delve/service/dap/server.go
polinasok fe616c27ff
service/dap: fallback to CurrentThread if SelectedGouroutine is not available (#2422)
Co-authored-by: Polina Sokolova <polinasok@users.noreply.github.com>
2021-04-12 15:00:26 -07:00

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// Package dap implements VSCode's Debug Adaptor Protocol (DAP).
// This allows delve to communicate with frontends using DAP
// without a separate adaptor. The frontend will run the debugger
// (which now doubles as an adaptor) in server mode listening on
// a port and communicating over TCP. This is work in progress,
// so for now Delve in dap mode only supports synchronous
// request-response communication, blocking while processing each request.
// For DAP details see https://microsoft.github.io/debug-adapter-protocol.
package dap
import (
"bufio"
"encoding/json"
"fmt"
"go/constant"
"io"
"net"
"os"
"os/exec"
"path/filepath"
"reflect"
"regexp"
"runtime"
"strings"
"sync"
"github.com/go-delve/delve/pkg/gobuild"
"github.com/go-delve/delve/pkg/logflags"
"github.com/go-delve/delve/pkg/proc"
"github.com/go-delve/delve/service"
"github.com/go-delve/delve/service/api"
"github.com/go-delve/delve/service/debugger"
"github.com/google/go-dap"
"github.com/sirupsen/logrus"
)
// Server implements a DAP server that can accept a single client for
// a single debug session. It does not support restarting.
// The server operates via two goroutines:
// (1) Main goroutine where the server is created via NewServer(),
// started via Run() and stopped via Stop().
// (2) Run goroutine started from Run() that accepts a client connection,
// reads, decodes and processes each request, issuing commands to the
// underlying debugger and sending back events and responses.
// TODO(polina): make it asynchronous (i.e. launch goroutine per request)
type Server struct {
// config is all the information necessary to start the debugger and server.
config *service.Config
// listener is used to accept the client connection.
listener net.Listener
// conn is the accepted client connection.
conn net.Conn
// stopChan is closed when the server is Stop()-ed. This can be used to signal
// to goroutines run by the server that it's time to quit.
stopChan chan struct{}
// reader is used to read requests from the connection.
reader *bufio.Reader
// debugger is the underlying debugger service.
debugger *debugger.Debugger
// log is used for structured logging.
log *logrus.Entry
// binaryToRemove is the compiled binary to be removed on disconnect.
binaryToRemove string
// stackFrameHandles maps frames of each goroutine to unique ids across all goroutines.
// Reset at every stop.
stackFrameHandles *handlesMap
// variableHandles maps compound variables to unique references within their stack frame.
// Reset at every stop.
// See also comment for convertVariable.
variableHandles *variablesHandlesMap
// args tracks special settings for handling debug session requests.
args launchAttachArgs
mu sync.Mutex
// noDebugProcess is set for the noDebug launch process.
noDebugProcess *exec.Cmd
}
// launchAttachArgs captures arguments from launch/attach request that
// impact handling of subsequent requests.
type launchAttachArgs struct {
// stopOnEntry is set to automatically stop the debugee after start.
stopOnEntry bool
// stackTraceDepth is the maximum length of the returned list of stack frames.
stackTraceDepth int
// showGlobalVariables indicates if global package variables should be loaded.
showGlobalVariables bool
}
// defaultArgs borrows the defaults for the arguments from the original vscode-go adapter.
var defaultArgs = launchAttachArgs{
stopOnEntry: false,
stackTraceDepth: 50,
showGlobalVariables: false,
}
// DefaultLoadConfig controls how variables are loaded from the target's memory, borrowing the
// default value from the original vscode-go debug adapter and rpc server.
// TODO(polina): Support setting config via launch/attach args or only rely on on-demand loading?
var DefaultLoadConfig = proc.LoadConfig{
FollowPointers: true,
MaxVariableRecurse: 1,
MaxStringLen: 64,
MaxArrayValues: 64,
MaxStructFields: -1,
}
// NewServer creates a new DAP Server. It takes an opened Listener
// via config and assumes its ownership. config.disconnectChan has to be set;
// it will be closed by the server when the client disconnects or requests
// shutdown. Once disconnectChan is closed, Server.Stop() must be called.
func NewServer(config *service.Config) *Server {
logger := logflags.DAPLogger()
logflags.WriteDAPListeningMessage(config.Listener.Addr().String())
logger.Debug("DAP server pid = ", os.Getpid())
return &Server{
config: config,
listener: config.Listener,
stopChan: make(chan struct{}),
log: logger,
stackFrameHandles: newHandlesMap(),
variableHandles: newVariablesHandlesMap(),
args: defaultArgs,
}
}
// If user-specified options are provided via Launch/AttachRequest,
// we override the defaults for optional args.
func (s *Server) setLaunchAttachArgs(request dap.LaunchAttachRequest) {
stop, ok := request.GetArguments()["stopOnEntry"].(bool)
if ok {
s.args.stopOnEntry = stop
}
depth, ok := request.GetArguments()["stackTraceDepth"].(float64)
if ok && depth > 0 {
s.args.stackTraceDepth = int(depth)
}
globals, ok := request.GetArguments()["showGlobalVariables"].(bool)
if ok {
s.args.showGlobalVariables = globals
}
}
// Stop stops the DAP debugger service, closes the listener and the client
// connection. It shuts down the underlying debugger and kills the target
// process if it was launched by it. This method mustn't be called more than
// once.
func (s *Server) Stop() {
s.log.Debug("DAP server stopping...")
_ = s.listener.Close()
close(s.stopChan)
if s.conn != nil {
// Unless Stop() was called after serveDAPCodec()
// returned, this will result in closed connection error
// on next read, breaking out of the read loop and
// allowing the run goroutine to exit.
_ = s.conn.Close()
}
if s.debugger != nil {
kill := s.config.Debugger.AttachPid == 0
if err := s.debugger.Detach(kill); err != nil {
switch err.(type) {
case *proc.ErrProcessExited:
s.log.Debug(err)
default:
s.log.Error(err)
}
}
} else {
s.stopNoDebugProcess()
}
s.log.Debug("DAP server stopped")
}
// signalDisconnect closes config.DisconnectChan if not nil, which
// signals that the client disconnected or there was a client
// connection failure. Since the server currently services only one
// client, this can be used as a signal to the entire server via
// Stop(). The function safeguards agaist closing the channel more
// than once and can be called multiple times. It is not thread-safe
// and is currently only called from the run goroutine.
// TODO(polina): lock this when we add more goroutines that could call
// this when we support asynchronous request-response communication.
func (s *Server) signalDisconnect() {
// Avoid accidentally closing the channel twice and causing a panic, when
// this function is called more than once. For example, we could have the
// following sequence of events:
// -- run goroutine: calls onDisconnectRequest()
// -- run goroutine: calls signalDisconnect()
// -- main goroutine: calls Stop()
// -- main goroutine: Stop() closes client connection
// -- run goroutine: serveDAPCodec() gets "closed network connection"
// -- run goroutine: serveDAPCodec() returns
// -- run goroutine: serveDAPCodec calls signalDisconnect()
if s.config.DisconnectChan != nil {
close(s.config.DisconnectChan)
s.config.DisconnectChan = nil
}
if s.binaryToRemove != "" {
gobuild.Remove(s.binaryToRemove)
s.binaryToRemove = ""
}
}
// Run launches a new goroutine where it accepts a client connection
// and starts processing requests from it. Use Stop() to close connection.
// The server does not support multiple clients, serially or in parallel.
// The server should be restarted for every new debug session.
// The debugger won't be started until launch/attach request is received.
