
Conditional breakpoints with unmet conditions would cause next and step to skip the line. This breakpoint changes the Kind field of proc.Breakpoint from a single value to a bit field, each breakpoint object can represent simultaneously a user breakpoint and one internal breakpoint (of which we have several different kinds). The breakpoint condition for internal breakpoints is stored in the new internalCond field of proc.Breakpoint so that it will not conflict with user specified conditions. The breakpoint setting code is changed to allow overlapping one internal breakpoint on a user breakpoint, or a user breakpoint on an existing internal breakpoint. All other combinations are rejected. The breakpoint clearing code is changed to clear the UserBreakpoint bit and only remove the phisical breakpoint if no other bits are set in the Kind field. ClearInternalBreakpoints does the same thing but clearing all bits that aren't the UserBreakpoint bit. Fixes #844
190 lines
4.8 KiB
Go
190 lines
4.8 KiB
Go
package native
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import (
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"fmt"
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"github.com/derekparker/delve/pkg/proc"
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)
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// Thread represents a single thread in the traced process
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// ID represents the thread id or port, Process holds a reference to the
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// Process struct that contains info on the process as
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// a whole, and Status represents the last result of a `wait` call
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// on this thread.
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type Thread struct {
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ID int // Thread ID or mach port
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Status *WaitStatus // Status returned from last wait call
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CurrentBreakpoint proc.BreakpointState // Breakpoint thread is currently stopped at
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dbp *Process
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singleStepping bool
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running bool
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os *OSSpecificDetails
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}
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// Continue the execution of this thread.
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//
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// If we are currently at a breakpoint, we'll clear it
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// first and then resume execution. Thread will continue until
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// it hits a breakpoint or is signaled.
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func (thread *Thread) Continue() error {
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pc, err := thread.PC()
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if err != nil {
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return err
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}
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// Check whether we are stopped at a breakpoint, and
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// if so, single step over it before continuing.
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if _, ok := thread.dbp.FindBreakpoint(pc); ok {
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if err := thread.StepInstruction(); err != nil {
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return err
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}
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}
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return thread.resume()
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}
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// StepInstruction steps a single instruction.
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//
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// Executes exactly one instruction and then returns.
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// If the thread is at a breakpoint, we first clear it,
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// execute the instruction, and then replace the breakpoint.
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// Otherwise we simply execute the next instruction.
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func (thread *Thread) StepInstruction() (err error) {
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thread.running = true
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thread.singleStepping = true
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defer func() {
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thread.singleStepping = false
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thread.running = false
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}()
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pc, err := thread.PC()
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if err != nil {
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return err
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}
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bp, ok := thread.dbp.FindBreakpoint(pc)
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if ok {
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// Clear the breakpoint so that we can continue execution.
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err = thread.ClearBreakpoint(bp)
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if err != nil {
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return err
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}
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// Restore breakpoint now that we have passed it.
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defer func() {
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err = thread.dbp.writeSoftwareBreakpoint(thread, bp.Addr)
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}()
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}
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err = thread.singleStep()
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if err != nil {
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if _, exited := err.(proc.ProcessExitedError); exited {
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return err
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}
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return fmt.Errorf("step failed: %s", err.Error())
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}
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return nil
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}
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// Location returns the threads location, including the file:line
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// of the corresponding source code, the function we're in
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// and the current instruction address.
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func (thread *Thread) Location() (*proc.Location, error) {
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pc, err := thread.PC()
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if err != nil {
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return nil, err
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}
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f, l, fn := thread.dbp.bi.PCToLine(pc)
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return &proc.Location{PC: pc, File: f, Line: l, Fn: fn}, nil
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}
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func (thread *Thread) Arch() proc.Arch {
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return thread.dbp.bi.Arch
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}
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func (thread *Thread) BinInfo() *proc.BinaryInfo {
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return &thread.dbp.bi
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}
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// SetPC sets the PC for this thread.
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func (thread *Thread) SetPC(pc uint64) error {
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regs, err := thread.Registers(false)
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if err != nil {
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return err
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}
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return regs.SetPC(thread, pc)
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}
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// Stopped returns whether the thread is stopped at
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// the operating system level. Actual implementation
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// is OS dependant, look in OS thread file.
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func (thread *Thread) Stopped() bool {
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return thread.stopped()
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}
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// Halt stops this thread from executing. Actual
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// implementation is OS dependant. Look in OS
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// thread file.
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func (thread *Thread) Halt() (err error) {
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defer func() {
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if err == nil {
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thread.running = false
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}
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}()
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if thread.Stopped() {
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return
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}
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err = thread.halt()
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return
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}
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// SetCurrentBreakpoint sets the current breakpoint that this
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// thread is stopped at as CurrentBreakpoint on the thread struct.
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func (thread *Thread) SetCurrentBreakpoint() error {
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thread.CurrentBreakpoint.Clear()
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pc, err := thread.PC()
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if err != nil {
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return err
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}
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if bp, ok := thread.dbp.FindBreakpoint(pc); ok {
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if err = thread.SetPC(bp.Addr); err != nil {
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return err
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}
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thread.CurrentBreakpoint = bp.CheckCondition(thread)
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if thread.CurrentBreakpoint.Breakpoint != nil && thread.CurrentBreakpoint.Active {
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if g, err := proc.GetG(thread); err == nil {
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thread.CurrentBreakpoint.HitCount[g.ID]++
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}
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thread.CurrentBreakpoint.TotalHitCount++
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}
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}
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return nil
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}
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func (th *Thread) Breakpoint() proc.BreakpointState {
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return th.CurrentBreakpoint
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}
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func (th *Thread) ThreadID() int {
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return th.ID
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}
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// ClearBreakpoint clears the specified breakpoint.
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func (thread *Thread) ClearBreakpoint(bp *proc.Breakpoint) error {
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if _, err := thread.WriteMemory(uintptr(bp.Addr), bp.OriginalData); err != nil {
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return fmt.Errorf("could not clear breakpoint %s", err)
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}
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return nil
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}
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// Registers obtains register values from the debugged process.
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func (t *Thread) Registers(floatingPoint bool) (proc.Registers, error) {
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return registers(t, floatingPoint)
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}
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func (t *Thread) PC() (uint64, error) {
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regs, err := t.Registers(false)
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if err != nil {
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return 0, err
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}
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return regs.PC(), nil
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}
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