
* tests: update to cope with go1.7 SSA compiler * de-vendored golang.org/x/debug/dwarf We need our own tweaked version * dwarf/debug/dwarf: always use the entry's name attribute Using the name attribute leads to better type names as well as fixes inconsistencies between 1.5, 1.6 and 1.7. * proc: Updated loadInterface to work with go1.7 go1.7 changed the internal representation of types, removing the string field from runtime._type. Updated loadInterface to use the new str field.
415 lines
11 KiB
Go
415 lines
11 KiB
Go
package proc
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import (
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"debug/gosym"
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"encoding/binary"
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"errors"
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"fmt"
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"path/filepath"
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"reflect"
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"runtime"
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"github.com/derekparker/delve/dwarf/debug/dwarf"
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"github.com/derekparker/delve/dwarf/frame"
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)
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// Thread represents a single thread in the traced process
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// ID represents the thread id or port, Process holds a reference to the
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// Process struct that contains info on the process as
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// a whole, and Status represents the last result of a `wait` call
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// on this thread.
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type Thread struct {
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ID int // Thread ID or mach port
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Status *WaitStatus // Status returned from last wait call
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CurrentBreakpoint *Breakpoint // Breakpoint thread is currently stopped at
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BreakpointConditionMet bool // Output of evaluating the breakpoint's condition
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BreakpointConditionError error // Error evaluating the breakpoint's condition
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dbp *Process
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singleStepping bool
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running bool
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os *OSSpecificDetails
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}
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// Location represents the location of a thread.
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// Holds information on the current instruction
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// address, the source file:line, and the function.
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type Location struct {
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PC uint64
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File string
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Line int
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Fn *gosym.Func
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}
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// Continue the execution of this thread.
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//
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// If we are currently at a breakpoint, we'll clear it
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// first and then resume execution. Thread will continue until
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// it hits a breakpoint or is signaled.
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func (thread *Thread) Continue() error {
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pc, err := thread.PC()
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if err != nil {
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return err
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}
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// Check whether we are stopped at a breakpoint, and
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// if so, single step over it before continuing.
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if _, ok := thread.dbp.FindBreakpoint(pc); ok {
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if err := thread.StepInstruction(); err != nil {
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return err
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}
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}
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return thread.resume()
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}
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// StepInstruction steps a single instruction.
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//
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// Executes exactly one instruction and then returns.
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// If the thread is at a breakpoint, we first clear it,
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// execute the instruction, and then replace the breakpoint.
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// Otherwise we simply execute the next instruction.
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func (thread *Thread) StepInstruction() (err error) {
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thread.running = true
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thread.singleStepping = true
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defer func() {
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thread.singleStepping = false
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thread.running = false
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}()
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pc, err := thread.PC()
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if err != nil {
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return err
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}
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bp, ok := thread.dbp.FindBreakpoint(pc)
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if ok {
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// Clear the breakpoint so that we can continue execution.
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_, err = bp.Clear(thread)
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if err != nil {
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return err
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}
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// Restore breakpoint now that we have passed it.
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defer func() {
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err = thread.dbp.writeSoftwareBreakpoint(thread, bp.Addr)
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}()
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}
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err = thread.singleStep()
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if err != nil {
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if _, exited := err.(ProcessExitedError); exited {
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return err
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}
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return fmt.Errorf("step failed: %s", err.Error())
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}
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return nil
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}
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// Location returns the threads location, including the file:line
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// of the corresponding source code, the function we're in
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// and the current instruction address.
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func (thread *Thread) Location() (*Location, error) {
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pc, err := thread.PC()
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if err != nil {
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return nil, err
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}
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f, l, fn := thread.dbp.PCToLine(pc)
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return &Location{PC: pc, File: f, Line: l, Fn: fn}, nil
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}
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// ThreadBlockedError is returned when the thread
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// is blocked in the scheduler.
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type ThreadBlockedError struct{}
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func (tbe ThreadBlockedError) Error() string {
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return ""
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}
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// Set breakpoints for potential next lines.
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func (thread *Thread) setNextBreakpoints() (err error) {
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if thread.blocked() {
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return ThreadBlockedError{}
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}
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curpc, err := thread.PC()
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if err != nil {
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return err
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}
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// Grab info on our current stack frame. Used to determine
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// whether we may be stepping outside of the current function.
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fde, err := thread.dbp.frameEntries.FDEForPC(curpc)
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if err != nil {
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return err
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}
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// Get current file/line.