// TODO(polina): allow new client connections for new debug sessions,
// so the editor needs to launch delve only once?
func (s *Server) Run() {
go func() {
conn, err := s.listener.Accept()
if err != nil {
select {
case <-s.stopChan:
default:
s.log.Errorf("Error accepting client connection: %s\n", err)
}
s.signalDisconnect()
return
}
s.conn = conn
s.serveDAPCodec()
}()
}
// serveDAPCodec reads and decodes requests from the client
// until it encounters an error or EOF, when it sends
// the disconnect signal and returns.
func (s *Server) serveDAPCodec() {
defer s.signalDisconnect()
s.reader = bufio.NewReader(s.conn)
for {
request, err := dap.ReadProtocolMessage(s.reader)
// TODO(polina): Differentiate between errors and handle them
// gracefully. For example,
// -- "Request command 'foo' is not supported" means we
// potentially got some new DAP request that we do not yet have
// decoding support for, so we can respond with an ErrorResponse.
// TODO(polina): to support this add Seq to
// dap.DecodeProtocolMessageFieldError.
if err != nil {
stopRequested := false
select {
case <-s.stopChan:
stopRequested = true
default:
}
if err != io.EOF && !stopRequested {
s.log.Error("DAP error: ", err)
}
return
}
s.handleRequest(request)
}
}
func (s *Server) handleRequest(request dap.Message) {
defer func() {
// In case a handler panics, we catch the panic and send an error response
// back to the client.
if ierr := recover(); ierr != nil {
s.sendInternalErrorResponse(request.GetSeq(), fmt.Sprintf("%v", ierr))
}
}()
jsonmsg, _ := json.Marshal(request)
s.log.Debug("[<- from client]", string(jsonmsg))
switch request := request.(type) {
case *dap.InitializeRequest:
// Required
s.onInitializeRequest(request)
case *dap.LaunchRequest:
// Required
s.onLaunchRequest(request)
case *dap.AttachRequest:
// Required
s.onAttachRequest(request)
case *dap.DisconnectRequest:
// Required
s.onDisconnectRequest(request)
case *dap.TerminateRequest:
// Optional (capability supportsTerminateRequest)
// TODO: implement this request in V1
s.onTerminateRequest(request)
case *dap.RestartRequest:
// Optional (capability supportsRestartRequest)
// TODO: implement this request in V1
s.onRestartRequest(request)
case *dap.SetBreakpointsRequest:
// Required
s.onSetBreakpointsRequest(request)
case *dap.SetFunctionBreakpointsRequest:
// Optional (capability supportsFunctionBreakpoints)
// TODO: implement this request in V1
s.onSetFunctionBreakpointsRequest(request)
case *dap.SetExceptionBreakpointsRequest:
// Optional (capability exceptionBreakpointFilters)
s.onSetExceptionBreakpointsRequest(request)
case *dap.ConfigurationDoneRequest:
// Optional (capability supportsConfigurationDoneRequest)
// Supported by vscode-go
s.onConfigurationDoneRequest(request)
case *dap.ContinueRequest:
// Required
s.onContinueRequest(request)
case *dap.NextRequest:
// Required
s.onNextRequest(request)
case *dap.StepInRequest:
// Required
s.onStepInRequest(request)
case *dap.StepOutRequest:
// Required
s.onStepOutRequest(request)
case *dap.StepBackRequest:
// Optional (capability supportsStepBack)
// TODO: implement this request in V1
s.onStepBackRequest(request)
case *dap.ReverseContinueRequest:
// Optional (capability supportsStepBack)
// TODO: implement this request in V1
s.onReverseContinueRequest(request)
case *dap.RestartFrameRequest:
// Optional (capability supportsRestartFrame)
s.sendUnsupportedErrorResponse(request.Request)
case *dap.GotoRequest:
// Optional (capability supportsGotoTargetsRequest)
s.sendUnsupportedErrorResponse(request.Request)
case *dap.PauseRequest:
// Required
// TODO: implement this request in V0
s.onPauseRequest(request)
case *dap.StackTraceRequest:
// Required
s.onStackTraceRequest(request)
case *dap.ScopesRequest:
// Required
s.onScopesRequest(request)
case *dap.VariablesRequest:
// Required
s.onVariablesRequest(request)
case *dap.SetVariableRequest:
// Optional (capability supportsSetVariable)
// Supported by vscode-go
// TODO: implement this request in V0
s.onSetVariableRequest(request)
case *dap.SetExpressionRequest:
// Optional (capability supportsSetExpression)
// TODO: implement this request in V1
s.onSetExpressionRequest(request)
case *dap.SourceRequest:
// Required
// This does not make sense in the context of Go as
// the source cannot be a string eval'ed at runtime.
s.sendUnsupportedErrorResponse(request.Request)
case *dap.ThreadsRequest:
// Required
s.onThreadsRequest(request)
case *dap.TerminateThreadsRequest:
// Optional (capability supportsTerminateThreadsRequest)
s.sendUnsupportedErrorResponse(request.Request)
case *dap.EvaluateRequest:
// Required
s.onEvaluateRequest(request)
case *dap.StepInTargetsRequest:
// Optional (capability supportsStepInTargetsRequest)
s.sendUnsupportedErrorResponse(request.Request)
case *dap.GotoTargetsRequest:
// Optional (capability supportsGotoTargetsRequest)
s.sendUnsupportedErrorResponse(request.Request)
case *dap.CompletionsRequest:
// Optional (capability supportsCompletionsRequest)
s.sendUnsupportedErrorResponse(request.Request)
case *dap.ExceptionInfoRequest:
// Optional (capability supportsExceptionInfoRequest)
// TODO: does this request make sense for delve?
s.sendUnsupportedErrorResponse(request.Request)
case *dap.LoadedSourcesRequest:
// Optional (capability supportsLoadedSourcesRequest)
// TODO: implement this request in V1
s.onLoadedSourcesRequest(request)
case *dap.DataBreakpointInfoRequest:
// Optional (capability supportsDataBreakpoints)
s.sendUnsupportedErrorResponse(request.Request)
case *dap.SetDataBreakpointsRequest:
// Optional (capability supportsDataBreakpoints)
s.sendUnsupportedErrorResponse(request.Request)
case *dap.ReadMemoryRequest:
// Optional (capability supportsReadMemoryRequest)
// TODO: implement this request in V1
s.onReadMemoryRequest(request)
case *dap.DisassembleRequest:
// Optional (capability supportsDisassembleRequest)
// TODO: implement this request in V1
s.onDisassembleRequest(request)
case *dap.CancelRequest:
// Optional (capability supportsCancelRequest)
// TODO: does this request make sense for delve?
s.onCancelRequest(request)
case *dap.BreakpointLocationsRequest:
// Optional (capability supportsBreakpointLocationsRequest)
s.sendUnsupportedErrorResponse(request.Request)
case *dap.ModulesRequest:
// Optional (capability supportsModulesRequest)
// TODO: does this request make sense for delve?
s.sendUnsupportedErrorResponse(request.Request)
default:
// This is a DAP message that go-dap has a struct for, so
// decoding succeeded, but this function does not know how
// to handle.
s.sendInternalErrorResponse(request.GetSeq(), fmt.Sprintf("Unable to process %#v\n", request))
}
}
func (s *Server) send(message dap.Message) {
jsonmsg, _ := json.Marshal(message)
s.log.Debug("[-> to client]", string(jsonmsg))
_ = dap.WriteProtocolMessage(s.conn, message)
}
func (s *Server) logToConsole(msg string) {
s.send(&dap.OutputEvent{
Event: *newEvent("output"),
Body: dap.OutputEventBody{
Output: msg + "\n",
Category: "console",
}})
}
func (s *Server) onInitializeRequest(request *dap.InitializeRequest) {
// TODO(polina): Respond with an error if debug session is in progress?
