package main import ( "fmt" "go/constant" "math" "runtime" "unsafe" ) type astruct struct { A int B int } type bstruct struct { a astruct } type cstruct struct { pb *bstruct sa []*astruct } type a struct { aas []a } type A struct { val int } type C struct { s string } type B struct { A *C a A ptr *A } type D struct { u1, u2, u3, u4, u5, u6 uint32 } func afunc(x int) int { return x + 2 } func afunc1(x int) { } func afunc2() int { return 0 } type functype func(int) int func (a *astruct) Error() string { return "not an error" } func (b *bstruct) Error() string { return "not an error" } type dstruct struct { x interface{} } type maptype map[string]interface{} type benchstruct struct { a [64]byte b [64]byte } type Item struct { Name string Route string Active int } type Menu []Item func main() { i1 := 1 i2 := 2 f1 := 3.0 i3 := 3 p1 := &i1 s1 := []string{"one", "two", "three", "four", "five"} s3 := make([]int, 0, 6) a1 := [5]string{"one", "two", "three", "four", "five"} c1 := cstruct{&bstruct{astruct{1, 2}}, []*astruct{&astruct{1, 2}, &astruct{2, 3}, &astruct{4, 5}}} s2 := []astruct{{1, 2}, {3, 4}, {5, 6}, {7, 8}, {9, 10}, {11, 12}, {13, 14}, {15, 16}} p2 := &(c1.sa[2].B) as1 := astruct{1, 1} var p3 *int str1 := "01234567890" var fn1 functype = afunc var fn2 functype = nil var nilslice []int = nil var nilptr *int = nil ch1 := make(chan int, 2) var chnil chan int = nil m1 := map[string]astruct{ "Malone": astruct{2, 3}, "Adenauer": astruct{}, "squadrons": astruct{}, "quintuplets": astruct{}, "parasite": astruct{}, "wristwatches": astruct{}, "flashgun": astruct{}, "equivocally": astruct{}, "sweetbrier": astruct{}, "idealism": astruct{}, "tangos": astruct{}, "alterable": astruct{}, "quaffing": astruct{}, "arsenic": astruct{}, "coincidentally": astruct{}, "hindrances": astruct{}, "zoning": astruct{}, "egging": astruct{}, "inserts": astruct{}, "adaptive": astruct{}, "orientations": astruct{}, "periling": astruct{}, "lip": astruct{}, "chant": astruct{}, "availing": astruct{}, "fern": astruct{}, "flummoxes": astruct{}, "meanders": astruct{}, "ravenously": astruct{}, "reminisce": astruct{}, "snorkel": astruct{}, "gutters": astruct{}, "jibbed": astruct{}, "tiara": astruct{}, "takers": astruct{}, "animates": astruct{}, "Zubenelgenubi": astruct{}, "bantering": astruct{}, "tumblers": astruct{}, "horticulturists": astruct{}, "thallium": astruct{}, } var mnil map[string]astruct = nil m2 := map[int]*astruct{1: &astruct{10, 11}} m3 := map[astruct]int{{1, 1}: 42, {2, 2}: 43} up1 := unsafe.Pointer(&i1) i4 := 800 i5 := -3 i6 := -500 var err1 error = c1.sa[0] var err2 error = c1.pb var errnil error = nil var iface1 interface{} = c1.sa[0] var iface2 interface{} = "test" var iface3 interface{} = map[string]constant.Value{} var iface4 interface{} = []constant.Value{constant.MakeInt64(4)} var ifacenil interface{} = nil arr1 := [4]int{0, 1, 2, 3} parr := &arr1 cpx1 := complex(1, 2) const1 := constant.MakeInt64(3) recursive1 := dstruct{} recursive1.x = &recursive1 var iface5 interface{} = &recursive1 var iface2fn1 interface{} = afunc1 var iface2fn2 interface{} = afunc2 var mapinf maptype = map[string]interface{}{} mapinf["inf"] = mapinf var bencharr [64]benchstruct var benchparr [64]*benchstruct mainMenu := Menu{ {Name: "home", Route: "/", Active: 1}, {Name: "About", Route: "/about", Active: 1}, {Name: "Login", Route: "/login", Active: 1}, } var aas = []a{{nil}} aas[0].aas = aas b := B{A: A{-314}, C: &C{"hello"}, a: A{42}, ptr: &A{1337}} b2 := B{A: A{42}, a: A{47}} var sd D ifacearr := []error{&astruct{}, nil} efacearr := []interface{}{&astruct{}, "test", nil} var mapanonstruct1 map[string]struct{} var anonstruct1 struct{ val constant.Value } var anonstruct2 struct{ i, j int } var anoniface1 interface { SomeFunction(struct{ val constant.Value }) OtherFunction(i, j int) } var anonfunc func(a struct{ i int }, b interface{}, c struct{ val constant.Value }) for i := range benchparr { benchparr[i] = &benchstruct{} } ni8 := int8(-5) ni16 := int16(-5) ni32 := int32(-5) pinf := math.Inf(+1) ninf := math.Inf(-1) nan := math.NaN() var iface6 interface{} var ptrinf *interface{} iface6 = &ptrinf ptrinf = &iface6 sliceinf := make([]interface{}, 1) sliceinf[0] = sliceinf zsvar := struct{}{} zsslice := make([]struct{}, 3) zsvmap := map[string]struct{}{"testkey": struct{}{}} var amb1 = 1 runtime.Breakpoint() for amb1 := 0; amb1 < 10; amb1++ { fmt.Println(amb1) } runtime.Breakpoint() fmt.Println(i1, i2, i3, p1, amb1, s1, s3, a1, p2, p3, s2, as1, str1, f1, fn1, fn2, nilslice, nilptr, ch1, chnil, m1, mnil, m2, m3, up1, i4, i5, i6, err1, err2, errnil, iface1, iface2, ifacenil, arr1, parr, cpx1, const1, iface3, iface4, recursive1, recursive1.x, iface5, iface2fn1, iface2fn2, bencharr, benchparr, mapinf, mainMenu, b, b2, sd, anonstruct1, anonstruct2, anoniface1, anonfunc, mapanonstruct1, ifacearr, efacearr, ni8, ni16, ni32, pinf, ninf, nan, zsvmap, zsslice, zsvar) }