delve/pkg/proc/arm64_arch.go

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package proc
import (
"bytes"
"encoding/binary"
"fmt"
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"io"
"strings"
"github.com/go-delve/delve/pkg/dwarf/frame"
"github.com/go-delve/delve/pkg/dwarf/op"
"golang.org/x/arch/arm64/arm64asm"
)
// ARM64 represents the ARM64 CPU architecture.
type ARM64 struct {
gStructOffset uint64
goos string
// crosscall2fn is the DIE of crosscall2, a function used by the go runtime
// to call C functions. This function in go 1.9 (and previous versions) had
// a bad frame descriptor which needs to be fixed to generate good stack
// traces.
crosscall2fn *Function
// sigreturnfn is the DIE of runtime.sigreturn, the return trampoline for
// the signal handler. See comment in FixFrameUnwindContext for a
// description of why this is needed.
sigreturnfn *Function
}
const (
arm64DwarfIPRegNum uint64 = 32
arm64DwarfSPRegNum uint64 = 31
arm64DwarfLRRegNum uint64 = 30
arm64DwarfBPRegNum uint64 = 29
)
var arm64BreakInstruction = []byte{0x0, 0x0, 0x20, 0xd4}
// ARM64Arch returns an initialized ARM64
// struct.
func ARM64Arch(goos string) *ARM64 {
return &ARM64{
goos: goos,
}
}
// PtrSize returns the size of a pointer
// on this architecture.
func (a *ARM64) PtrSize() int {
return 8
}
// MaxInstructionLength returns the maximum length of an instruction.
func (a *ARM64) MaxInstructionLength() int {
return 4
}
// BreakpointInstruction returns the Breakpoint
// instruction for this architecture.
func (a *ARM64) BreakpointInstruction() []byte {
return arm64BreakInstruction
}
// BreakInstrMovesPC returns whether the
// breakpoint instruction will change the value
// of PC after being executed
func (a *ARM64) BreakInstrMovesPC() bool {
return false
}
// BreakpointSize returns the size of the
// breakpoint instruction on this architecture.
func (a *ARM64) BreakpointSize() int {
return len(arm64BreakInstruction)
}
// Always return false for now.
func (a *ARM64) DerefTLS() bool {
return false
}
// FixFrameUnwindContext adds default architecture rules to fctxt or returns
// the default frame unwind context if fctxt is nil.
func (a *ARM64) FixFrameUnwindContext(fctxt *frame.FrameContext, pc uint64, bi *BinaryInfo) *frame.FrameContext {
if a.sigreturnfn == nil {
a.sigreturnfn = bi.LookupFunc["runtime.sigreturn"]
}
if fctxt == nil || (a.sigreturnfn != nil && pc >= a.sigreturnfn.Entry && pc < a.sigreturnfn.End) {
// When there's no frame descriptor entry use BP (the frame pointer) instead
// - return register is [bp + a.PtrSize()] (i.e. [cfa-a.PtrSize()])
// - cfa is bp + a.PtrSize()*2
// - bp is [bp] (i.e. [cfa-a.PtrSize()*2])
// - sp is cfa
// When the signal handler runs it will move the execution to the signal
// handling stack (installed using the sigaltstack system call).
// This isn't a proper stack switch: the pointer to g in TLS will still
// refer to whatever g was executing on that thread before the signal was
// received.
// Since go did not execute a stack switch the previous value of sp, pc
// and bp is not saved inside g.sched, as it normally would.
// The only way to recover is to either read sp/pc from the signal context
// parameter (the ucontext_t* parameter) or to unconditionally follow the
// frame pointer when we get to runtime.sigreturn (which is what we do
// here).
return &frame.FrameContext{
RetAddrReg: arm64DwarfIPRegNum,
Regs: map[uint64]frame.DWRule{
arm64DwarfIPRegNum: frame.DWRule{
Rule: frame.RuleOffset,
Offset: int64(-a.PtrSize()),
},
arm64DwarfBPRegNum: frame.DWRule{
Rule: frame.RuleOffset,
Offset: int64(-2 * a.PtrSize()),
},
arm64DwarfSPRegNum: frame.DWRule{
Rule: frame.RuleValOffset,
Offset: 0,
},
},
CFA: frame.DWRule{
Rule: frame.RuleCFA,
Reg: arm64DwarfBPRegNum,
Offset: int64(2 * a.PtrSize()),
},
}
}
if a.crosscall2fn == nil {
a.crosscall2fn = bi.LookupFunc["crosscall2"]
}
if a.crosscall2fn != nil && pc >= a.crosscall2fn.Entry && pc < a.crosscall2fn.End {
rule := fctxt.CFA
if rule.Offset == crosscall2SPOffsetBad {
switch a.goos {
case "windows":
rule.Offset += crosscall2SPOffsetWindows
default:
rule.Offset += crosscall2SPOffsetNonWindows
}
}
fctxt.CFA = rule
}
// We assume that RBP is the frame pointer and we want to keep it updated,
// so that we can use it to unwind the stack even when we encounter frames
// without descriptor entries.