response := &dap.InitializeResponse{Response: *newResponse(request.Request)}
response.Body.SupportsConfigurationDoneRequest = true
response.Body.SupportsConditionalBreakpoints = true
response.Body.SupportsDelayedStackTraceLoading = true
response.Body.SupportTerminateDebuggee = true
// TODO(polina): support this to match vscode-go functionality
response.Body.SupportsSetVariable = false
// TODO(polina): support these requests in addition to vscode-go feature parity
response.Body.SupportsTerminateRequest = false
response.Body.SupportsRestartRequest = false
response.Body.SupportsFunctionBreakpoints = false
response.Body.SupportsStepBack = false
response.Body.SupportsSetExpression = false
response.Body.SupportsLoadedSourcesRequest = false
response.Body.SupportsReadMemoryRequest = false
response.Body.SupportsDisassembleRequest = false
response.Body.SupportsCancelRequest = false
s.send(response)
}
// Default output file pathname for the compiled binary in debug or test modes,
// relative to the current working directory of the server.
const defaultDebugBinary string = "./__debug_bin"
func cleanExeName(name string) string {
if runtime.GOOS == "windows" && filepath.Ext(name) != ".exe" {
return name + ".exe"
}
return name
}
func (s *Server) onLaunchRequest(request *dap.LaunchRequest) {
// Validate launch request mode
mode, ok := request.Arguments["mode"]
if !ok || mode == "" {
mode = "debug"
}
if !isValidLaunchMode(mode) {
s.sendErrorResponse(request.Request,
FailedToLaunch, "Failed to launch",
fmt.Sprintf("Unsupported 'mode' value %q in debug configuration.", mode))
return
}
// TODO(polina): Respond with an error if debug session is in progress?
program, ok := request.Arguments["program"].(string)
if !ok || program == "" {
s.sendErrorResponse(request.Request,
FailedToLaunch, "Failed to launch",
"The program attribute is missing in debug configuration.")
return
}
if mode == "debug" || mode == "test" {
output, ok := request.Arguments["output"].(string)
if !ok || output == "" {
output = cleanExeName(defaultDebugBinary)
}
debugbinary, err := filepath.Abs(output)
if err != nil {
s.sendInternalErrorResponse(request.Seq, err.Error())
return
}
buildFlags := ""
buildFlagsArg, ok := request.Arguments["buildFlags"]
if ok {
buildFlags, ok = buildFlagsArg.(string)
if !ok {
s.sendErrorResponse(request.Request,
FailedToLaunch, "Failed to launch",
fmt.Sprintf("'buildFlags' attribute '%v' in debug configuration is not a string.", buildFlagsArg))
return
}
}
s.log.Debugf("building binary at %s", debugbinary)
switch mode {
case "debug":
err = gobuild.GoBuild(debugbinary, []string{program}, buildFlags)
case "test":
err = gobuild.GoTestBuild(debugbinary, []string{program}, buildFlags)
}
if err != nil {
s.sendErrorResponse(request.Request,
FailedToLaunch, "Failed to launch",
fmt.Sprintf("Build error: %s", err.Error()))
return
}
program = debugbinary
s.binaryToRemove = debugbinary
}
s.setLaunchAttachArgs(request)
var targetArgs []string
args, ok := request.Arguments["args"]
if ok {
argsParsed, ok := args.([]interface{})
if !ok {
s.sendErrorResponse(request.Request,
FailedToLaunch, "Failed to launch",
fmt.Sprintf("'args' attribute '%v' in debug configuration is not an array.", args))
return
}
for _, arg := range argsParsed {
argParsed, ok := arg.(string)
if !ok {
s.sendErrorResponse(request.Request,
FailedToLaunch, "Failed to launch",
fmt.Sprintf("value '%v' in 'args' attribute in debug configuration is not a string.", arg))
return
}
targetArgs = append(targetArgs, argParsed)
}
}
s.config.ProcessArgs = append([]string{program}, targetArgs...)
s.config.Debugger.WorkingDir = filepath.Dir(program)
// Set the WorkingDir for this program to the one specified in the request arguments.
wd, ok := request.Arguments["wd"]
if ok {
wdParsed, ok := wd.(string)
if !ok {
s.sendErrorResponse(request.Request,
FailedToLaunch, "Failed to launch",
fmt.Sprintf("'wd' attribute '%v' in debug configuration is not a string.", wd))
return
}
s.config.Debugger.WorkingDir = wdParsed
}
if noDebug, ok := request.Arguments["noDebug"].(bool); ok && noDebug {
cmd, err := s.startNoDebugProcess(program, targetArgs, s.config.Debugger.WorkingDir)
if err != nil {
s.sendErrorResponse(request.Request, FailedToLaunch, "Failed to launch", err.Error())
return
}
// Skip 'initialized' event, which will prevent the client from sending
// debug-related requests.
s.send(&dap.LaunchResponse{Response: *newResponse(request.Request)})
// Then, block until the program terminates or is stopped.
if err := cmd.Wait(); err != nil {
s.log.Debugf("program exited with error: %v", err)
}
stopped := false
s.mu.Lock()
stopped = s.noDebugProcess == nil // if it was stopped, this should be nil.
s.noDebugProcess = nil
s.mu.Unlock()
if !stopped {
s.logToConsole(proc.ErrProcessExited{Pid: cmd.ProcessState.Pid(), Status: cmd.ProcessState.ExitCode()}.Error())
s.send(&dap.TerminatedEvent{Event: *newEvent("terminated")})
}
return
}
var err error
if s.debugger, err = debugger.New(&s.config.Debugger, s.config.ProcessArgs); err != nil {
s.sendErrorResponse(request.Request, FailedToLaunch, "Failed to launch", err.Error())
return
}
s.send(&dap.InitializedEvent{Event: *newEvent("initialized")})
s.send(&dap.LaunchResponse{Response: *newResponse(request.Request)})
}
func (s *Server) startNoDebugProcess(program string, targetArgs []string, wd string) (*exec.Cmd, error) {
s.mu.Lock()
defer s.mu.Unlock()
if s.noDebugProcess != nil {
return nil, fmt.Errorf("another launch request is in progress")
}
cmd := exec.Command(program, targetArgs...)
cmd.Stdout, cmd.Stderr, cmd.Stdin, cmd.Dir = os.Stdout, os.Stderr, os.Stdin, wd
if err := cmd.Start(); err != nil {
return nil, err
}
s.noDebugProcess = cmd
return cmd, nil
}
func (s *Server) stopNoDebugProcess() {
s.mu.Lock()
p := s.noDebugProcess
s.noDebugProcess = nil
defer s.mu.Unlock()
if p == nil {
// We already handled termination or there was never a process
return
}
if p.ProcessState.Exited() {
s.logToConsole(proc.ErrProcessExited{Pid: p.ProcessState.Pid(), Status: p.ProcessState.ExitCode()}.Error())
} else {
// TODO(hyangah): gracefully terminate the process and its children processes.
s.logToConsole(fmt.Sprintf("Terminating process %d", p.Process.Pid))
p.Process.Kill() // Don't check error. Process killing and self-termination may race.
