delve/proc/threads.go
Derek Parker b9846c7684 command (next): Improvements for parallel programs
This patch aims to improve how Delve tracks the current goroutine,
especially in very highly parallel programs. The main spirit of this
patch is to ensure that even in situations where the goroutine we care
about is not executing (common for len(g) > len(m)) we still end up back
on that goroutine as a result of executing the 'next' command.

We accomplish this by tracking our original goroutine id, and any time a
breakpoint is hit or a threads stops, we examine the stopped threads and
see if any are executing the goroutine we care about. If not, we set
'next' breakpoint for them again and continue them. This is done so that
one of those threads can eventually pick up the goroutine we care about
and begin executing it again.
2015-08-20 09:32:59 -05:00

302 lines
8.0 KiB
Go

package proc
import (
"debug/gosym"
"encoding/binary"
"fmt"
"path/filepath"
sys "golang.org/x/sys/unix"
"github.com/derekparker/delve/dwarf/frame"
"github.com/derekparker/delve/source"
)
// Thread represents a single thread in the traced process
// Id represents the thread id or port, Process holds a reference to the
// Process struct that contains info on the process as
// a whole, and Status represents the last result of a `wait` call
// on this thread.
type Thread struct {
Id int // Thread ID or mach port
Status *sys.WaitStatus // Status returned from last wait call
CurrentBreakpoint *Breakpoint // Breakpoint thread is currently stopped at
dbp *Process
singleStepping bool
running bool
os *OSSpecificDetails
}
// Represents the location of a thread.
// Holds information on the current instruction
// address, the source file:line, and the function.
type Location struct {
PC uint64
File string
Line int
Fn *gosym.Func
}
// Continue the execution of this thread.
//
// If we are currently at a breakpoint, we'll clear it
// first and then resume execution. Thread will continue until
// it hits a breakpoint or is signaled.
func (thread *Thread) Continue() error {
pc, err := thread.PC()
if err != nil {
return err
}
// Check whether we are stopped at a breakpoint, and
// if so, single step over it before continuing.
if bp, ok := thread.dbp.FindBreakpoint(pc); ok {
if !bp.hardware {
if err := thread.Step(); err != nil {
return err
}
}
}
return thread.resume()
}
// Step a single instruction.
//
// Executes exactly one instruction and then returns.
// If the thread is at a breakpoint, we first clear it,
// execute the instruction, and then replace the breakpoint.
// Otherwise we simply execute the next instruction.
func (thread *Thread) Step() (err error) {
thread.running = true
thread.singleStepping = true
defer func() {
thread.singleStepping = false
thread.running = false
}()
pc, err := thread.PC()
if err != nil {
return err
}
bp, ok := thread.dbp.Breakpoints[pc]
if ok {
// Clear the breakpoint so that we can continue execution.
_, err = bp.Clear(thread)
if err != nil {
return err
}
// Restore breakpoint now that we have passed it.
defer func() {
if bp.hardware {
err = thread.dbp.setHardwareBreakpoint(bp.reg, thread.Id, bp.Addr)
} else {
err = thread.dbp.writeSoftwareBreakpoint(thread, bp.Addr)
}
}()
}
err = thread.singleStep()
if err != nil {
return fmt.Errorf("step failed: %s", err.Error())
}
return nil
}
// Returns the threads location, including the file:line
// of the corresponding source code, the function we're in
// and the current instruction address.
func (thread *Thread) Location() (*Location, error) {
pc, err := thread.PC()
if err != nil {
return nil, err
}
f, l, fn := thread.dbp.PCToLine(pc)
return &Location{PC: pc, File: f, Line: l, Fn: fn}, nil
}
type ThreadBlockedError struct{}
func (tbe ThreadBlockedError) Error() string {
return ""
}
// Set breakpoints for potential next lines.
//
// There are two modes of operation for this method. First,
// if we are executing Go code, we can use the stdlib AST
// information to determine which lines we could potentially
// end up at. Parsing the source file into an AST and traversing
// it lets us gain insight into whether we're at a branch, and
// where that branch could end up at, etc...
//
// However, if we are executing C code, we use the DWARF
// debug_line information and essentially set a breakpoint
// at every single line within the current function, and