// If there isn't a rule already we emit one.
if fctxt.Regs[arm64DwarfBPRegNum].Rule == frame.RuleUndefined {
fctxt.Regs[arm64DwarfBPRegNum] = frame.DWRule{
Rule: frame.RuleFramePointer,
Reg: arm64DwarfBPRegNum,
Offset: 0,
}
}
if fctxt.Regs[arm64DwarfLRRegNum].Rule == frame.RuleUndefined {
fctxt.Regs[arm64DwarfLRRegNum] = frame.DWRule{
Rule: frame.RuleFramePointer,
Reg: arm64DwarfLRRegNum,
Offset: 0,
}
}
return fctxt
}
const arm64cgocallSPOffsetSaveSlot = 0x8
const prevG0schedSPOffsetSaveSlot = 0x10
const spAlign = 16
func (a *ARM64) SwitchStack(it *stackIterator, callFrameRegs *op.DwarfRegisters) bool {
if it.frame.Current.Fn != nil {
switch it.frame.Current.Fn.Name {
case "runtime.asmcgocall", "runtime.cgocallback_gofunc", "runtime.sigpanic":
//do nothing
case "runtime.goexit", "runtime.rt0_go", "runtime.mcall":
// Look for "top of stack" functions.
it.atend = true
return true
case "crosscall2":
//The offsets get from runtime/cgo/asm_arm64.s:10
newsp, _ := readUintRaw(it.mem, uintptr(it.regs.SP()+8*24), int64(it.bi.Arch.PtrSize()))
newbp, _ := readUintRaw(it.mem, uintptr(it.regs.SP()+8*14), int64(it.bi.Arch.PtrSize()))
newlr, _ := readUintRaw(it.mem, uintptr(it.regs.SP()+8*15), int64(it.bi.Arch.PtrSize()))
if it.regs.Reg(it.regs.BPRegNum) != nil {
it.regs.Reg(it.regs.BPRegNum).Uint64Val = uint64(newbp)
} else {
reg, _ := it.readRegisterAt(it.regs.BPRegNum, it.regs.SP()+8*14)
it.regs.AddReg(it.regs.BPRegNum, reg)
}
it.regs.Reg(it.regs.LRRegNum).Uint64Val = uint64(newlr)
it.regs.Reg(it.regs.SPRegNum).Uint64Val = uint64(newsp)
it.pc = newlr
return true
default:
if it.systemstack && it.top && it.g != nil && strings.HasPrefix(it.frame.Current.Fn.Name, "runtime.") && it.frame.Current.Fn.Name != "runtime.fatalthrow" {
// The runtime switches to the system stack in multiple places.
// This usually happens through a call to runtime.systemstack but there
// are functions that switch to the system stack manually (for example
// runtime.morestack).
// Since we are only interested in printing the system stack for cgo
// calls we switch directly to the goroutine stack if we detect that the
// function at the top of the stack is a runtime function.
it.switchToGoroutineStack()
return true
}
}
}
fn := it.bi.PCToFunc(it.frame.Ret)
if fn == nil {
return false
}
switch fn.Name {
case "runtime.asmcgocall":
if !it.systemstack {
return false
}
// This function is called by a goroutine to execute a C function and
// switches from the goroutine stack to the system stack.
// Since we are unwinding the stack from callee to caller we have to switch
// from the system stack to the goroutine stack.
off, _ := readIntRaw(it.mem, uintptr(callFrameRegs.SP()+arm64cgocallSPOffsetSaveSlot), int64(it.bi.Arch.PtrSize()))
oldsp := callFrameRegs.SP()
newsp := uint64(int64(it.stackhi) - off)
// runtime.asmcgocall can also be called from inside the system stack,
// in that case no stack switch actually happens
if newsp == oldsp {
return false
}
it.systemstack = false
callFrameRegs.Reg(callFrameRegs.SPRegNum).Uint64Val = uint64(int64(newsp))
return false
case "runtime.cgocallback_gofunc":
// For a detailed description of how this works read the long comment at
// the start of $GOROOT/src/runtime/cgocall.go and the source code of
// runtime.cgocallback_gofunc in $GOROOT/src/runtime/asm_arm64.s
//
// When a C functions calls back into go it will eventually call into
// runtime.cgocallback_gofunc which is the function that does the stack
// switch from the system stack back into the goroutine stack
// Since we are going backwards on the stack here we see the transition
// as goroutine stack -> system stack.