}
}
// TODO(polina): support "remote" mode
func isValidLaunchMode(launchMode interface{}) bool {
switch launchMode {
case "exec", "debug", "test":
return true
}
return false
}
// onDisconnectRequest handles the DisconnectRequest. Per the DAP spec,
// it disconnects the debuggee and signals that the debug adaptor
// (in our case this TCP server) can be terminated.
func (s *Server) onDisconnectRequest(request *dap.DisconnectRequest) {
var err error
var exited error
if s.debugger != nil {
state, err := s.debugger.Command(&api.DebuggerCommand{Name: api.Halt}, nil)
if err != nil {
switch err.(type) {
case *proc.ErrProcessExited:
exited = err
default:
s.log.Error(err)
}
} else if state.Exited {
exited = proc.ErrProcessExited{Pid: s.debugger.ProcessPid(), Status: state.ExitStatus}
}
// We always kill launched programs
kill := s.config.Debugger.AttachPid == 0
// In case of attach, we leave the program
// running by default, which can be
// overridden by an explicit request to terminate.
if request.Arguments.TerminateDebuggee {
kill = true
}
if exited != nil {
s.logToConsole(exited.Error())
s.logToConsole("Detaching")
} else if kill {
s.logToConsole("Detaching and terminating target process")
} else {
s.logToConsole("Detaching without terminating target processs")
}
err = s.debugger.Detach(kill)
if err != nil {
switch err.(type) {
case *proc.ErrProcessExited:
exited = err
s.logToConsole(exited.Error())
default:
s.log.Error(err)
}
}
} else {
s.stopNoDebugProcess()
}
if err != nil && exited == nil {
s.sendErrorResponse(request.Request, DisconnectError, "Error while disconnecting", err.Error())
} else {
s.send(&dap.DisconnectResponse{Response: *newResponse(request.Request)})
}
// TODO(polina): make thread-safe when handlers become asynchronous.
s.signalDisconnect()
}
func (s *Server) onSetBreakpointsRequest(request *dap.SetBreakpointsRequest) {
if s.noDebugProcess != nil {
s.sendErrorResponse(request.Request, UnableToSetBreakpoints, "Unable to set or clear breakpoints", "running in noDebug mode")
return
}
// TODO(polina): handle this while running by halting first.
if request.Arguments.Source.Path == "" {
s.sendErrorResponse(request.Request, UnableToSetBreakpoints, "Unable to set or clear breakpoints", "empty file path")
return
}
// According to the spec we should "set multiple breakpoints for a single source
// and clear all previous breakpoints in that source." The simplest way is
// to clear all and then set all.
//
// TODO(polina): should we optimize this as follows?
// See https://github.com/golang/vscode-go/issues/163 for details.
// If a breakpoint:
// -- exists and not in request => ClearBreakpoint
// -- exists and in request => AmendBreakpoint
// -- doesn't exist and in request => SetBreakpoint
// Clear all existing breakpoints in the file.
existing := s.debugger.Breakpoints()
for _, bp := range existing {
// Skip special breakpoints such as for panic.
if bp.ID < 0 {
continue
}
// Skip other source files.
// TODO(polina): should this be normalized because of different OSes?
if bp.File != request.Arguments.Source.Path {
continue
}
_, err := s.debugger.ClearBreakpoint(bp)
if err != nil {
s.sendErrorResponse(request.Request, UnableToSetBreakpoints, "Unable to set or clear breakpoints", err.Error())
return
}
}
// Set all requested breakpoints.
response := &dap.SetBreakpointsResponse{Response: *newResponse(request.Request)}
response.Body.Breakpoints = make([]dap.Breakpoint, len(request.Arguments.Breakpoints))
for i, want := range request.Arguments.Breakpoints {
got, err := s.debugger.CreateBreakpoint(
&api.Breakpoint{File: request.Arguments.Source.Path, Line: want.Line, Cond: want.Condition})
response.Body.Breakpoints[i].Verified = (err == nil)
if err != nil {
response.Body.Breakpoints[i].Line = want.Line
response.Body.Breakpoints[i].Message = err.Error()
} else {
response.Body.Breakpoints[i].Id = got.ID
response.Body.Breakpoints[i].Line = got.Line
response.Body.Breakpoints[i].Source = dap.Source{Name: request.Arguments.Source.Name, Path: request.Arguments.Source.Path}
}
}
s.send(response)
}
func (s *Server) onSetExceptionBreakpointsRequest(request *dap.SetExceptionBreakpointsRequest) {
// Unlike what DAP documentation claims, this request is always sent
// even though we specified no filters at initialization. Handle as no-op.
s.send(&dap.SetExceptionBreakpointsResponse{Response: *newResponse(request.Request)})
}
func (s *Server) onConfigurationDoneRequest(request *dap.ConfigurationDoneRequest) {
if s.debugger != nil && s.args.stopOnEntry {
e := &dap.StoppedEvent{
Event: *newEvent("stopped"),
Body: dap.StoppedEventBody{Reason: "entry", ThreadId: 1, AllThreadsStopped: true},
}
s.send(e)
}
s.send(&dap.ConfigurationDoneResponse{Response: *newResponse(request.Request)})
if s.debugger != nil && !s.args.stopOnEntry {
s.doCommand(api.Continue)
}
}
func (s *Server) onContinueRequest(request *dap.ContinueRequest) {
s.send(&dap.ContinueResponse{
Response: *newResponse(request.Request),
Body: dap.ContinueResponseBody{AllThreadsContinued: true}})
s.doCommand(api.Continue)
}
func fnName(loc *proc.Location) string {
if loc.Fn == nil {
return "???"
}
return loc.Fn.Name
}
func (s *Server) onThreadsRequest(request *dap.ThreadsRequest) {
if s.debugger == nil {
s.sendErrorResponse(request.Request, UnableToDisplayThreads, "Unable to display threads", "debugger is nil")
return
}
gs, _, err := s.debugger.Goroutines(0, 0)
if err != nil {
switch err.(type) {
case *proc.ErrProcessExited:
// If the program exits very quickly, the initial threads request will complete after it has exited.
// A TerminatedEvent has already been sent. Ignore the err returned in this case.
s.send(&dap.ThreadsResponse{Response: *newResponse(request.Request)})
default:
s.sendErrorResponse(request.Request, UnableToDisplayThreads, "Unable to display threads", err.Error())
}
return
}
threads := make([]dap.Thread, len(gs))
if len(threads) == 0 {
// Depending on the debug session stage, goroutines information
// might not be available. However, the DAP spec states that
// "even if a debug adapter does not support multiple threads,
// it must implement the threads request and return a single
// (dummy) thread".
threads = []dap.Thread{{Id: 1, Name: "Dummy"}}
} else {
state, err := s.debugger.State( /*nowait*/ true)
if err != nil {
s.sendErrorResponse(request.Request, UnableToDisplayThreads, "Unable to display threads", err.Error())
return
}
s.debugger.LockTarget()
defer s.debugger.UnlockTarget()
for i, g := range gs {
selected := ""
if state.SelectedGoroutine != nil && g.ID == state.SelectedGoroutine.ID {
selected = "* "
}
thread := ""
if g.Thread != nil && g.Thread.ThreadID() != 0 {
thread = fmt.Sprintf(" (Thread %d)", g.Thread.ThreadID())
}
// File name and line number are communicated via `stackTrace`
// so no need to include them here.
loc := g.UserCurrent()
threads[i].Name = fmt.Sprintf("%s[Go %d] %s%s", selected, g.ID, fnName(&loc), thread)
threads[i].Id = g.ID
}
}
response := &dap.ThreadsResponse{
Response: *newResponse(request.Request),
Body: dap.ThreadsResponseBody{Threads: threads},
}
s.send(response)
}
// onAttachRequest handles 'attach' request.
// This is a mandatory request to support.
func (s *Server) onAttachRequest(request *dap.AttachRequest) {
mode, ok := request.Arguments["mode"]
if !ok || mode == "" {
mode = "local"
}
if mode == "local" {
pid, ok := request.Arguments["processId"].(float64)
if !ok || pid == 0 {
s.sendErrorResponse(request.Request,
FailedToAttach, "Failed to attach",
"The 'processId' attribute is missing in debug configuration")
return
}
s.config.Debugger.AttachPid = int(pid)
s.setLaunchAttachArgs(request)
var err error
if s.debugger, err = debugger.New(&s.config.Debugger, nil); err != nil {
s.sendErrorResponse(request.Request,
FailedToAttach, "Failed to attach", err.Error())
return
}
} else {
// TODO(polina): support 'remote' mode with 'host' and 'port'
s.sendErrorResponse(request.Request,
FailedToAttach, "Failed to attach",
fmt.Sprintf("Unsupported 'mode' value %q in debug configuration", mode))
return
}
// Notify the client that the debugger is ready to start accepting
// configuration requests for setting breakpoints, etc. The client
// will end the configuration sequence with 'configurationDone'.
s.send(&dap.InitializedEvent{Event: *newEvent("initialized")})
s.send(&dap.AttachResponse{Response: *newResponse(request.Request)})
}
// onNextRequest handles 'next' request.
