delve/pkg/proc/native/proc_windows.go
Alessandro Arzilli 37e44bf603
proc,proc/native: adds ability to automatically debug child processes (#3165)
Adds the ability to automatically debug child processes executed by the
target to the linux native backend.
This commit does not contain user interface or API to access this
functionality.

Updates #2551
2023-02-22 09:26:28 -08:00

616 lines
16 KiB
Go

package native
import (
"fmt"
"os"
"syscall"
"unsafe"
sys "golang.org/x/sys/windows"
"github.com/go-delve/delve/pkg/proc"
"github.com/go-delve/delve/pkg/proc/internal/ebpf"
)
// osProcessDetails holds Windows specific information.
type osProcessDetails struct {
hProcess syscall.Handle
breakThread int
entryPoint uint64
running bool
}
func (os *osProcessDetails) Close() {}
// Launch creates and begins debugging a new process.
func Launch(cmd []string, wd string, flags proc.LaunchFlags, _ []string, _ string, redirects [3]string) (*proc.TargetGroup, error) {
argv0Go := cmd[0]
env := proc.DisableAsyncPreemptEnv()
stdin, stdout, stderr, closefn, err := openRedirects(redirects, true)
if err != nil {
return nil, err
}
creationFlags := uint32(_DEBUG_ONLY_THIS_PROCESS)
if flags&proc.LaunchForeground == 0 {
creationFlags |= syscall.CREATE_NEW_PROCESS_GROUP
}
var p *os.Process
dbp := newProcess(0)
dbp.execPtraceFunc(func() {
attr := &os.ProcAttr{
Dir: wd,
Files: []*os.File{stdin, stdout, stderr},
Sys: &syscall.SysProcAttr{
CreationFlags: creationFlags,
},
Env: env,
}
p, err = os.StartProcess(argv0Go, cmd, attr)
})
closefn()
if err != nil {
return nil, err
}
defer p.Release()
dbp.pid = p.Pid
dbp.childProcess = true
tgt, err := dbp.initialize(argv0Go, []string{})
if err != nil {
dbp.Detach(true)
return nil, err
}
return tgt, nil
}
func initialize(dbp *nativeProcess) error {
// It should not actually be possible for the
// call to waitForDebugEvent to fail, since Windows
// will always fire a CREATE_PROCESS_DEBUG_EVENT event
// immediately after launching under DEBUG_ONLY_THIS_PROCESS.
// Attaching with DebugActiveProcess has similar effect.
var err error
var tid, exitCode int
dbp.execPtraceFunc(func() {
tid, exitCode, err = dbp.waitForDebugEvent(waitBlocking)
})
if err != nil {
return err
}
if tid == 0 {
dbp.postExit()
return proc.ErrProcessExited{Pid: dbp.pid, Status: exitCode}
}
// Suspend all threads so that the call to _ContinueDebugEvent will
// not resume the target.
for _, thread := range dbp.threads {
if !thread.os.dbgUiRemoteBreakIn {
_, err := _SuspendThread(thread.os.hThread)
if err != nil {
return err
}
}
}
dbp.execPtraceFunc(func() {
err = _ContinueDebugEvent(uint32(dbp.pid), uint32(dbp.os.breakThread), _DBG_CONTINUE)
})
return err
}
// findExePath searches for process pid, and returns its executable path.
func findExePath(pid int) (string, error) {
// Original code suggested different approach (see below).
// Maybe it could be useful in the future.
//
// Find executable path from PID/handle on Windows:
// https://msdn.microsoft.com/en-us/library/aa366789(VS.85).aspx
p, err := syscall.OpenProcess(syscall.PROCESS_QUERY_INFORMATION, false, uint32(pid))
if err != nil {
return "", err
}
defer syscall.CloseHandle(p)
n := uint32(128)
for {
buf := make([]uint16, int(n))
err = _QueryFullProcessImageName(p, 0, &buf[0], &n)
switch err {
case syscall.ERROR_INSUFFICIENT_BUFFER:
// try bigger buffer
n *= 2
// but stop if it gets too big
if n > 10000 {
return "", err
}
case nil:
return syscall.UTF16ToString(buf[:n]), nil
default:
return "", err
}
}
}
var debugPrivilegeRequested = false
// Attach to an existing process with the given PID.
func Attach(pid int, _ []string) (*proc.TargetGroup, error) {
var aperr error
if !debugPrivilegeRequested {
debugPrivilegeRequested = true
// The following call will only work if the user is an administrator
// has the "Debug Programs" privilege in Local security settings.