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loc, err := thread.Location()
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if err != nil {
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return err
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}
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if filepath.Ext(loc.File) == ".go" {
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err = thread.next(curpc, fde, loc.File, loc.Line)
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} else {
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err = thread.cnext(curpc, fde, loc.File)
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}
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return err
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}
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// GoroutineExitingError is returned when the
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// goroutine specified by `goid` is in the process
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// of exiting.
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type GoroutineExitingError struct {
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goid int
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}
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func (ge GoroutineExitingError) Error() string {
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return fmt.Sprintf("goroutine %d is exiting", ge.goid)
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}
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// Set breakpoints at every line, and the return address. Also look for
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// a deferred function and set a breakpoint there too.
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func (thread *Thread) next(curpc uint64, fde *frame.FrameDescriptionEntry, file string, line int) error {
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pcs := thread.dbp.lineInfo.AllPCsBetween(fde.Begin(), fde.End()-1, file)
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g, err := thread.GetG()
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if err != nil {
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return err
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}
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if g.DeferPC != 0 {
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f, lineno, _ := thread.dbp.goSymTable.PCToLine(g.DeferPC)
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for {
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lineno++
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dpc, _, err := thread.dbp.goSymTable.LineToPC(f, lineno)
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if err == nil {
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// We want to avoid setting an actual breakpoint on the
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// entry point of the deferred function so instead create
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// a fake breakpoint which will be cleaned up later.
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thread.dbp.Breakpoints[g.DeferPC] = new(Breakpoint)
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defer func() { delete(thread.dbp.Breakpoints, g.DeferPC) }()
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if _, err = thread.dbp.SetTempBreakpoint(dpc); err != nil {
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return err
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}
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break
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}
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}
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}
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ret, err := thread.ReturnAddress()
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if err != nil {
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return err
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}
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var covered bool
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for i := range pcs {
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if fde.Cover(pcs[i]) {
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covered = true
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break
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}
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}
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if !covered {
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fn := thread.dbp.goSymTable.PCToFunc(ret)
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if fn != nil && fn.Name == "runtime.goexit" {
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g, err := thread.GetG()
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if err != nil {
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return err
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}
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return GoroutineExitingError{goid: g.ID}
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}
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}
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pcs = append(pcs, ret)
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return thread.setNextTempBreakpoints(curpc, pcs)
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}
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// Set a breakpoint at every reachable location, as well as the return address. Without
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// the benefit of an AST we can't be sure we're not at a branching statement and thus
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// cannot accurately predict where we may end up.
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func (thread *Thread) cnext(curpc uint64, fde *frame.FrameDescriptionEntry, file string) error {
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pcs := thread.dbp.lineInfo.AllPCsBetween(fde.Begin(), fde.End(), file)
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ret, err := thread.ReturnAddress()
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if err != nil {
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return err
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}
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pcs = append(pcs, ret)
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return thread.setNextTempBreakpoints(curpc, pcs)
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}
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func (thread *Thread) setNextTempBreakpoints(curpc uint64, pcs []uint64) error {
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for i := range pcs {
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if pcs[i] == curpc || pcs[i] == curpc-1 {
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continue
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}
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if _, err := thread.dbp.SetTempBreakpoint(pcs[i]); err != nil {
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if _, ok := err.(BreakpointExistsError); !ok {
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return err
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}
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}
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}
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return nil
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}
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// SetPC sets the PC for this thread.
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func (thread *Thread) SetPC(pc uint64) error {
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regs, err := thread.Registers()
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if err != nil {
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return err
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}
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return regs.SetPC(thread, pc)
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}
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func (thread *Thread) getGVariable() (*Variable, error) {
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regs, err := thread.Registers()
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if err != nil {
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return nil, err
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}
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if thread.dbp.arch.GStructOffset() == 0 {
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// GetG was called through SwitchThread / updateThreadList during initialization
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// thread.dbp.arch isn't setup yet (it needs a CurrentThread to read global variables from)
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return nil, fmt.Errorf("g struct offset not initialized")
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}
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gaddrbs, err := thread.readMemory(uintptr(regs.TLS()+thread.dbp.arch.GStructOffset()), thread.dbp.arch.PtrSize())
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if err != nil {
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return nil, err
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}
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gaddr := uintptr(binary.LittleEndian.Uint64(gaddrbs))
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// On Windows, the value at TLS()+GStructOffset() is a
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// pointer to the G struct.