// This is a mandatory request to support.
func (s *Server) onNextRequest(request *dap.NextRequest) {
s.send(&dap.NextResponse{Response: *newResponse(request.Request)})
s.doStepCommand(api.Next, request.Arguments.ThreadId)
}
// onStepInRequest handles 'stepIn' request
// This is a mandatory request to support.
func (s *Server) onStepInRequest(request *dap.StepInRequest) {
s.send(&dap.StepInResponse{Response: *newResponse(request.Request)})
s.doStepCommand(api.Step, request.Arguments.ThreadId)
}
// onStepOutRequest handles 'stepOut' request
// This is a mandatory request to support.
func (s *Server) onStepOutRequest(request *dap.StepOutRequest) {
s.send(&dap.StepOutResponse{Response: *newResponse(request.Request)})
s.doStepCommand(api.StepOut, request.Arguments.ThreadId)
}
func stoppedGoroutineID(state *api.DebuggerState) (id int) {
if state.SelectedGoroutine != nil {
id = state.SelectedGoroutine.ID
} else if state.CurrentThread != nil {
id = state.CurrentThread.GoroutineID
}
return id
}
func (s *Server) doStepCommand(command string, threadId int) {
// Use SwitchGoroutine to change the current goroutine.
state, err := s.debugger.Command(&api.DebuggerCommand{Name: api.SwitchGoroutine, GoroutineID: threadId}, nil)
if err != nil {
s.log.Errorf("Error switching goroutines while stepping: %e", err)
// If we encounter an error, we will have to send a stopped event
// since we already sent the step response.
stopped := &dap.StoppedEvent{Event: *newEvent("stopped")}
stopped.Body.AllThreadsStopped = true
if state != nil {
stopped.Body.ThreadId = stoppedGoroutineID(state)
}
stopped.Body.Reason = "error"
stopped.Body.Text = err.Error()
s.send(stopped)
return
}
s.doCommand(command)
}
// onPauseRequest sends a not-yet-implemented error response.
// This is a mandatory request to support.
func (s *Server) onPauseRequest(request *dap.PauseRequest) { // TODO V0
s.sendNotYetImplementedErrorResponse(request.Request)
}
// stackFrame represents the index of a frame within
// the context of a stack of a specific goroutine.
type stackFrame struct {
goroutineID int
frameIndex int
}
// onStackTraceRequest handles stackTrace requests.
// This is a mandatory request to support.
func (s *Server) onStackTraceRequest(request *dap.StackTraceRequest) {
goroutineID := request.Arguments.ThreadId
frames, err := s.debugger.Stacktrace(goroutineID, s.args.stackTraceDepth, 0)
if err != nil {
s.sendErrorResponse(request.Request, UnableToProduceStackTrace, "Unable to produce stack trace", err.Error())
return
}
stackFrames := make([]dap.StackFrame, len(frames))
for i, frame := range frames {
loc := &frame.Call
uniqueStackFrameID := s.stackFrameHandles.create(stackFrame{goroutineID, i})
stackFrames[i] = dap.StackFrame{Id: uniqueStackFrameID, Line: loc.Line, Name: fnName(loc)}
if loc.File != "<autogenerated>" {
stackFrames[i].Source = dap.Source{Name: filepath.Base(loc.File), Path: loc.File}
}
stackFrames[i].Column = 0
}
// Since the backend doesn't support paging, we load all frames up to
// pre-configured depth every time and then slice them here per
// `supportsDelayedStackTraceLoading` capability.
// TODO(polina): consider optimizing this, so subsequent stack requests
// slice already loaded frames and handles instead of reloading every time.
if request.Arguments.StartFrame > 0 {
stackFrames = stackFrames[min(request.Arguments.StartFrame, len(stackFrames)):]
}
if request.Arguments.Levels > 0 {
stackFrames = stackFrames[:min(request.Arguments.Levels, len(stackFrames))]
}
response := &dap.StackTraceResponse{
Response: *newResponse(request.Request),
Body: dap.StackTraceResponseBody{StackFrames: stackFrames, TotalFrames: len(frames)},
}
s.send(response)
}
// onScopesRequest handles 'scopes' requests.
// This is a mandatory request to support.
func (s *Server) onScopesRequest(request *dap.ScopesRequest) {
sf, ok := s.stackFrameHandles.get(request.Arguments.FrameId)
if !ok {
s.sendErrorResponse(request.Request, UnableToListLocals, "Unable to list locals", fmt.Sprintf("unknown frame id %d", request.Arguments.FrameId))
return
}
goid := sf.(stackFrame).goroutineID
frame := sf.(stackFrame).frameIndex
// Retrieve arguments
args, err := s.debugger.FunctionArguments(goid, frame, 0, DefaultLoadConfig)
if err != nil {
s.sendErrorResponse(request.Request, UnableToListArgs, "Unable to list args", err.Error())
return
}
argScope := &fullyQualifiedVariable{&proc.Variable{Name: "Arguments", Children: slicePtrVarToSliceVar(args)}, "", true}
// Retrieve local variables
locals, err := s.debugger.LocalVariables(goid, frame, 0, DefaultLoadConfig)
if err != nil {
s.sendErrorResponse(request.Request, UnableToListLocals, "Unable to list locals", err.Error())
return
}
locScope := &fullyQualifiedVariable{&proc.Variable{Name: "Locals", Children: slicePtrVarToSliceVar(locals)}, "", true}
// TODO(polina): Annotate shadowed variables
scopeArgs := dap.Scope{Name: argScope.Name, VariablesReference: s.variableHandles.create(argScope)}
scopeLocals := dap.Scope{Name: locScope.Name, VariablesReference: s.variableHandles.create(locScope)}
scopes := []dap.Scope{scopeArgs, scopeLocals}
if s.args.showGlobalVariables {
// Limit what global variables we will return to the current package only.
// TODO(polina): This is how vscode-go currently does it to make
// the amount of the returned data manageable. In fact, this is
// considered so expensive even with the package filter, that
// the default for showGlobalVariables was recently flipped to
// not showing. If we delay loading of the globals until the corresponding
// scope is expanded, generating an explicit variable request,
// should we consider making all globals accessible with a scope per package?
// Or users can just rely on watch variables.
currPkg, err := s.debugger.CurrentPackage()
if err != nil {
s.sendErrorResponse(request.Request, UnableToListGlobals, "Unable to list globals", err.Error())
return
}
currPkgFilter := fmt.Sprintf("^%s\\.", currPkg)
globals, err := s.debugger.PackageVariables(currPkgFilter, DefaultLoadConfig)
if err != nil {
s.sendErrorResponse(request.Request, UnableToListGlobals, "Unable to list globals", err.Error())
return
}
// Remove package prefix from the fully-qualified variable names.
// We will include the package info once in the name of the scope instead.
for i, g := range globals {
globals[i].Name = strings.TrimPrefix(g.Name, currPkg+".")
}
globScope := &fullyQualifiedVariable{&proc.Variable{
Name: fmt.Sprintf("Globals (package %s)", currPkg),
Children: slicePtrVarToSliceVar(globals),
}, currPkg, true}
scopeGlobals := dap.Scope{Name: globScope.Name, VariablesReference: s.variableHandles.create(globScope)}
scopes = append(scopes, scopeGlobals)
}
response := &dap.ScopesResponse{
Response: *newResponse(request.Request),
Body: dap.ScopesResponseBody{Scopes: scopes},
}
s.send(response)
}
func slicePtrVarToSliceVar(vars []*proc.Variable) []proc.Variable {
r := make([]proc.Variable, len(vars))
for i := range vars {
r[i] = *vars[i]
}
return r
}
// onVariablesRequest handles 'variables' requests.