// Since this privilege is not needed to debug processes owned by the
// current user, do not complain about this unless attach actually fails.
aperr = acquireDebugPrivilege()
}
dbp := newProcess(pid)
var err error
dbp.execPtraceFunc(func() {
// TODO: Probably should have SeDebugPrivilege before starting here.
err = _DebugActiveProcess(uint32(pid))
})
if err != nil {
if aperr != nil {
return nil, fmt.Errorf("%v also %v", err, aperr)
}
return nil, err
}
exepath, err := findExePath(pid)
if err != nil {
return nil, err
}
tgt, err := dbp.initialize(exepath, []string{})
if err != nil {
dbp.Detach(true)
return nil, err
}
return tgt, nil
}
// acquireDebugPrivilege acquires the debug privilege which is needed to
// debug other user's processes.
// See:
//
// - https://learn.microsoft.com/en-us/windows-hardware/drivers/debugger/debug-privilege
// - https://github.com/go-delve/delve/issues/3136
func acquireDebugPrivilege() error {
var token sys.Token
err := sys.OpenProcessToken(sys.CurrentProcess(), sys.TOKEN_QUERY|sys.TOKEN_ADJUST_PRIVILEGES, &token)
if err != nil {
return fmt.Errorf("could not acquire debug privilege (OpenCurrentProcessToken): %v", err)
}
defer token.Close()
privName, _ := sys.UTF16FromString("SeDebugPrivilege")
var luid sys.LUID
err = sys.LookupPrivilegeValue(nil, &privName[0], &luid)
if err != nil {
return fmt.Errorf("could not acquire debug privilege (LookupPrivilegeValue): %v", err)
}
var tp sys.Tokenprivileges
tp.PrivilegeCount = 1
tp.Privileges[0].Luid = luid
tp.Privileges[0].Attributes = sys.SE_PRIVILEGE_ENABLED
err = sys.AdjustTokenPrivileges(token, false, &tp, 0, nil, nil)
if err != nil {
return fmt.Errorf("could not acquire debug privilege (AdjustTokenPrivileges): %v", err)
}
return nil
}
// kill kills the process.
func (dbp *nativeProcess) kill() error {
if dbp.exited {
return nil
}
p, err := os.FindProcess(dbp.pid)
if err != nil {
return err
}
defer p.Release()
// TODO: Should not have to ignore failures here,
// but some tests appear to Kill twice causing
// this to fail on second attempt.
_ = syscall.TerminateProcess(dbp.os.hProcess, 1)
dbp.execPtraceFunc(func() {
dbp.waitForDebugEvent(waitBlocking | waitDontHandleExceptions)
})
p.Wait()
dbp.postExit()
return nil
}
func (dbp *nativeProcess) requestManualStop() error {
if !dbp.os.running {
return nil
}
dbp.os.running = false
return _DebugBreakProcess(dbp.os.hProcess)
}
func (dbp *nativeProcess) updateThreadList() error {
// We ignore this request since threads are being
// tracked as they are created/killed in waitForDebugEvent.
return nil
}
func (dbp *nativeProcess) addThread(hThread syscall.Handle, threadID int, attach, suspendNewThreads bool, dbgUiRemoteBreakIn bool) (*nativeThread, error) {
if thread, ok := dbp.threads[threadID]; ok {
return thread, nil
}
thread := &nativeThread{
ID: threadID,
dbp: dbp,
os: new(osSpecificDetails),
}
thread.os.dbgUiRemoteBreakIn = dbgUiRemoteBreakIn
thread.os.hThread = hThread
dbp.threads[threadID] = thread
if dbp.memthread == nil {
dbp.memthread = dbp.threads[threadID]
}
if suspendNewThreads && !dbgUiRemoteBreakIn {
_, err := _SuspendThread(thread.os.hThread)
if err != nil {
return nil, err
}
}
for _, bp := range dbp.Breakpoints().M {
if bp.WatchType != 0 {
err := thread.writeHardwareBreakpoint(bp.Addr, bp.WatchType, bp.HWBreakIndex)
if err != nil {
return nil, err
}
}
}
return thread, nil
}
type waitForDebugEventFlags int
const (
waitBlocking waitForDebugEventFlags = 1 << iota
waitSuspendNewThreads
waitDontHandleExceptions
)
const _MS_VC_EXCEPTION = 0x406D1388 // part of VisualC protocol to set thread names
func (dbp *nativeProcess) waitForDebugEvent(flags waitForDebugEventFlags) (threadID, exitCode int, err error) {
var debugEvent _DEBUG_EVENT
shouldExit := false
for {
continueStatus := uint32(_DBG_CONTINUE)
var milliseconds uint32 = 0
if flags&waitBlocking != 0 {
milliseconds = syscall.INFINITE
}
// Wait for a debug event...
err := _WaitForDebugEvent(&debugEvent, milliseconds)
if err != nil {
return 0, 0, err
}
// ... handle each event kind ...