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needsDeref := runtime.GOOS == "windows"
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return thread.newGVariable(gaddr, needsDeref)
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}
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func (thread *Thread) newGVariable(gaddr uintptr, deref bool) (*Variable, error) {
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typ, err := thread.dbp.findType("runtime.g")
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if err != nil {
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return nil, err
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}
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name := ""
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if deref {
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typ = &dwarf.PtrType{dwarf.CommonType{int64(thread.dbp.arch.PtrSize()), "", reflect.Ptr, 0}, typ}
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} else {
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name = "runtime.curg"
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}
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return thread.newVariable(name, gaddr, typ), nil
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}
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// GetG returns information on the G (goroutine) that is executing on this thread.
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//
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// The G structure for a thread is stored in thread local storage. Here we simply
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// calculate the address and read and parse the G struct.
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//
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// We cannot simply use the allg linked list in order to find the M that represents
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// the given OS thread and follow its G pointer because on Darwin mach ports are not
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// universal, so our port for this thread would not map to the `id` attribute of the M
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// structure. Also, when linked against libc, Go prefers the libc version of clone as
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// opposed to the runtime version. This has the consequence of not setting M.id for
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// any thread, regardless of OS.
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//
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// In order to get around all this craziness, we read the address of the G structure for
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// the current thread from the thread local storage area.
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func (thread *Thread) GetG() (g *G, err error) {
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gaddr, err := thread.getGVariable()
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if err != nil {
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return nil, err
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}
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g, err = gaddr.parseG()
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if err == nil {
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g.thread = thread
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}
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return
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}
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// Stopped returns whether the thread is stopped at
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// the operating system level. Actual implementation
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// is OS dependant, look in OS thread file.
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func (thread *Thread) Stopped() bool {
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return thread.stopped()
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}
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// Halt stops this thread from executing. Actual
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// implementation is OS dependant. Look in OS
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// thread file.
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func (thread *Thread) Halt() (err error) {
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defer func() {
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if err == nil {
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thread.running = false
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}
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}()
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if thread.Stopped() {
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return
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}
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err = thread.halt()
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return
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}
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// Scope returns the current EvalScope for this thread.
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func (thread *Thread) Scope() (*EvalScope, error) {
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locations, err := thread.Stacktrace(0)
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if err != nil {
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return nil, err
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}
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if len(locations) < 1 {
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return nil, errors.New("could not decode first frame")
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}
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return locations[0].Scope(thread), nil
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}
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// SetCurrentBreakpoint sets the current breakpoint that this
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// thread is stopped at as CurrentBreakpoint on the thread struct.
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func (thread *Thread) SetCurrentBreakpoint() error {
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thread.CurrentBreakpoint = nil
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pc, err := thread.PC()
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if err != nil {
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return err
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}
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if bp, ok := thread.dbp.FindBreakpoint(pc); ok {
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thread.CurrentBreakpoint = bp
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if err = thread.SetPC(bp.Addr); err != nil {
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return err
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}
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thread.BreakpointConditionMet, thread.BreakpointConditionError = bp.checkCondition(thread)
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if thread.onTriggeredBreakpoint() {
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if g, err := thread.GetG(); err == nil {
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thread.CurrentBreakpoint.HitCount[g.ID]++
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}
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thread.CurrentBreakpoint.TotalHitCount++
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}
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}
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return nil
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}
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func (thread *Thread) onTriggeredBreakpoint() bool {
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return (thread.CurrentBreakpoint != nil) && thread.BreakpointConditionMet
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}
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func (thread *Thread) onTriggeredTempBreakpoint() bool {
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return thread.onTriggeredBreakpoint() && thread.CurrentBreakpoint.Temp
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}
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func (thread *Thread) onRuntimeBreakpoint() bool {
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loc, err := thread.Location()
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if err != nil {
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return false
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}
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return loc.Fn != nil && loc.Fn.Name == "runtime.breakpoint"
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}
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// onNextGorutine returns true if this thread is on the goroutine requested by the current 'next' command
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func (thread *Thread) onNextGoroutine() (bool, error) {
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var bp *Breakpoint
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for i := range thread.dbp.Breakpoints {
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if thread.dbp.Breakpoints[i].Temp {
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bp = thread.dbp.Breakpoints[i]
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}
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}
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if bp == nil {
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return false, nil
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}
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return bp.checkCondition(thread)
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}
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