
This patch moves out unrelated types, variables and functions from proc.go into a place where they make more sense.
112 lines
3.6 KiB
Go
112 lines
3.6 KiB
Go
package proc
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import (
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"go/ast"
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)
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// Process represents the target of the debugger. This
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// target could be a system process, core file, etc.
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//
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// Implementations of Process are not required to be thread safe and users
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// of Process should not assume they are.
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// There is one exception to this rule: it is safe to call RequestManualStop
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// concurrently with ContinueOnce.
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type Process interface {
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Info
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ProcessManipulation
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BreakpointManipulation
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RecordingManipulation
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}
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// ProcessInternal holds a set of methods that are not meant to be called by
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// anyone except for an instance of `proc.Target`. These methods are not
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// safe to use by themselves and should never be called directly outside of
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// the `proc` package.
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// This is temporary and in support of an ongoing refactor.
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type ProcessInternal interface {
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SetCurrentThread(Thread)
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// Restart restarts the recording from the specified position, or from the
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// last checkpoint if pos == "".
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// If pos starts with 'c' it's a checkpoint ID, otherwise it's an event
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// number.
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Restart(pos string) error
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Detach(bool) error
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ContinueOnce() (trapthread Thread, stopReason StopReason, err error)
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}
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// RecordingManipulation is an interface for manipulating process recordings.
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type RecordingManipulation interface {
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// Recorded returns true if the current process is a recording and the path
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// to the trace directory.
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Recorded() (recorded bool, tracedir string)
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// Direction changes execution direction.
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ChangeDirection(Direction) error
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// GetDirection returns the current direction of execution.
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GetDirection() Direction
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// When returns current recording position.
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When() (string, error)
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// Checkpoint sets a checkpoint at the current position.
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Checkpoint(where string) (id int, err error)
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// Checkpoints returns the list of currently set checkpoint.
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Checkpoints() ([]Checkpoint, error)
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// ClearCheckpoint removes a checkpoint.
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ClearCheckpoint(id int) error
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}
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// Direction is the direction of execution for the target process.
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type Direction int8
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const (
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// Forward direction executes the target normally.
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Forward Direction = 0
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// Backward direction executes the target in reverse.
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Backward Direction = 1
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)
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// Checkpoint is a checkpoint
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type Checkpoint struct {
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ID int
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When string
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Where string
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}
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// Info is an interface that provides general information on the target.
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type Info interface {
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Pid() int
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// ResumeNotify specifies a channel that will be closed the next time
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// ContinueOnce finishes resuming the target.
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ResumeNotify(chan<- struct{})
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// Valid returns true if this Process can be used. When it returns false it
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// also returns an error describing why the Process is invalid (either
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// ErrProcessExited or ErrProcessDetached).
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Valid() (bool, error)
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BinInfo() *BinaryInfo
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EntryPoint() (uint64, error)
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ThreadInfo
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}
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// ThreadInfo is an interface for getting information on active threads
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// in the process.
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type ThreadInfo interface {
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FindThread(threadID int) (Thread, bool)
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ThreadList() []Thread
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CurrentThread() Thread
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}
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// ProcessManipulation is an interface for changing the execution state of a process.
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type ProcessManipulation interface {
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RequestManualStop() error
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// CheckAndClearManualStopRequest returns true the first time it's called
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// after a call to RequestManualStop.
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CheckAndClearManualStopRequest() bool
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}
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// BreakpointManipulation is an interface for managing breakpoints.
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type BreakpointManipulation interface {
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Breakpoints() *BreakpointMap
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SetBreakpoint(addr uint64, kind BreakpointKind, cond ast.Expr) (*Breakpoint, error)
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ClearBreakpoint(addr uint64) (*Breakpoint, error)
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ClearInternalBreakpoints() error
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}
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