delve/pkg/proc/proc_windows.go
Alessandro Arzilli 436a3c2149 proc refactor: split out BinaryInfo implementation (#745)
* proc: refactor BinaryInfo part of proc.Process to own type

The data structures and associated code used by proc.Process
to implement target.BinaryInfo will also be useful to support a
backend for examining core dumps, split this part of proc.Process
to a different type.

* proc: compile support for all executable formats unconditionally

So far we only compiled in support for loading the executable format
supported by the host operating system.
Once support for core files is introduced it is however useful to
support loading in all executable formats, there is no reason why it
shouldn't be possible to examine a linux coredump on windows, or
viceversa.

* proc: bugfix: do not resume threads on detach if killing

* Replace BinaryInfo interface with BinInfo() method returning proc.BinaryInfo
2017-04-06 11:14:01 -07:00

496 lines
12 KiB
Go

package proc
import (
"errors"
"fmt"
"os"
"os/exec"
"path/filepath"
"sync"
"syscall"
"unsafe"
sys "golang.org/x/sys/windows"
)
// OSProcessDetails holds Windows specific information.
type OSProcessDetails struct {
hProcess syscall.Handle
breakThread int
}
// Launch creates and begins debugging a new process.
func Launch(cmd []string, wd string) (*Process, error) {
argv0Go, err := filepath.Abs(cmd[0])
if err != nil {
return nil, err
}
// Make sure the binary exists and is an executable file
if filepath.Base(cmd[0]) == cmd[0] {
if _, err := exec.LookPath(cmd[0]); err != nil {
return nil, err
}
}
_, closer, err := openExecutablePathPE(argv0Go)
if err != nil {
return nil, NotExecutableErr
}
closer.Close()
// Duplicate the stdin/stdout/stderr handles
files := []uintptr{uintptr(syscall.Stdin), uintptr(syscall.Stdout), uintptr(syscall.Stderr)}
p, _ := syscall.GetCurrentProcess()
fd := make([]syscall.Handle, len(files))
for i := range files {
err := syscall.DuplicateHandle(p, syscall.Handle(files[i]), p, &fd[i], 0, true, syscall.DUPLICATE_SAME_ACCESS)
if err != nil {
return nil, err
}
defer syscall.CloseHandle(syscall.Handle(fd[i]))
}
argv0, err := syscall.UTF16PtrFromString(argv0Go)
if err != nil {
return nil, err
}
// create suitable command line for CreateProcess
// see https://github.com/golang/go/blob/master/src/syscall/exec_windows.go#L326
// adapted from standard library makeCmdLine
// see https://github.com/golang/go/blob/master/src/syscall/exec_windows.go#L86
var cmdLineGo string
if len(cmd) >= 1 {
for _, v := range cmd {
if cmdLineGo != "" {
cmdLineGo += " "
}
cmdLineGo += syscall.EscapeArg(v)
}
}
var cmdLine *uint16
if cmdLineGo != "" {
if cmdLine, err = syscall.UTF16PtrFromString(cmdLineGo); err != nil {
return nil, err
}
}
var workingDir *uint16
if wd != "" {
if workingDir, err = syscall.UTF16PtrFromString(wd); err != nil {
return nil, err
}
}
// Initialize the startup info and create process
si := new(sys.StartupInfo)
si.Cb = uint32(unsafe.Sizeof(*si))
si.Flags = syscall.STARTF_USESTDHANDLES
si.StdInput = sys.Handle(fd[0])
si.StdOutput = sys.Handle(fd[1])
si.StdErr = sys.Handle(fd[2])
pi := new(sys.ProcessInformation)
dbp := New(0)
dbp.execPtraceFunc(func() {
if wd == "" {
err = sys.CreateProcess(argv0, cmdLine, nil, nil, true, _DEBUG_ONLY_THIS_PROCESS, nil, nil, si, pi)
} else {
err = sys.CreateProcess(argv0, cmdLine, nil, nil, true, _DEBUG_ONLY_THIS_PROCESS, nil, workingDir, si, pi)
}
})
if err != nil {
return nil, err
}
sys.CloseHandle(sys.Handle(pi.Process))
sys.CloseHandle(sys.Handle(pi.Thread))
dbp.pid = int(pi.ProcessId)
return newDebugProcess(dbp, argv0Go)
}
// newDebugProcess prepares process pid for debugging.
func newDebugProcess(dbp *Process, exepath string) (*Process, error) {
// It should not actually be possible for the
// call to waitForDebugEvent to fail, since Windows
// will always fire a CREATE_PROCESS_DEBUG_EVENT event
// immediately after launching under DEBUG_ONLY_THIS_PROCESS.
// Attaching with DebugActiveProcess has similar effect.
var err error
var tid, exitCode int
dbp.execPtraceFunc(func() {
tid, exitCode, err = dbp.waitForDebugEvent(waitBlocking)
})
if err != nil {
return nil, err
}
if tid == 0 {
dbp.postExit()
return nil, ProcessExitedError{Pid: dbp.pid, Status: exitCode}
