
Ensure that any command executed after the process we are trying to debug prints a correct and consistent exit status. Previously the exit code was being lost after the first time we printed that a process has exited. Additionally, certain commands would print the PID of the process and other would not. This change makes everything more correct and consistent.
388 lines
11 KiB
Go
388 lines
11 KiB
Go
package proc
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import (
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"errors"
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"fmt"
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"go/constant"
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"os"
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"strings"
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"github.com/go-delve/delve/pkg/goversion"
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)
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var (
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// ErrNotRecorded is returned when an action is requested that is
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// only possible on recorded (traced) programs.
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ErrNotRecorded = errors.New("not a recording")
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// ErrNoRuntimeAllG is returned when the runtime.allg list could
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// not be found.
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ErrNoRuntimeAllG = errors.New("could not find goroutine array")
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// ErrProcessDetached indicates that we detached from the target process.
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ErrProcessDetached = errors.New("detached from the process")
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)
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type LaunchFlags uint8
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const (
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LaunchForeground LaunchFlags = 1 << iota
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LaunchDisableASLR
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)
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// Target represents the process being debugged.
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type Target struct {
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Process
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proc ProcessInternal
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// StopReason describes the reason why the target process is stopped.
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// A process could be stopped for multiple simultaneous reasons, in which
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// case only one will be reported.
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StopReason StopReason
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// CanDump is true if core dumping is supported.
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CanDump bool
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// currentThread is the thread that will be used by next/step/stepout and to evaluate variables if no goroutine is selected.
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currentThread Thread
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// Goroutine that will be used by default to set breakpoint, eval variables, etc...
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// Normally selectedGoroutine is currentThread.GetG, it will not be only if SwitchGoroutine is called with a goroutine that isn't attached to a thread
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selectedGoroutine *G
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// fncallForG stores a mapping of current active function calls.
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fncallForG map[int]*callInjection
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asyncPreemptChanged bool // runtime/debug.asyncpreemptoff was changed
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asyncPreemptOff int64 // cached value of runtime/debug.asyncpreemptoff
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// gcache is a cache for Goroutines that we
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// have read and parsed from the targets memory.
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// This must be cleared whenever the target is resumed.
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gcache goroutineCache
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iscgo *bool
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// exitStatus is the exit status of the process we are debugging.
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// Saved here to relay to any future commands.
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exitStatus int
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}
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// ErrProcessExited indicates that the process has exited and contains both
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// process id and exit status.
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type ErrProcessExited struct {
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Pid int
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Status int
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}
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func (pe ErrProcessExited) Error() string {
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return fmt.Sprintf("Process %d has exited with status %d", pe.Pid, pe.Status)
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}
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// StopReason describes the reason why the target process is stopped.
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// A process could be stopped for multiple simultaneous reasons, in which
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// case only one will be reported.
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type StopReason uint8
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// String maps StopReason to string representation.
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func (sr StopReason) String() string {
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switch sr {
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case StopUnknown:
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return "unknown"
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case StopLaunched:
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return "launched"
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case StopAttached:
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return "attached"
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case StopExited:
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return "exited"
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case StopBreakpoint:
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return "breakpoint"
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case StopHardcodedBreakpoint:
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return "hardcoded breakpoint"
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case StopManual:
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return "manual"
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case StopNextFinished:
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return "next finished"
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case StopCallReturned:
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return "call returned"
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case StopWatchpoint:
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return "watchpoint"
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default:
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return ""
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}
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}
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const (
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StopUnknown StopReason = iota
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StopLaunched // The process was just launched
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StopAttached // The debugger stopped the process after attaching
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StopExited // The target process terminated
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StopBreakpoint // The target process hit one or more software breakpoints
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StopHardcodedBreakpoint // The target process hit a hardcoded breakpoint (for example runtime.Breakpoint())
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StopManual // A manual stop was requested
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StopNextFinished // The next/step/stepout command terminated
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StopCallReturned // An injected call completed
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StopWatchpoint // The target process hit one or more watchpoints
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)
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// NewTargetConfig contains the configuration for a new Target object,
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type NewTargetConfig struct {
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Path string // path of the main executable
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DebugInfoDirs []string // Directories to search for split debug info
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DisableAsyncPreempt bool // Go 1.14 asynchronous preemption should be disabled
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StopReason StopReason // Initial stop reason
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CanDump bool // Can create core dumps (must implement ProcessInternal.MemoryMap)
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}
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// DisableAsyncPreemptEnv returns a process environment (like os.Environ)
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// where asyncpreemptoff is set to 1.
