and
(ProcessInternal).SetCurrentThread, the "current thread" becomes a
field of Target, CurrentThread becomes a (*Target) method and
(*Target).SwitchThread basically just sets a field Target.
2. The backends keep track of their own internal idea of what the
current thread is, to use it to read memory, this is the thread they
return from ContinueOnce as trapthread
3. The current thread in the backend and the current thread in Target
only ever get synchronized in two places: when the backend creates a
Target object the currentThread field of Target is initialized with the
backend's current thread and when (*Target).Restart gets called (when a
recording is rewound the currentThread used by Target might not exist
anymore).
4. We remove the MemoryReadWriter interface embedded in Thread and
instead add a Memory method to Process that returns a MemoryReadWriter.
The backends will return something here that will read memory using
the current thread saved by the backend.
5. The Thread.Blocked method is removed
One possible problem with this change is processes that have threads
with different memory maps. As far as I can determine this could happen
on old versions of linux but this option was removed in linux 2.5.
Fixes#2151
Since proc is supposed to work independently from the target
architecture it shouldn't use architecture-dependent types, like
uintptr. For example when reading a 64bit core file on a 32bit
architecture, uintptr will be 32bit but the addresses proc needs to
represent will be 64bit.
Changes implementations of proc.Registers interface and the
op.DwarfRegisters struct so that floating point registers can be loaded
only when they are needed.
Removes the floatingPoint parameter from proc.Thread.Registers.
This accomplishes three things:
1. it simplifies the proc.Thread.Registers interface
2. it makes it impossible to accidentally create a broken set of saved
registers or of op.DwarfRegisters by accidentally calling
Registers(false)
3. it improves general performance of Delve by avoiding to load
floating point registers as much as possible
Floating point registers are loaded under two circumstances:
1. When the Slice method is called with floatingPoint == true
2. When the Copy method is called
Benchmark before:
BenchmarkConditionalBreakpoints-4 1 4327350142 ns/op
Benchmark after:
BenchmarkConditionalBreakpoints-4 1 3852642917 ns/op
Updates #1549
* tests: misc test fixes for go1.14
- math.go is now ambiguous due to changes to the go runtime so specify
that we mean our own math.go in _fixtures
- go list -m requires vendor-mode to be disabled so pass '-mod=' to it
in case user has GOFLAGS=-mod=vendor
- update version of go/packages, required to work with go 1.14 (and
executed go mod vendor)
- Increased goroutine migration in one development version of Go 1.14
revealed a problem with TestCheckpoints in command_test.go and
rr_test.go. The tests were always wrong because Restart(checkpoint)
doesn't change the current thread but we can't assume that when the
checkpoint was taken the current goroutine was running on the same
thread.
* goversion: update maximum supported version
* Makefile: disable testing lldb-server backend on linux with Go 1.14
There seems to be some incompatibility with lldb-server version 6.0.0
on linux and Go 1.14.
* proc/gdbserial: better handling of signals
- if multiple signals are received simultaneously propagate all of them to the
target threads instead of only one.
- debugserver will drop an interrupt request if a target thread simultaneously
receives a signal, handle this situation.
* dwarf/line: normalize backslashes for windows executables
Starting with Go 1.14 the compiler sometimes emits backslashes as well
as forward slashes in debug_line, normalize everything to / for
conformity with the behavior of previous versions.
* proc/native: partial support for Windows async preempt mechanism
See https://github.com/golang/go/issues/36494 for a description of why
full support for 1.14 under windows is problematic.
* proc/native: disable Go 1.14 async preemption on Windows
See https://github.com/golang/go/issues/36494
The repository is being switched from the personal account
github.com/derekparker/delve to the organization account
github.com/go-delve/delve. This patch updates imports and docs, while
preserving things which should not be changed such as my name in the
CHANGELOG and in TODO comments.
Fncall.go was written with the assumption that the object returned by
proc.Thread.Registers does not change after we call
proc.Thread.SetPC/etc.
This is true for the native backend but not for gdbserial. I had
anticipated this problem and introduced the Save/SavedRegisters
mechanism during the first implementation of fncall.go but that's
insufficient.
Instead:
1. clarify that the object returned by proc.Thread.Registers could
change when the CPU registers are modified.
2. add a Copy method to Registers that returns a copy of the registers
that are guaranteed not to change when the CPU registers change.
3. remove the Save/SavedRegisters mechanism.
This solution leaves us the option, in the future, to cache the output
of proc.(Thread).Registers, avoiding a system call every time it's
called.
Implements the function call injection protocol introduced in go 1.11
by https://go-review.googlesource.com/c/go/+/109699.
This is only the basic support, see TODO comments in pkg/proc/fncall.go
for a list of missing features.
Updates #119
If a breakpoint is hit close to process death on a thread that isn't
the group leader the process could die while we are trying to stop it.
This can be easily reproduced by having the goroutine that's executing
main.main (which will almost always run on the thread group leader)
wait for a second goroutine before exiting, then setting a breakpoint
on the second goroutine and stepping through it (see TestIssue1101 in
proc_test.go).
When stepping over the return instruction of main.f the deferred
wg.Done() call will be executed which will cause the main goroutine to
resume and proceed to exit. Both the temporary breakpoint on wg.Done
and the temporary breakpoint on the return address of main.f will be in
close proximity to main.main calling os.Exit() and causing the death of
the thread group leader.
Under these circumstances the call to native.(*Thread).waitFast in
native.(*Thread).halt can hang forever due to a bug similar to
https://sourceware.org/bugzilla/show_bug.cgi?id=12702 (see comment in
native.(*Thread).wait for an explanation).
Replacing waitFast with a normal wait work in most circumstances,
however, besides the performance hit, it looks like in this
circumstances trapWait sometimes receives a spurious SIGTRAP on the
dying group leader which would cause the subsequent call to wait in
halt to accidentally reap the process without noting that it did exit.
Instead this patch removes the call to wait from halt and instead calls
trapWait in a loop in setCurrentBreakpoints until all threads are set
to running=false. This is also a better fix than the workaround to
ESRCH error while setting current breakpoints implemented in 94b50d.
Fixes#1101