// This is a mandatory request to support.
func (s *Server) onVariablesRequest(request *dap.VariablesRequest) {
v, ok := s.variableHandles.get(request.Arguments.VariablesReference)
if !ok {
s.sendErrorResponse(request.Request, UnableToLookupVariable, "Unable to lookup variable", fmt.Sprintf("unknown reference %d", request.Arguments.VariablesReference))
return
}
children := make([]dap.Variable, 0)
switch v.Kind {
case reflect.Map:
for i := 0; i < len(v.Children); i += 2 {
// A map will have twice as many children as there are key-value elements.
kvIndex := i / 2
// Process children in pairs: even indices are map keys, odd indices are values.
keyv, valv := &v.Children[i], &v.Children[i+1]
keyexpr := fmt.Sprintf("(*(*%q)(%#x))", keyv.TypeString(), keyv.Addr)
valexpr := fmt.Sprintf("%s[%s]", v.fullyQualifiedNameOrExpr, keyexpr)
switch keyv.Kind {
// For value expression, use the key value, not the corresponding expression if the key is a scalar.
case reflect.Bool, reflect.Float32, reflect.Float64, reflect.Complex64, reflect.Complex128,
reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64,
reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Uintptr:
valexpr = fmt.Sprintf("%s[%s]", v.fullyQualifiedNameOrExpr, api.VariableValueAsString(keyv))
case reflect.String:
if key := constant.StringVal(keyv.Value); keyv.Len == int64(len(key)) { // fully loaded
valexpr = fmt.Sprintf("%s[%q]", v.fullyQualifiedNameOrExpr, key)
}
}
key, keyref := s.convertVariable(keyv, keyexpr)
val, valref := s.convertVariable(valv, valexpr)
// If key or value or both are scalars, we can use
// a single variable to represet key:value format.
// Otherwise, we must return separate variables for both.
if keyref > 0 && valref > 0 { // Both are not scalars
keyvar := dap.Variable{
Name: fmt.Sprintf("[key %d]", kvIndex),
EvaluateName: keyexpr,
Value: key,
VariablesReference: keyref,
}
valvar := dap.Variable{
Name: fmt.Sprintf("[val %d]", kvIndex),
EvaluateName: valexpr,
Value: val,
VariablesReference: valref,
}
children = append(children, keyvar, valvar)
} else { // At least one is a scalar
kvvar := dap.Variable{
Name: key,
EvaluateName: valexpr,
Value: val,
}
if keyref != 0 { // key is a type to be expanded
if len(key) > DefaultLoadConfig.MaxStringLen {
// Truncate and make unique
kvvar.Name = fmt.Sprintf("%s... @ %#x", key[0:DefaultLoadConfig.MaxStringLen], keyv.Addr)
}
kvvar.VariablesReference = keyref
} else if valref != 0 { // val is a type to be expanded
kvvar.VariablesReference = valref
}
children = append(children, kvvar)
}
}
case reflect.Slice, reflect.Array:
children = make([]dap.Variable, len(v.Children))
for i := range v.Children {
cfqname := fmt.Sprintf("%s[%d]", v.fullyQualifiedNameOrExpr, i)
cvalue, cvarref := s.convertVariable(&v.Children[i], cfqname)
children[i] = dap.Variable{
Name: fmt.Sprintf("[%d]", i),
EvaluateName: cfqname,
Value: cvalue,
VariablesReference: cvarref,
}
}
default:
children = make([]dap.Variable, len(v.Children))
for i := range v.Children {
c := &v.Children[i]
cfqname := fmt.Sprintf("%s.%s", v.fullyQualifiedNameOrExpr, c.Name)
if strings.HasPrefix(c.Name, "~") || strings.HasPrefix(c.Name, ".") {
cfqname = ""
} else if v.isScope && v.fullyQualifiedNameOrExpr == "" {
cfqname = c.Name
} else if v.fullyQualifiedNameOrExpr == "" {
cfqname = ""
} else if v.Kind == reflect.Interface {
cfqname = fmt.Sprintf("%s.(%s)", v.fullyQualifiedNameOrExpr, c.Name) // c is data
} else if v.Kind == reflect.Ptr {
cfqname = fmt.Sprintf("(*%v)", v.fullyQualifiedNameOrExpr) // c is the nameless pointer value
} else if v.Kind == reflect.Complex64 || v.Kind == reflect.Complex128 {
cfqname = "" // complex children are not struct fields and can't be accessed directly
}
cvalue, cvarref := s.convertVariable(c, cfqname)
children[i] = dap.Variable{
Name: c.Name,
EvaluateName: cfqname,
Value: cvalue,
VariablesReference: cvarref,
}
}
}
response := &dap.VariablesResponse{
Response: *newResponse(request.Request),
Body: dap.VariablesResponseBody{Variables: children},
}
s.send(response)
}
// convertVariable converts proc.Variable to dap.Variable value and reference
// while keeping track of the full qualified name or load expression.
// Variable reference is used to keep track of the children associated with each
// variable. It is shared with the host via scopes or evaluate response and is an index
// into the s.variableHandles map, used to look up variables and their children on
// subsequent variables requests. A positive reference signals the host that another
// variables request can be issued to get the elements of the compound variable. As a
// custom, a zero reference, reminiscent of a zero pointer, is used to indicate that
// a scalar variable cannot be "dereferenced" to get its elements (as there are none).
func (s *Server) convertVariable(v *proc.Variable, qualifiedNameOrExpr string) (value string, variablesReference int) {
return s.convertVariableWithOpts(v, qualifiedNameOrExpr, false)
}
func (s *Server) convertVariableToString(v *proc.Variable) string {
val, _ := s.convertVariableWithOpts(v, "", true)
return val
}
// convertVariableWithOpts allows to skip reference generation in case all we need is
// a string representation of the variable.
func (s *Server) convertVariableWithOpts(v *proc.Variable, qualifiedNameOrExpr string, skipRef bool) (value string, variablesReference int) {
maybeCreateVariableHandle := func(v *proc.Variable) int {
if skipRef {
return 0
}
return s.variableHandles.create(&fullyQualifiedVariable{v, qualifiedNameOrExpr, false /*not a scope*/})
}
value = api.ConvertVar(v).SinglelineString()
if v.Unreadable != nil {
return
}
typeName := api.PrettyTypeName(v.DwarfType)
// As per https://github.com/go-delve/delve/blob/master/Documentation/api/ClientHowto.md#looking-into-variables,
// some of the types might be fully or partially not loaded based on LoadConfig. For now, clearly
// communicate when values are not fully loaded. TODO(polina): look into loading on demand.
switch v.Kind {
case reflect.UnsafePointer:
// Skip child reference
case reflect.Ptr:
if v.DwarfType != nil && len(v.Children) > 0 && v.Children[0].Addr != 0 && v.Children[0].Kind != reflect.Invalid {
if v.Children[0].OnlyAddr {
value = "(not loaded) " + value
} else {
variablesReference = maybeCreateVariableHandle(v)
}
}
case reflect.Slice, reflect.Array:
if v.Len > int64(len(v.Children)) { // Not fully loaded
value = fmt.Sprintf("(loaded %d/%d) ", len(v.Children), v.Len) + value
}
if v.Base != 0 && len(v.Children) > 0 {
variablesReference = maybeCreateVariableHandle(v)
}
case reflect.Map:
if v.Len > int64(len(v.Children)/2) { // Not fully loaded
value = fmt.Sprintf("(loaded %d/%d) ", len(v.Children)/2, v.Len) + value
}
if v.Base != 0 && len(v.Children) > 0 {
variablesReference = maybeCreateVariableHandle(v)
}
case reflect.String:
// TODO(polina): implement auto-loading here
case reflect.Interface:
if v.Addr != 0 && len(v.Children) > 0 && v.Children[0].Kind != reflect.Invalid && v.Children[0].Addr != 0 {
if v.Children[0].OnlyAddr { // Not fully loaded
// We might be loading variables from the frame that's not topmost, so use
// frame-independent address-based expression, not fully-qualified name.