unionPtr := unsafe.Pointer(&debugEvent.U[0])
switch debugEvent.DebugEventCode {
case _CREATE_PROCESS_DEBUG_EVENT:
debugInfo := (*_CREATE_PROCESS_DEBUG_INFO)(unionPtr)
hFile := debugInfo.File
if hFile != 0 && hFile != syscall.InvalidHandle {
err = syscall.CloseHandle(hFile)
if err != nil {
return 0, 0, err
}
}
dbp.os.entryPoint = uint64(debugInfo.BaseOfImage)
dbp.os.hProcess = debugInfo.Process
_, err = dbp.addThread(debugInfo.Thread, int(debugEvent.ThreadId), false,
flags&waitSuspendNewThreads != 0, debugInfo.StartAddress == dbgUiRemoteBreakin.Addr())
if err != nil {
return 0, 0, err
}
break
case _CREATE_THREAD_DEBUG_EVENT:
debugInfo := (*_CREATE_THREAD_DEBUG_INFO)(unionPtr)
_, err = dbp.addThread(debugInfo.Thread, int(debugEvent.ThreadId), false,
flags&waitSuspendNewThreads != 0, debugInfo.StartAddress == dbgUiRemoteBreakin.Addr())
if err != nil {
return 0, 0, err
}
break
case _EXIT_THREAD_DEBUG_EVENT:
delete(dbp.threads, int(debugEvent.ThreadId))
break
case _OUTPUT_DEBUG_STRING_EVENT:
//TODO: Handle debug output strings
break
case _LOAD_DLL_DEBUG_EVENT:
debugInfo := (*_LOAD_DLL_DEBUG_INFO)(unionPtr)
hFile := debugInfo.File
if hFile != 0 && hFile != syscall.InvalidHandle {
err = syscall.CloseHandle(hFile)
if err != nil {
return 0, 0, err
}
}
break
case _UNLOAD_DLL_DEBUG_EVENT:
break
case _RIP_EVENT:
break
case _EXCEPTION_DEBUG_EVENT:
if flags&waitDontHandleExceptions != 0 {
continueStatus = _DBG_EXCEPTION_NOT_HANDLED
break
}
exception := (*_EXCEPTION_DEBUG_INFO)(unionPtr)
tid := int(debugEvent.ThreadId)
switch code := exception.ExceptionRecord.ExceptionCode; code {
case _EXCEPTION_BREAKPOINT:
// check if the exception address really is a breakpoint instruction, if
// it isn't we already removed that breakpoint and we can't deal with
// this exception anymore.
atbp := true
if thread, found := dbp.threads[tid]; found {
data := make([]byte, dbp.bi.Arch.BreakpointSize())
if _, err := thread.ReadMemory(data, uint64(exception.ExceptionRecord.ExceptionAddress)); err == nil {
instr := dbp.bi.Arch.BreakpointInstruction()
for i := range instr {
if data[i] != instr[i] {
atbp = false
break
}
}
}
if !atbp {
thread.setPC(uint64(exception.ExceptionRecord.ExceptionAddress))
}
}
if atbp {
dbp.os.breakThread = tid
if th := dbp.threads[tid]; th != nil {
th.os.setbp = true
}
return tid, 0, nil
} else {
continueStatus = _DBG_CONTINUE
}
case _EXCEPTION_SINGLE_STEP:
dbp.os.breakThread = tid
return tid, 0, nil
case _MS_VC_EXCEPTION:
// This exception is sent to set the thread name in VisualC, we should
// mask it or it might crash the program.
continueStatus = _DBG_CONTINUE
default:
continueStatus = _DBG_EXCEPTION_NOT_HANDLED
}
case _EXIT_PROCESS_DEBUG_EVENT:
debugInfo := (*_EXIT_PROCESS_DEBUG_INFO)(unionPtr)
exitCode = int(debugInfo.ExitCode)
shouldExit = true
default:
return 0, 0, fmt.Errorf("unknown debug event code: %d", debugEvent.DebugEventCode)
}
// .. and then continue unless we received an event that indicated we should break into debugger.