// another at the functions return address, in case we're at
// the end.
func (thread *Thread) setNextBreakpoints() (err error) {
if thread.blocked() {
return ThreadBlockedError{}
}
curpc, err := thread.PC()
if err != nil {
return err
}
g, err := thread.GetG()
if err != nil {
return err
}
if g.DeferPC != 0 {
if _, err = thread.dbp.SetTempBreakpoint(g.DeferPC); err != nil {
return err
}
}
// Grab info on our current stack frame. Used to determine
// whether we may be stepping outside of the current function.
fde, err := thread.dbp.frameEntries.FDEForPC(curpc)
if err != nil {
return err
}
// Get current file/line.
loc, err := thread.Location()
if err != nil {
return err
}
if filepath.Ext(loc.File) == ".go" {
err = thread.next(curpc, fde, loc.File, loc.Line)
} else {
err = thread.cnext(curpc, fde)
}
return err
}
// Go routine is exiting.
type GoroutineExitingError struct {
goid int
}
func (ge GoroutineExitingError) Error() string {
return fmt.Sprintf("goroutine %d is exiting", ge.goid)
}
// Use the AST to determine potential next lines.
func (thread *Thread) next(curpc uint64, fde *frame.FrameDescriptionEntry, file string, line int) error {
lines, err := thread.dbp.ast.NextLines(file, line)
if err != nil {
if _, ok := err.(source.NoNodeError); !ok {
return err
}
}
ret, err := thread.ReturnAddress()
if err != nil {
return err
}
pcs := make([]uint64, 0, len(lines))
for i := range lines {
pcs = append(pcs, thread.dbp.lineInfo.AllPCsForFileLine(file, lines[i])...)
}
var covered bool
for i := range pcs {
if fde.Cover(pcs[i]) {
covered = true
break
}
}
if !covered {
fn := thread.dbp.goSymTable.PCToFunc(ret)
if fn != nil && fn.Name == "runtime.goexit" {
g, err := thread.GetG()
if err != nil {
return err
}
return GoroutineExitingError{goid: g.Id}
}
}
pcs = append(pcs, ret)
return thread.setNextTempBreakpoints(curpc, pcs)
}
// Set a breakpoint at every reachable location, as well as the return address. Without
// the benefit of an AST we can't be sure we're not at a branching statement and thus
// cannot accurately predict where we may end up.
func (thread *Thread) cnext(curpc uint64, fde *frame.FrameDescriptionEntry) error {
pcs := thread.dbp.lineInfo.AllPCsBetween(fde.Begin(), fde.End())
ret, err := thread.ReturnAddress()
if err != nil {
return err
}
pcs = append(pcs, ret)
return thread.setNextTempBreakpoints(curpc, pcs)
}
func (thread *Thread) setNextTempBreakpoints(curpc uint64, pcs []uint64) error {
for i := range pcs {
if pcs[i] == curpc || pcs[i] == curpc-1 {
continue
}
if _, err := thread.dbp.SetTempBreakpoint(pcs[i]); err != nil {
if _, ok := err.(BreakpointExistsError); !ok {
return err
}
}
}
return nil
}
// Sets the PC for this thread.
func (thread *Thread) SetPC(pc uint64) error {
regs, err := thread.Registers()
if err != nil {
return err
}
return regs.SetPC(thread, pc)
}
// Returns information on the G (goroutine) that is executing on this thread.
//
// The G structure for a thread is stored in thread local memory. Execute instructions
// that move the *G structure into a CPU register, and then grab
// the new registers and parse the G structure.
//
// We cannot simply use the allg linked list in order to find the M that represents
// the given OS thread and follow its G pointer because on Darwin mach ports are not
// universal, so our port for this thread would not map to the `id` attribute of the M
// structure. Also, when linked against libc, Go prefers the libc version of clone as
// opposed to the runtime version. This has the consequence of not setting M.id for
// any thread, regardless of OS.
//
// In order to get around all this craziness, we read the address of the G structure for
// the current thread from the thread local storage area.
func (thread *Thread) GetG() (g *G, err error) {
regs, err := thread.Registers()
if err != nil {
return nil, err
}
gaddrbs, err := thread.readMemory(uintptr(regs.TLS()+thread.dbp.arch.GStructOffset()), thread.dbp.arch.PtrSize())
if err != nil {
return nil, err
}
gaddr := binary.LittleEndian.Uint64(gaddrbs)
g, err = parseG(thread, gaddr, false)
if err == nil {
g.thread = thread
}
return
}
// Returns whether the thread is stopped at
// the operating system level. Actual implementation
// is OS dependant, look in OS thread file.
func (thread *Thread) Stopped() bool {
return thread.stopped()
}