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func DisableAsyncPreemptEnv() []string {
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env := os.Environ()
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for i := range env {
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if strings.HasPrefix(env[i], "GODEBUG=") {
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// Go 1.14 asynchronous preemption mechanism is incompatible with
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// debuggers, see: https://github.com/golang/go/issues/36494
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env[i] += ",asyncpreemptoff=1"
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}
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}
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return env
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}
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// NewTarget returns an initialized Target object.
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func NewTarget(p Process, currentThread Thread, cfg NewTargetConfig) (*Target, error) {
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entryPoint, err := p.EntryPoint()
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if err != nil {
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return nil, err
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}
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err = p.BinInfo().LoadBinaryInfo(cfg.Path, entryPoint, cfg.DebugInfoDirs)
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if err != nil {
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return nil, err
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}
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for _, image := range p.BinInfo().Images {
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if image.loadErr != nil {
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return nil, image.loadErr
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}
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}
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t := &Target{
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Process: p,
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proc: p.(ProcessInternal),
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fncallForG: make(map[int]*callInjection),
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StopReason: cfg.StopReason,
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currentThread: currentThread,
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CanDump: cfg.CanDump,
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}
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g, _ := GetG(currentThread)
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t.selectedGoroutine = g
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t.createUnrecoveredPanicBreakpoint()
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t.createFatalThrowBreakpoint()
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t.gcache.init(p.BinInfo())
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if cfg.DisableAsyncPreempt {
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setAsyncPreemptOff(t, 1)
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}
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return t, nil
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}
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// IsCgo returns the value of runtime.iscgo
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func (t *Target) IsCgo() bool {
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if t.iscgo != nil {
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return *t.iscgo
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}
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scope := globalScope(t.BinInfo(), t.BinInfo().Images[0], t.Memory())
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iscgov, err := scope.findGlobal("runtime", "iscgo")
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if err == nil {
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iscgov.loadValue(loadFullValue)
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if iscgov.Unreadable == nil {
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t.iscgo = new(bool)
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*t.iscgo = constant.BoolVal(iscgov.Value)
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return constant.BoolVal(iscgov.Value)
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}
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}
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return false
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}
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// Valid returns true if this Process can be used. When it returns false it
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// also returns an error describing why the Process is invalid (either
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// ErrProcessExited or ErrProcessDetached).
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func (t *Target) Valid() (bool, error) {
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ok, err := t.proc.Valid()
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if !ok && err != nil {
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if pe, ok := err.(ErrProcessExited); ok {
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pe.Status = t.exitStatus
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err = pe
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}
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}
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return ok, err
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}
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// SupportsFunctionCalls returns whether or not the backend supports
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// calling functions during a debug session.
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// Currently only non-recorded processes running on AMD64 support
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// function calls.
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func (t *Target) SupportsFunctionCalls() bool {
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if ok, _ := t.Process.Recorded(); ok {
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return false
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}
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return t.Process.BinInfo().Arch.Name == "amd64"
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}
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// ClearAllGCache clears the internal Goroutine cache.
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// This should be called anytime the target process executes instructions.
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func (t *Target) ClearAllGCache() {
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t.gcache.Clear()
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for _, thread := range t.ThreadList() {
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thread.Common().g = nil
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}
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}
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// Restart will start the process over from the location specified by the "from" locspec.
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// This is only useful for recorded targets.
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// Restarting of a normal process happens at a higher level (debugger.Restart).
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func (t *Target) Restart(from string) error {
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t.ClearAllGCache()
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currentThread, err := t.proc.Restart(from)
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if err != nil {
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return err
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}
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t.currentThread = currentThread
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t.selectedGoroutine, _ = GetG(t.CurrentThread())
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if from != "" {
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t.StopReason = StopManual
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} else {
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t.StopReason = StopLaunched
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}
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return nil
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}
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// SelectedGoroutine returns the currently selected goroutine.
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func (t *Target) SelectedGoroutine() *G {
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return t.selectedGoroutine
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}
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// SwitchGoroutine will change the selected and active goroutine.