if it.systemstack {
return false
}
it.loadG0SchedSP()
if it.g0_sched_sp <= 0 {
return false
}
// entering the system stack
callFrameRegs.Reg(callFrameRegs.SPRegNum).Uint64Val = it.g0_sched_sp
// reads the previous value of g0.sched.sp that runtime.cgocallback_gofunc saved on the stack
it.g0_sched_sp, _ = readUintRaw(it.mem, uintptr(callFrameRegs.SP()+prevG0schedSPOffsetSaveSlot), int64(it.bi.Arch.PtrSize()))
it.systemstack = true
return false
}
return false
}
func (a *ARM64) RegSize(regnum uint64) int {
// fp registers
if regnum >= 64 && regnum <= 95 {
return 16
}
return 8 // general registers
}
// The mapping between hardware registers and DWARF registers is specified
// in the DWARF for the ARM® Architecture page 7,
// Table 1
// http://infocenter.arm.com/help/topic/com.arm.doc.ihi0040b/IHI0040B_aadwarf.pdf
var arm64DwarfToHardware = map[int]arm64asm.Reg{
0: arm64asm.X0,
1: arm64asm.X1,
2: arm64asm.X2,
3: arm64asm.X3,
4: arm64asm.X4,
5: arm64asm.X5,
6: arm64asm.X6,
7: arm64asm.X7,
8: arm64asm.X8,
9: arm64asm.X9,
10: arm64asm.X10,
11: arm64asm.X11,
12: arm64asm.X12,
13: arm64asm.X13,
14: arm64asm.X14,
15: arm64asm.X15,
16: arm64asm.X16,
17: arm64asm.X17,
18: arm64asm.X18,
19: arm64asm.X19,
20: arm64asm.X20,
21: arm64asm.X21,
22: arm64asm.X22,
23: arm64asm.X23,
24: arm64asm.X24,
25: arm64asm.X25,
26: arm64asm.X26,
27: arm64asm.X27,
28: arm64asm.X28,
29: arm64asm.X29,
30: arm64asm.X30,
31: arm64asm.SP,
64: arm64asm.V0,
65: arm64asm.V1,
66: arm64asm.V2,
67: arm64asm.V3,
68: arm64asm.V4,
69: arm64asm.V5,
70: arm64asm.V6,
71: arm64asm.V7,
72: arm64asm.V8,
73: arm64asm.V9,
74: arm64asm.V10,
75: arm64asm.V11,
76: arm64asm.V12,
77: arm64asm.V13,
78: arm64asm.V14,
79: arm64asm.V15,
80: arm64asm.V16,
81: arm64asm.V17,
82: arm64asm.V18,
83: arm64asm.V19,
84: arm64asm.V20,
85: arm64asm.V21,
86: arm64asm.V22,
87: arm64asm.V23,
88: arm64asm.V24,
89: arm64asm.V25,
90: arm64asm.V26,
91: arm64asm.V27,
92: arm64asm.V28,
93: arm64asm.V29,
94: arm64asm.V30,
95: arm64asm.V31,
}
func maxArm64DwarfRegister() int {
max := int(arm64DwarfIPRegNum)
for i := range arm64DwarfToHardware {
if i > max {
max = i
}
}
return max
}
// RegistersToDwarfRegisters converts hardware registers to the format used
// by the DWARF expression interpreter.
func (a *ARM64) RegistersToDwarfRegisters(staticBase uint64, regs Registers) op.DwarfRegisters {
dregs := make([]*op.DwarfRegister, maxArm64DwarfRegister()+1)
dregs[arm64DwarfIPRegNum] = op.DwarfRegisterFromUint64(regs.PC())
dregs[arm64DwarfSPRegNum] = op.DwarfRegisterFromUint64(regs.SP())
dregs[arm64DwarfBPRegNum] = op.DwarfRegisterFromUint64(regs.BP())
if lr, err := regs.Get(int(arm64asm.X30)); err != nil {
dregs[arm64DwarfLRRegNum] = op.DwarfRegisterFromUint64(lr)
}
for dwarfReg, asmReg := range arm64DwarfToHardware {
v, err := regs.Get(int(asmReg))
if err == nil {
dregs[dwarfReg] = op.DwarfRegisterFromUint64(v)
}
}
return op.DwarfRegisters{
StaticBase: staticBase,
Regs: dregs,
ByteOrder: binary.LittleEndian,
PCRegNum: arm64DwarfIPRegNum,
SPRegNum: arm64DwarfSPRegNum,
BPRegNum: arm64DwarfBPRegNum,
LRRegNum: arm64DwarfLRRegNum,
}
}
// AddrAndStackRegsToDwarfRegisters returns DWARF registers from the passed in
// PC, SP, and BP registers in the format used by the DWARF expression interpreter.
