This patch is a slight refactor to share more code used for genericprocess initialization. There will always be OS/backend specificinitialization, but as much as can be shared should be to preventduplicating of any logic (setting internal breakpoints, loading bininfo,etc).
Users can create sparse maps in two ways, either by:
a) adding lots of entries to a map and then deleting most of them, or
b) using the make(mapType, N) expression with a very large N
When this happens reading the resulting map will be very slow
because loadMap needs to scan many buckets for each entry it finds.
Technically this is not a bug, the user just created a map that's
very sparse and therefore very slow to read. However it's very
annoying to have the debugger hang for several seconds when trying
to read the local variables just because one of them (which you
might not even be interested into) happens to be a very sparse map.
There is an easy mitigation to this problem: not reading any
additional buckets once we know that we have already read all
entries of the map, or as many entries as we need to fulfill the
MaxArrayValues parameter.
Unfortunately this is mostly useless, a VLSM (Very Large Sparse Map)
with a single entry will still be slow to access, because the single
entry in the map could easily end up in the last bucket.
The obvious solution to this problem is to set a limit to the
number of buckets we read when loading a map. However there is no
good way to set this limit.
If we hardcode it there will be no way to print maps that are beyond
whatever limit we pick.
We could let users (or clients) specify it but the meaning of such
knob would be arcane and they would have no way of picking a good
value (because there is no objectively good value for it).
The solution used in this commit is to set an arbirtray limit on
the number of buckets we read but only when loadMap is invoked
through API calls ListLocalVars and ListFunctionArgs. In this way
`ListLocalVars` and `ListFunctionArgs` (which are often invoked
automatically by GUI clients) remain fast even in presence of a
VLSM, but the contents of the VLSM can still be inspected using
`EvalVariable`.
Some tests used a fake vendor directory placed inside _fixtures to
import some support packages.
In go.mod mode vendor directory are only supported on the root of the
project, which breaks some of our tests.
Since vendor directories outside the root of the project are so rare
anyway it's possible that a future version of go will stop supporting
it even in GOPATH mode.
Also it was weird and unnecessary in the first place anyawy.
The linux version of proc/native and proc/core contained largely
overlapping implementations of the register handling code, deduplicate
it by moving it into proc/linutil.
This patch allows the `trace` CLI subcommand to display return values of
a function. Additionally, it will also display information on where the
function exited, which could also be helpful in determining the path
taken during function execution.
Fixes#388
Some libraries (for example steam_api64.dll) will send this exception
code to set the thread name on Microsoft VisualC.
In theory it should be fine to send the exception back to the target,
which is responsible for setting a handler for it, in practice in some
cases (steam_api64.dll) this will crash the program. So we'll mask it
instead.
Fixes#1383
Adds an --exec flag for the trace subcommand allowing users to specify a
pre-compiled binary to exec and trace.
Also adds a --test flag as a convienance for compiling and tracing a
test binary.
Fixes#1073
Fix a bug where the regexp would be used as a package string
incorrectly. This would manifest when trying to execute the trace
subcommand as `dlv trace <regexp>` without specifying a package
identifier. The `<regexp>` would be passed to the Go build command
causing an error.
Continue did not resume execution after a call to CallFunction if the
point where the process was stopped, before the call CallFunction, was
a breakpoint.
Fixes#1374
The name "where" may confuse users into thinking that this parameter
actually does something where in fact it's just arbitrary text used to
identify the checkpoint.
Fixes#1373
Support for position independent executables (PIE) on the native linux
backend, the gdbserver backend on linux and the core backend.
Also implemented in the windows native backend, but it can't be tested
because go doesn't support PIE on windows yet.
Replace the socket connection with an in-memory connection (created by net.Pipe) for non-headless uses of delve.
This is faster and more secure.
Fixes#1332
On macOS 10.14 Apple changed the command line tools so that system
headers now need to be manually installed.
Instead of adding one extra install step to the install procedure add a
build tag to allow compilation of delve without the native backend on
macOS. By default (i.e. when using `go get`) this is how delve will be
compiled on macOS, the make script is changed to enable compiling the
native backend if the required dependencies have been installed.
Insure that both configuration still build correctly on Travis CI and
change the documentation to describe how to compile the native backend
and that it isn't normally needed.
Fixes#1359
With this syntax users do not need to type the concrete type of an
interface variable to access its contents. This also sidesteps the
problem where the serialization of a type by go/printer is different
from the one used for debug_info type names.
Updates #1328
We should print something when we exit from continue/next/step/stepout
even if we don't have a source file for the instruction that we are
stopped on.
This is mostly important on macOS where a SIGSEGV will cause 'continue'
to fail with a 'bad access' error (see #852) and the output can be
confusing.
Fixes#1244
Go allows converting a single integer value to string, resulting in a
string containing a single unicode rune with the same code as the value
of the integer.
Allow the same conversion to happen.
Fixes#1322
This changes make `dlv` support multifile specifically when dlv `debug`,
`trace` and `test`. Just like `dlv debug a.go b.go`. Corresponding to
`go build a.go b.go`.(a.go and b.go are belong to `main` package).
Fix#984.
We were using our makefile not for the intended purpose of makefiles
but to multiplex a series of small scripts.
We can easily achieve the same result in a more reasonable programming
language and as a bonus we don't need to install a version of make on
windows anymore.
Additionally our test script had become fairly complicated and will
become even more complicated when testing of PIE buildmode is
introduced.
Allows the tests to run on Windows without having to install Mingw
(although we still want it installed so that we can run cgo tests on
Windows).
Fixes building when GOPATH isn't set.
Fixes#759
Add a flag to Stackframe that indicates where the stack frame is the
bottom-most frame of the stack. This allows clients to know whether the
stack trace terminated normally or if it was truncated because the
maximum depth was reached.
Add a truncation message to the 'stack' command.
Fncall.go was written with the assumption that the object returned by
proc.Thread.Registers does not change after we call
proc.Thread.SetPC/etc.
This is true for the native backend but not for gdbserial. I had
anticipated this problem and introduced the Save/SavedRegisters
mechanism during the first implementation of fncall.go but that's
insufficient.
Instead:
1. clarify that the object returned by proc.Thread.Registers could
change when the CPU registers are modified.
2. add a Copy method to Registers that returns a copy of the registers
that are guaranteed not to change when the CPU registers change.
3. remove the Save/SavedRegisters mechanism.
This solution leaves us the option, in the future, to cache the output
of proc.(Thread).Registers, avoiding a system call every time it's
called.