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func (p *Target) SwitchGoroutine(g *G) error {
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if ok, err := p.Valid(); !ok {
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return err
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}
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if g == nil {
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return nil
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}
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if g.Thread != nil {
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return p.SwitchThread(g.Thread.ThreadID())
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}
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p.selectedGoroutine = g
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return nil
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}
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// SwitchThread will change the selected and active thread.
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func (p *Target) SwitchThread(tid int) error {
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if ok, err := p.Valid(); !ok {
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return err
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}
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if th, ok := p.FindThread(tid); ok {
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p.currentThread = th
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p.selectedGoroutine, _ = GetG(p.CurrentThread())
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return nil
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}
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return fmt.Errorf("thread %d does not exist", tid)
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}
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// Detach will detach the target from the underylying process.
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// This means the debugger will no longer receive events from the process
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// we were previously debugging.
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// If kill is true then the process will be killed when we detach.
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func (t *Target) Detach(kill bool) error {
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if !kill {
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if t.asyncPreemptChanged {
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setAsyncPreemptOff(t, t.asyncPreemptOff)
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}
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for _, bp := range t.Breakpoints().M {
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if bp != nil {
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_, err := t.ClearBreakpoint(bp.Addr)
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if err != nil {
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return err
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}
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}
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}
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}
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t.StopReason = StopUnknown
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return t.proc.Detach(kill)
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}
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// setAsyncPreemptOff enables or disables async goroutine preemption by
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// writing the value 'v' to runtime.debug.asyncpreemptoff.
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// A value of '1' means off, a value of '0' means on.
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func setAsyncPreemptOff(p *Target, v int64) {
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if producer := p.BinInfo().Producer(); producer == "" || !goversion.ProducerAfterOrEqual(producer, 1, 14) {
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return
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}
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logger := p.BinInfo().logger
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scope := globalScope(p.BinInfo(), p.BinInfo().Images[0], p.Memory())
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debugv, err := scope.findGlobal("runtime", "debug")
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if err != nil || debugv.Unreadable != nil {
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logger.Warnf("could not find runtime/debug variable (or unreadable): %v %v", err, debugv.Unreadable)
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return
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}
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asyncpreemptoffv, err := debugv.structMember("asyncpreemptoff")
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if err != nil {
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logger.Warnf("could not find asyncpreemptoff field: %v", err)
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return
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}
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asyncpreemptoffv.loadValue(loadFullValue)
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if asyncpreemptoffv.Unreadable != nil {
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logger.Warnf("asyncpreemptoff field unreadable: %v", asyncpreemptoffv.Unreadable)
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return
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}
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p.asyncPreemptChanged = true
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p.asyncPreemptOff, _ = constant.Int64Val(asyncpreemptoffv.Value)
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err = scope.setValue(asyncpreemptoffv, newConstant(constant.MakeInt64(v), scope.Mem), "")
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if err != nil {
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logger.Warnf("could not set asyncpreemptoff %v", err)
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}
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}
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// createUnrecoveredPanicBreakpoint creates the unrecoverable-panic breakpoint.
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func (t *Target) createUnrecoveredPanicBreakpoint() {
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panicpcs, err := FindFunctionLocation(t.Process, "runtime.startpanic", 0)
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if _, isFnNotFound := err.(*ErrFunctionNotFound); isFnNotFound {
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panicpcs, err = FindFunctionLocation(t.Process, "runtime.fatalpanic", 0)
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}
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if err == nil {
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bp, err := t.SetBreakpointWithID(unrecoveredPanicID, panicpcs[0])
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if err == nil {
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bp.Name = UnrecoveredPanic
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bp.Variables = []string{"runtime.curg._panic.arg"}
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}
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}
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}
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// createFatalThrowBreakpoint creates the a breakpoint as runtime.fatalthrow.
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func (t *Target) createFatalThrowBreakpoint() {
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fatalpcs, err := FindFunctionLocation(t.Process, "runtime.fatalthrow", 0)
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if err == nil {
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bp, err := t.SetBreakpointWithID(fatalThrowID, fatalpcs[0])
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if err == nil {
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bp.Name = FatalThrow
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}
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}
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}
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// CurrentThread returns the currently selected thread which will be used
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// for next/step/stepout and for reading variables, unless a goroutine is
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// selected.
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func (t *Target) CurrentThread() Thread {
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return t.currentThread
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}
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// SetNextBreakpointID sets the breakpoint ID of the next breakpoint
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func (t *Target) SetNextBreakpointID(id int) {
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t.Breakpoints().breakpointIDCounter = id
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}
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