}
// Suspend all threads so that the call to _ContinueDebugEvent will
// not resume the target.
for _, thread := range dbp.threads {
_, err := _SuspendThread(thread.os.hThread)
if err != nil {
return nil, err
}
}
dbp.execPtraceFunc(func() {
err = _ContinueDebugEvent(uint32(dbp.pid), uint32(dbp.os.breakThread), _DBG_CONTINUE)
})
if err != nil {
return nil, err
}
return initializeDebugProcess(dbp, exepath, false)
}
// findExePath searches for process pid, and returns its executable path.
func findExePath(pid int) (string, error) {
// Original code suggested different approach (see below).
// Maybe it could be useful in the future.
//
// Find executable path from PID/handle on Windows:
// https://msdn.microsoft.com/en-us/library/aa366789(VS.85).aspx
p, err := syscall.OpenProcess(syscall.PROCESS_QUERY_INFORMATION, false, uint32(pid))
if err != nil {
return "", err
}
defer syscall.CloseHandle(p)
n := uint32(128)
for {
buf := make([]uint16, int(n))
err = _QueryFullProcessImageName(p, 0, &buf[0], &n)
switch err {
case syscall.ERROR_INSUFFICIENT_BUFFER:
// try bigger buffer
n *= 2
// but stop if it gets too big
if n > 10000 {
return "", err
}
case nil:
return syscall.UTF16ToString(buf[:n]), nil
default:
return "", err
}
}
}
// Attach to an existing process with the given PID.
func Attach(pid int) (*Process, error) {
// TODO: Probably should have SeDebugPrivilege before starting here.
err := _DebugActiveProcess(uint32(pid))
if err != nil {
return nil, err
}
exepath, err := findExePath(pid)
if err != nil {
return nil, err
}
return newDebugProcess(New(pid), exepath)
}
// Kill kills the process.
func (dbp *Process) Kill() error {
if dbp.exited {
return nil
}
if !dbp.threads[dbp.pid].Stopped() {
return errors.New("process must be stopped in order to kill it")
}
// TODO: Should not have to ignore failures here,
// but some tests appear to Kill twice causing
// this to fail on second attempt.
_ = syscall.TerminateProcess(dbp.os.hProcess, 1)
dbp.exited = true
return nil
}
func (dbp *Process) requestManualStop() error {
return _DebugBreakProcess(dbp.os.hProcess)
}
func (dbp *Process) updateThreadList() error {
// We ignore this request since threads are being
// tracked as they are created/killed in waitForDebugEvent.
return nil
}
func (dbp *Process) addThread(hThread syscall.Handle, threadID int, attach, suspendNewThreads bool) (*Thread, error) {
if thread, ok := dbp.threads[threadID]; ok {
return thread, nil
}
thread := &Thread{
ID: threadID,
dbp: dbp,
os: new(OSSpecificDetails),
}
thread.os.hThread = hThread
dbp.threads[threadID] = thread
if dbp.currentThread == nil {
dbp.SwitchThread(thread.ID)
}
if suspendNewThreads {
_, err := _SuspendThread(thread.os.hThread)
if err != nil {
return nil, err
}
}
return thread, nil
}
func findExecutable(path string, pid int) string {
return path
}
type waitForDebugEventFlags int
const (
waitBlocking waitForDebugEventFlags = 1 << iota
waitSuspendNewThreads
)
func (dbp *Process) waitForDebugEvent(flags waitForDebugEventFlags) (threadID, exitCode int, err error) {
var debugEvent _DEBUG_EVENT
shouldExit := false
for {
continueStatus := uint32(_DBG_CONTINUE)
var milliseconds uint32 = 0
if flags&waitBlocking != 0 {
milliseconds = syscall.INFINITE
}
// Wait for a debug event...
err := _WaitForDebugEvent(&debugEvent, milliseconds)
if err != nil {
return 0, 0, err
}
// ... handle each event kind ...
unionPtr := unsafe.Pointer(&debugEvent.U[0])
switch debugEvent.DebugEventCode {
case _CREATE_PROCESS_DEBUG_EVENT:
debugInfo := (*_CREATE_PROCESS_DEBUG_INFO)(unionPtr)
hFile := debugInfo.File
if hFile != 0 && hFile != syscall.InvalidHandle {
err = syscall.CloseHandle(hFile)
if err != nil {
return 0, 0, err
}
}
dbp.os.hProcess = debugInfo.Process
_, err = dbp.addThread(debugInfo.Thread, int(debugEvent.ThreadId), false, flags&waitSuspendNewThreads != 0)
if err != nil {
return 0, 0, err
}
break
case _CREATE_THREAD_DEBUG_EVENT:
debugInfo := (*_CREATE_THREAD_DEBUG_INFO)(unionPtr)
_, err = dbp.addThread(debugInfo.Thread, int(debugEvent.ThreadId), false, flags&waitSuspendNewThreads != 0)
if err != nil {
return 0, 0, err
}
break
case _EXIT_THREAD_DEBUG_EVENT:
delete(dbp.threads, int(debugEvent.ThreadId))
break
case _OUTPUT_DEBUG_STRING_EVENT:
//TODO: Handle debug output strings
break
case _LOAD_DLL_DEBUG_EVENT:
debugInfo := (*_LOAD_DLL_DEBUG_INFO)(unionPtr)
hFile := debugInfo.File
if hFile != 0 && hFile != syscall.InvalidHandle {
err = syscall.CloseHandle(hFile)
if err != nil {
return 0, 0, err
}
}
break
case _UNLOAD_DLL_DEBUG_EVENT:
break
case _RIP_EVENT:
break
case _EXCEPTION_DEBUG_EVENT:
exception := (*_EXCEPTION_DEBUG_INFO)(unionPtr)
tid := int(debugEvent.ThreadId)
switch code := exception.ExceptionRecord.ExceptionCode; code {
case _EXCEPTION_BREAKPOINT:
// check if the exception address really is a breakpoint instruction, if
// it isn't we already removed that breakpoint and we can't deal with
// this exception anymore.
atbp := true
if thread, found := dbp.threads[tid]; found {
if data, err := thread.readMemory(exception.ExceptionRecord.ExceptionAddress, dbp.bi.arch.BreakpointSize()); err == nil {
instr := dbp.bi.arch.BreakpointInstruction()
for i := range instr {
if data[i] != instr[i] {
atbp = false
break
}
}
}
if !atbp {
thread.SetPC(uint64(exception.ExceptionRecord.ExceptionAddress))
}
}
if atbp {
dbp.os.breakThread = tid
return tid, 0, nil
} else {
continueStatus = _DBG_CONTINUE
}
case _EXCEPTION_SINGLE_STEP:
dbp.os.breakThread = tid
return tid, 0, nil
default:
continueStatus = _DBG_EXCEPTION_NOT_HANDLED
}
case _EXIT_PROCESS_DEBUG_EVENT:
debugInfo := (*_EXIT_PROCESS_DEBUG_INFO)(unionPtr)
exitCode = int(debugInfo.ExitCode)
shouldExit = true
default:
return 0, 0, fmt.Errorf("unknown debug event code: %d", debugEvent.DebugEventCode)
}
// .. and then continue unless we received an event that indicated we should break into debugger.
err = _ContinueDebugEvent(debugEvent.ProcessId, debugEvent.ThreadId, continueStatus)
if err != nil {
return 0, 0, err
}
if shouldExit {
return 0, exitCode, nil
}
}
}
func (dbp *Process) trapWait(pid int) (*Thread, error) {
var err error
var tid, exitCode int
dbp.execPtraceFunc(func() {
tid, exitCode, err = dbp.waitForDebugEvent(waitBlocking)
})
if err != nil {
return nil, err
}
if tid == 0 {
dbp.postExit()
return nil, ProcessExitedError{Pid: dbp.pid, Status: exitCode}
}
th := dbp.threads[tid]
return th, nil
}
func (dbp *Process) loadProcessInformation(wg *sync.WaitGroup) {
wg.Done()
}
func (dbp *Process) wait(pid, options int) (int, *sys.WaitStatus, error) {
return 0, nil, fmt.Errorf("not implemented: wait")
}
func (dbp *Process) setCurrentBreakpoints(trapthread *Thread) error {
// While the debug event that stopped the target was being propagated
// other target threads could generate other debug events.
// After this function we need to know about all the threads
// stopped on a breakpoint. To do that we first suspend all target
// threads and then repeatedly call _ContinueDebugEvent followed by
// waitForDebugEvent in non-blocking mode.
// We need to explicitly call SuspendThread because otherwise the
// call to _ContinueDebugEvent will resume execution of some of the
// target threads.
err := trapthread.SetCurrentBreakpoint()
if err != nil {
return err
}
for _, thread := range dbp.threads {
thread.running = false
_, err := _SuspendThread(thread.os.hThread)
if err != nil {
return err
}
}
for {
var err error
var tid int
dbp.execPtraceFunc(func() {
err = _ContinueDebugEvent(uint32(dbp.pid), uint32(dbp.os.breakThread), _DBG_CONTINUE)
if err == nil {
tid, _, _ = dbp.waitForDebugEvent(waitSuspendNewThreads)
}
})
if err != nil {
return err
}
if tid == 0 {
break
}
err = dbp.threads[tid].SetCurrentBreakpoint()
if err != nil {
return err
}
}
return nil
}
func (dbp *Process) exitGuard(err error) error {
return err
}
func (dbp *Process) resume() error {
for _, thread := range dbp.threads {
if thread.CurrentBreakpoint != nil {
if err := thread.StepInstruction(); err != nil {
return err
}
thread.CurrentBreakpoint = nil
}
}
for _, thread := range dbp.threads {
thread.running = true
_, err := _ResumeThread(thread.os.hThread)
if err != nil {
return err
}
}
return nil
}
func (dbp *Process) detach(kill bool) error {
if !kill {
for _, thread := range dbp.threads {
_, err := _ResumeThread(thread.os.hThread)
if err != nil {
return err
}
}
}
return PtraceDetach(dbp.pid, 0)
}
func killProcess(pid int) error {
p, err := os.FindProcess(pid)
if err != nil {
return err
}
return p.Kill()
}