func (a *ARM64) AddrAndStackRegsToDwarfRegisters(staticBase, pc, sp, bp, lr uint64) op.DwarfRegisters {
dregs := make([]*op.DwarfRegister, arm64DwarfIPRegNum+1)
dregs[arm64DwarfIPRegNum] = op.DwarfRegisterFromUint64(pc)
dregs[arm64DwarfSPRegNum] = op.DwarfRegisterFromUint64(sp)
dregs[arm64DwarfBPRegNum] = op.DwarfRegisterFromUint64(bp)
dregs[arm64DwarfLRRegNum] = op.DwarfRegisterFromUint64(lr)
return op.DwarfRegisters{
StaticBase: staticBase,
Regs: dregs,
ByteOrder: binary.LittleEndian,
PCRegNum: arm64DwarfIPRegNum,
SPRegNum: arm64DwarfSPRegNum,
BPRegNum: arm64DwarfBPRegNum,
LRRegNum: arm64DwarfLRRegNum,
}
}
func (a *ARM64) DwarfRegisterToString(i int, reg *op.DwarfRegister) (name string, floatingPoint bool, repr string) {
// see arm64DwarfToHardware table for explanation
switch {
case i <= 30:
name = fmt.Sprintf("X%d", i)
case i == 31:
name = "SP"
case i == 32:
name = "PC"
case i >= 64 && i <= 95:
name = fmt.Sprintf("V%d", i-64)
default:
name = fmt.Sprintf("unknown%d", i)
}
if reg.Bytes != nil && name[0] == 'V' {
buf := bytes.NewReader(reg.Bytes)
var out bytes.Buffer
var vi [16]uint8
for i := range vi {
binary.Read(buf, binary.LittleEndian, &vi[i])
}
fmt.Fprintf(&out, "0x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x", vi[15], vi[14], vi[13], vi[12], vi[11], vi[10], vi[9], vi[8], vi[7], vi[6], vi[5], vi[4], vi[3], vi[2], vi[1], vi[0])
fmt.Fprintf(&out, "\tv2_int={ %02x%02x%02x%02x%02x%02x%02x%02x %02x%02x%02x%02x%02x%02x%02x%02x }", vi[7], vi[6], vi[5], vi[4], vi[3], vi[2], vi[1], vi[0], vi[15], vi[14], vi[13], vi[12], vi[11], vi[10], vi[9], vi[8])
fmt.Fprintf(&out, "\tv4_int={ %02x%02x%02x%02x %02x%02x%02x%02x %02x%02x%02x%02x %02x%02x%02x%02x }", vi[3], vi[2], vi[1], vi[0], vi[7], vi[6], vi[5], vi[4], vi[11], vi[10], vi[9], vi[8], vi[15], vi[14], vi[13], vi[12])
fmt.Fprintf(&out, "\tv8_int={ %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x }", vi[1], vi[0], vi[3], vi[2], vi[5], vi[4], vi[7], vi[6], vi[9], vi[8], vi[11], vi[10], vi[13], vi[12], vi[15], vi[14])
fmt.Fprintf(&out, "\tv16_int={ %02x %02x %02x %02x %02x %02x %02x %02x %02x %02x %02x %02x %02x %02x %02x %02x }", vi[0], vi[1], vi[2], vi[3], vi[4], vi[5], vi[6], vi[7], vi[8], vi[9], vi[10], vi[11], vi[12], vi[13], vi[14], vi[15])
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buf.Seek(0, io.SeekStart)
var v2 [2]float64
for i := range v2 {
binary.Read(buf, binary.LittleEndian, &v2[i])
}
fmt.Fprintf(&out, "\tv2_float={ %g %g }", v2[0], v2[1])
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buf.Seek(0, io.SeekStart)
var v4 [4]float32
for i := range v4 {
binary.Read(buf, binary.LittleEndian, &v4[i])
}
fmt.Fprintf(&out, "\tv4_float={ %g %g %g %g }", v4[0], v4[1], v4[2], v4[3])
return name, true, out.String()
} else if reg.Bytes == nil || (reg.Bytes != nil && len(reg.Bytes) < 16) {
return name, false, fmt.Sprintf("%#016x", reg.Uint64Val)
}
return name, false, fmt.Sprintf("%#x", reg.Bytes)
}
// InhibitStepInto returns whether StepBreakpoint can be set at pc.
// Always return false on arm64.
func (a *ARM64) InhibitStepInto(bi *BinaryInfo, pc uint64) bool {
return false
}