loadExpr := fmt.Sprintf("*(*%q)(%#x)", typeName, v.Addr)
s.log.Debugf("loading %s (type %s) with %s", qualifiedNameOrExpr, typeName, loadExpr)
vLoaded, err := s.debugger.EvalVariableInScope(-1, 0, 0, loadExpr, DefaultLoadConfig)
if err != nil {
value += fmt.Sprintf(" - FAILED TO LOAD: %s", err)
} else {
v.Children = vLoaded.Children
value = api.ConvertVar(v).SinglelineString()
}
}
// Provide a reference to the child only if it fully loaded
if !v.Children[0].OnlyAddr {
variablesReference = maybeCreateVariableHandle(v)
}
}
case reflect.Struct:
if v.Len > int64(len(v.Children)) { // Not fully loaded
value = fmt.Sprintf("(loaded %d/%d) ", len(v.Children), v.Len) + value
}
if len(v.Children) > 0 {
variablesReference = maybeCreateVariableHandle(v)
}
case reflect.Complex64, reflect.Complex128:
v.Children = make([]proc.Variable, 2)
v.Children[0].Name = "real"
v.Children[0].Value = constant.Real(v.Value)
v.Children[1].Name = "imaginary"
v.Children[1].Value = constant.Imag(v.Value)
if v.Kind == reflect.Complex64 {
v.Children[0].Kind = reflect.Float32
v.Children[1].Kind = reflect.Float32
} else {
v.Children[0].Kind = reflect.Float64
v.Children[1].Kind = reflect.Float64
}
fallthrough
default: // Complex, Scalar, Chan, Func
if len(v.Children) > 0 {
variablesReference = maybeCreateVariableHandle(v)
}
}
return
}
// onEvaluateRequest handles 'evalute' requests.
// This is a mandatory request to support.
// Support the following expressions:
// -- {expression} - evaluates the expression and returns the result as a variable
// -- call {function} - injects a function call and returns the result as a variable
// TODO(polina): users have complained about having to click to expand multi-level
// variables, so consider also adding the following:
// -- print {expression} - return the result as a string like from dlv cli
func (s *Server) onEvaluateRequest(request *dap.EvaluateRequest) {
showErrorToUser := request.Arguments.Context != "watch" && request.Arguments.Context != "repl"
if s.debugger == nil {
s.sendErrorResponseWithOpts(request.Request, UnableToEvaluateExpression, "Unable to evaluate expression", "debugger is nil", showErrorToUser)
return
}
// Default to the topmost stack frame of the current goroutine in case
// no frame is specified (e.g. when stopped on entry or no call stack frame is expanded)
goid, frame := -1, 0
if sf, ok := s.stackFrameHandles.get(request.Arguments.FrameId); ok {
goid = sf.(stackFrame).goroutineID
frame = sf.(stackFrame).frameIndex
}
response := &dap.EvaluateResponse{Response: *newResponse(request.Request)}
isCall, err := regexp.MatchString(`^\s*call\s+\S+`, request.Arguments.Expression)
if err == nil && isCall { // call {expression}
// This call might be evaluated in the context of the frame that is not topmost
// if the editor is set to view the variables for one of the parent frames.
// If the call expression refers to any of these variables, unlike regular
// expressions, it will evaluate them in the context of the topmost frame,
// and the user will get an unexpected result or an unexpected symbol error.
// We prevent this but disallowing any frames other than topmost.
if frame > 0 {
s.sendErrorResponseWithOpts(request.Request, UnableToEvaluateExpression, "Unable to evaluate expression", "call is only supported with topmost stack frame", showErrorToUser)
return
}
stateBeforeCall, err := s.debugger.State( /*nowait*/ true)
if err != nil {
s.sendErrorResponseWithOpts(request.Request, UnableToEvaluateExpression, "Unable to evaluate expression", err.Error(), showErrorToUser)
return
}
state, err := s.debugger.Command(&api.DebuggerCommand{
Name: api.Call,
ReturnInfoLoadConfig: api.LoadConfigFromProc(&DefaultLoadConfig),
Expr: strings.Replace(request.Arguments.Expression, "call ", "", 1),
UnsafeCall: false,
GoroutineID: goid,
}, nil)
if _, isexited := err.(proc.ErrProcessExited); isexited || err == nil && state.Exited {
e := &dap.TerminatedEvent{Event: *newEvent("terminated")}
s.send(e)
return
}
if err != nil {
s.sendErrorResponseWithOpts(request.Request, UnableToEvaluateExpression, "Unable to evaluate expression", err.Error(), showErrorToUser)
return
}
// After the call is done, the goroutine where we injected the call should
// return to the original stopped line with return values. However,
// it is not guaranteed to be selected due to the possibility of the
// of simultaenous breakpoints. Therefore, we check all threads.
var retVars []*proc.Variable
for _, t := range state.Threads {
if t.GoroutineID == stateBeforeCall.SelectedGoroutine.ID &&
t.Line == stateBeforeCall.SelectedGoroutine.CurrentLoc.Line && t.CallReturn {
// The call completed. Get the return values.
retVars, err = s.debugger.FindThreadReturnValues(t.ID, DefaultLoadConfig)
if err != nil {
s.sendErrorResponseWithOpts(request.Request, UnableToEvaluateExpression, "Unable to evaluate expression", err.Error(), showErrorToUser)
return
}
break
}
}
if retVars == nil {
// The call got interrupted by a stop (e.g. breakpoint in injected
// function call or in another goroutine)
s.resetHandlesForStop()
stopped := &dap.StoppedEvent{Event: *newEvent("stopped")}
stopped.Body.AllThreadsStopped = true
stopped.Body.ThreadId = stoppedGoroutineID(state)
stopped.Body.Reason = s.debugger.StopReason().String()
s.send(stopped)
// TODO(polina): once this is asynchronous, we could wait to reply until the user
// continues, call ends, original stop point is hit and return values are available.
s.sendErrorResponseWithOpts(request.Request, UnableToEvaluateExpression, "Unable to evaluate expression", "call stopped", showErrorToUser)
return
}
// The call completed and we can reply with its return values (if any)
if len(retVars) > 0 {
// Package one or more return values in a single scope-like nameless variable
// that preserves their names.
retVarsAsVar := &proc.Variable{Children: slicePtrVarToSliceVar(retVars)}
// As a shortcut also express the return values as a single string.
retVarsAsStr := ""
for _, v := range retVars {
retVarsAsStr += s.convertVariableToString(v) + ", "
}
response.Body = dap.EvaluateResponseBody{
Result: strings.TrimRight(retVarsAsStr, ", "),
VariablesReference: s.variableHandles.create(&fullyQualifiedVariable{retVarsAsVar, "", false /*not a scope*/}),
}
}
} else { // {expression}
exprVar, err := s.debugger.EvalVariableInScope(goid, frame, 0, request.Arguments.Expression, DefaultLoadConfig)
if err != nil {
s.sendErrorResponseWithOpts(request.Request, UnableToEvaluateExpression, "Unable to evaluate expression", err.Error(), showErrorToUser)
return
}
// TODO(polina): as far as I can tell, evaluateName is ignored by vscode for expression variables.
// Should it be skipped alltogether for all levels?
exprVal, exprRef := s.convertVariable(exprVar, fmt.Sprintf("(%s)", request.Arguments.Expression))
response.Body = dap.EvaluateResponseBody{Result: exprVal, VariablesReference: exprRef}
}
s.send(response)
}
// onTerminateRequest sends a not-yet-implemented error response.
// Capability 'supportsTerminateRequest' is not set in 'initialize' response.
func (s *Server) onTerminateRequest(request *dap.TerminateRequest) {
s.sendNotYetImplementedErrorResponse(request.Request)
}
// onRestartRequest sends a not-yet-implemented error response
// Capability 'supportsRestartRequest' is not set in 'initialize' response.
func (s *Server) onRestartRequest(request *dap.RestartRequest) {
s.sendNotYetImplementedErrorResponse(request.Request)
}
// onSetFunctionBreakpointsRequest sends a not-yet-implemented error response.