err = _ContinueDebugEvent(debugEvent.ProcessId, debugEvent.ThreadId, continueStatus)
if err != nil {
return 0, 0, err
}
if shouldExit {
return 0, exitCode, nil
}
}
}
func trapWait(procgrp *processGroup, pid int) (*nativeThread, error) {
dbp := procgrp.procs[0]
var err error
var tid, exitCode int
dbp.execPtraceFunc(func() {
tid, exitCode, err = dbp.waitForDebugEvent(waitBlocking)
})
if err != nil {
return nil, err
}
if tid == 0 {
dbp.postExit()
return nil, proc.ErrProcessExited{Pid: dbp.pid, Status: exitCode}
}
th := dbp.threads[tid]
return th, nil
}
func (dbp *nativeProcess) wait(pid, options int) (int, *sys.WaitStatus, error) {
return 0, nil, fmt.Errorf("not implemented: wait")
}
func (dbp *nativeProcess) exitGuard(err error) error {
return err
}
func (dbp *nativeProcess) resume() error {
for _, thread := range dbp.threads {
if thread.CurrentBreakpoint.Breakpoint != nil {
if err := thread.StepInstruction(); err != nil {
return err
}
thread.CurrentBreakpoint.Clear()
}
}
for _, thread := range dbp.threads {
_, err := _ResumeThread(thread.os.hThread)
if err != nil {
return err
}
}
dbp.os.running = true
return nil
}
// stop stops all running threads threads and sets breakpoints
func (procgrp *processGroup) stop(cctx *proc.ContinueOnceContext, trapthread *nativeThread) (*nativeThread, error) {
dbp := procgrp.procs[0]
if dbp.exited {
return nil, proc.ErrProcessExited{Pid: dbp.pid}
}
dbp.os.running = false
for _, th := range dbp.threads {
th.os.setbp = false
}
trapthread.os.setbp = true
// While the debug event that stopped the target was being propagated
// other target threads could generate other debug events.
// After this function we need to know about all the threads
// stopped on a breakpoint. To do that we first suspend all target
// threads and then repeatedly call _ContinueDebugEvent followed by
// waitForDebugEvent in non-blocking mode.
// We need to explicitly call SuspendThread because otherwise the
// call to _ContinueDebugEvent will resume execution of some of the
// target threads.
err := trapthread.SetCurrentBreakpoint(true)
if err != nil {
return nil, err
}
context := newContext()
for _, thread := range dbp.threads {
thread.os.delayErr = nil
if !thread.os.dbgUiRemoteBreakIn {
// Wait before reporting the error, the thread could be removed when we
// call waitForDebugEvent in the next loop.
_, thread.os.delayErr = _SuspendThread(thread.os.hThread)
if thread.os.delayErr == nil {
// This call will block until the thread has stopped.
_ = thread.getContext(context)
}
}
}
for {
var err error
var tid int
dbp.execPtraceFunc(func() {
err = _ContinueDebugEvent(uint32(dbp.pid), uint32(dbp.os.breakThread), _DBG_CONTINUE)
if err == nil {
tid, _, _ = dbp.waitForDebugEvent(waitSuspendNewThreads)
}
})
if err != nil {
return nil, err
}
if tid == 0 {
break
}
err = dbp.threads[tid].SetCurrentBreakpoint(true)
if err != nil {
return nil, err
}
}
// Check if trapthread still exist, if the process is dying it could have
// been removed while we were stopping the other threads.
trapthreadFound := false
for _, thread := range dbp.threads {
if thread.ID == trapthread.ID {
trapthreadFound = true
}
if thread.os.delayErr != nil && thread.os.delayErr != syscall.Errno(0x5) {
// Do not report Access is denied error, it is caused by the thread
// having already died but we haven't been notified about it yet.
return nil, thread.os.delayErr
}
}
if !trapthreadFound {
wasDbgUiRemoteBreakIn := trapthread.os.dbgUiRemoteBreakIn
// trapthread exited during stop, pick another one
trapthread = nil
for _, thread := range dbp.threads {
if thread.CurrentBreakpoint.Breakpoint != nil && thread.os.delayErr == nil {
trapthread = thread
break
}
}
if trapthread == nil && wasDbgUiRemoteBreakIn {
// If this was triggered by a manual stop request we should stop
// regardless, pick a thread.
for _, thread := range dbp.threads {
return thread, nil
}
}
}
return trapthread, nil
}
func (dbp *nativeProcess) detach(kill bool) error {
if !kill {
//TODO(aarzilli): when debug.Target exist Detach should be moved to
// debug.Target and the call to RestoreAsyncPreempt should be moved there.
for _, thread := range dbp.threads {
_, err := _ResumeThread(thread.os.hThread)
if err != nil {
return err
}
}
}
return _DebugActiveProcessStop(uint32(dbp.pid))
}
func (dbp *nativeProcess) EntryPoint() (uint64, error) {
return dbp.os.entryPoint, nil
}
func (dbp *nativeProcess) SupportsBPF() bool {
return false
}
func (dbp *nativeProcess) SetUProbe(fnName string, goidOffset int64, args []ebpf.UProbeArgMap) error {
return nil
}
func (dbp *nativeProcess) GetBufferedTracepoints() []ebpf.RawUProbeParams {
return nil
}
func killProcess(pid int) error {
p, err := os.FindProcess(pid)
if err != nil {
return err
}
defer p.Release()
return p.Kill()
}