// Capability 'supportsFunctionBreakpoints' is not set 'initialize' response.
func (s *Server) onSetFunctionBreakpointsRequest(request *dap.SetFunctionBreakpointsRequest) {
s.sendNotYetImplementedErrorResponse(request.Request)
}
// onStepBackRequest sends a not-yet-implemented error response.
// Capability 'supportsStepBack' is not set 'initialize' response.
func (s *Server) onStepBackRequest(request *dap.StepBackRequest) {
s.sendNotYetImplementedErrorResponse(request.Request)
}
// onReverseContinueRequest sends a not-yet-implemented error response.
// Capability 'supportsStepBack' is not set 'initialize' response.
func (s *Server) onReverseContinueRequest(request *dap.ReverseContinueRequest) {
s.sendNotYetImplementedErrorResponse(request.Request)
}
// onSetVariableRequest sends a not-yet-implemented error response.
// Capability 'supportsSetVariable' is not set 'initialize' response.
func (s *Server) onSetVariableRequest(request *dap.SetVariableRequest) { // TODO V0
s.sendNotYetImplementedErrorResponse(request.Request)
}
// onSetExpression sends a not-yet-implemented error response.
// Capability 'supportsSetExpression' is not set 'initialize' response.
func (s *Server) onSetExpressionRequest(request *dap.SetExpressionRequest) {
s.sendNotYetImplementedErrorResponse(request.Request)
}
// onLoadedSourcesRequest sends a not-yet-implemented error response.
// Capability 'supportsLoadedSourcesRequest' is not set 'initialize' response.
func (s *Server) onLoadedSourcesRequest(request *dap.LoadedSourcesRequest) {
s.sendNotYetImplementedErrorResponse(request.Request)
}
// onReadMemoryRequest sends a not-yet-implemented error response.
// Capability 'supportsReadMemoryRequest' is not set 'initialize' response.
func (s *Server) onReadMemoryRequest(request *dap.ReadMemoryRequest) {
s.sendNotYetImplementedErrorResponse(request.Request)
}
// onDisassembleRequest sends a not-yet-implemented error response.
// Capability 'supportsDisassembleRequest' is not set 'initialize' response.
func (s *Server) onDisassembleRequest(request *dap.DisassembleRequest) {
s.sendNotYetImplementedErrorResponse(request.Request)
}
// onCancelRequest sends a not-yet-implemented error response.
// Capability 'supportsCancelRequest' is not set 'initialize' response.
func (s *Server) onCancelRequest(request *dap.CancelRequest) {
s.sendNotYetImplementedErrorResponse(request.Request)
}
// sendErrorResponseWithOpts offers configuration options.
// showUser - if true, the error will be shown to the user (e.g. via a visible pop-up)
func (s *Server) sendErrorResponseWithOpts(request dap.Request, id int, summary, details string, showUser bool) {
er := &dap.ErrorResponse{}
er.Type = "response"
er.Command = request.Command
er.RequestSeq = request.Seq
er.Success = false
er.Message = summary
er.Body.Error.Id = id
er.Body.Error.Format = fmt.Sprintf("%s: %s", summary, details)
er.Body.Error.ShowUser = showUser
s.log.Debug(er.Body.Error.Format)
s.send(er)
}
// sendErrorResponse sends an error response with default visibility settings.
func (s *Server) sendErrorResponse(request dap.Request, id int, summary, details string) {
s.sendErrorResponseWithOpts(request, id, summary, details, false /*showUser*/)
}
// sendInternalErrorResponse sends an "internal error" response back to the client.
// We only take a seq here because we don't want to make assumptions about the
// kind of message received by the server that this error is a reply to.
func (s *Server) sendInternalErrorResponse(seq int, details string) {
er := &dap.ErrorResponse{}
er.Type = "response"
er.RequestSeq = seq
er.Success = false
er.Message = "Internal Error"
er.Body.Error.Id = InternalError
er.Body.Error.Format = fmt.Sprintf("%s: %s", er.Message, details)
s.log.Debug(er.Body.Error.Format)
s.send(er)
}
func (s *Server) sendUnsupportedErrorResponse(request dap.Request) {
s.sendErrorResponse(request, UnsupportedCommand, "Unsupported command",
fmt.Sprintf("cannot process %q request", request.Command))
}
func (s *Server) sendNotYetImplementedErrorResponse(request dap.Request) {
s.sendErrorResponse(request, NotYetImplemented, "Not yet implemented",
fmt.Sprintf("cannot process %q request", request.Command))
}
func newResponse(request dap.Request) *dap.Response {
return &dap.Response{
ProtocolMessage: dap.ProtocolMessage{
Seq: 0,
Type: "response",
},
Command: request.Command,
RequestSeq: request.Seq,
Success: true,
}
}
func newEvent(event string) *dap.Event {
return &dap.Event{
ProtocolMessage: dap.ProtocolMessage{
Seq: 0,
Type: "event",
},
Event: event,
}
}
const BetterBadAccessError = `invalid memory address or nil pointer dereference [signal SIGSEGV: segmentation violation]
Unable to propagate EXC_BAD_ACCESS signal to target process and panic (see https://github.com/go-delve/delve/issues/852)`
func (s *Server) resetHandlesForStop() {
s.stackFrameHandles.reset()
s.variableHandles.reset()
}
// doCommand runs a debugger command until it stops on
// termination, error, breakpoint, etc, when an appropriate
// event needs to be sent to the client.
func (s *Server) doCommand(command string) {
if s.debugger == nil {
return
}
state, err := s.debugger.Command(&api.DebuggerCommand{Name: command}, nil)
if _, isexited := err.(proc.ErrProcessExited); isexited || err == nil && state.Exited {
e := &dap.TerminatedEvent{Event: *newEvent("terminated")}
s.send(e)
return
}
s.resetHandlesForStop()
stopped := &dap.StoppedEvent{Event: *newEvent("stopped")}
stopped.Body.AllThreadsStopped = true
if err == nil {
stopped.Body.ThreadId = stoppedGoroutineID(state)
switch s.debugger.StopReason() {
case proc.StopNextFinished:
stopped.Body.Reason = "step"
default:
stopped.Body.Reason = "breakpoint"
}
if state.CurrentThread != nil && state.CurrentThread.Breakpoint != nil {
switch state.CurrentThread.Breakpoint.Name {
case proc.FatalThrow:
stopped.Body.Reason = "fatal error"
case proc.UnrecoveredPanic:
stopped.Body.Reason = "panic"
}
}
s.send(stopped)
} else {
s.log.Error("runtime error: ", err)
stopped.Body.Reason = "runtime error"
stopped.Body.Text = err.Error()
// Special case in the spirit of https://github.com/microsoft/vscode-go/issues/1903
if stopped.Body.Text == "bad access" {
stopped.Body.Text = BetterBadAccessError
}
state, err := s.debugger.State( /*nowait*/ true)
if err == nil {
stopped.Body.ThreadId = stoppedGoroutineID(state)
}
s.send(stopped)
// TODO(polina): according to the spec, the extra 'text' is supposed to show up in the UI (e.g. on hover),
// but so far I am unable to get this to work in vscode - see https://github.com/microsoft/vscode/issues/104475.
// Options to explore:
// - supporting ExceptionInfo request
// - virtual variable scope for Exception that shows the message (details here: https://github.com/microsoft/vscode/issues/3101)
// In the meantime, provide the extra details by outputing an error message.
s.send(&dap.OutputEvent{
Event: *newEvent("output"),
Body: dap.OutputEventBody{
Output: fmt.Sprintf("ERROR: %s\n", stopped.Body.Text),
Category: "stderr",
}})
}
}