delve/proctl/threads.go

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package proctl
import (
"encoding/binary"
"fmt"
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sys "golang.org/x/sys/unix"
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"github.com/derekparker/delve/dwarf/frame"
)
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// ThreadContext represents a single thread in the traced process
// Id represents the thread id, Process holds a reference to the
// DebuggedProcess struct that contains info on the process as
// a whole, and Status represents the last result of a `wait` call
// on this thread.
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type ThreadContext struct {
Id int
Process *DebuggedProcess
Status *sys.WaitStatus
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os *OSSpecificDetails
}
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// An interface for a generic register type. The
// interface encapsulates the generic values / actions
// we need independant of arch. The concrete register types
// will be different depending on OS/Arch.
type Registers interface {
PC() uint64
SP() uint64
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SetPC(*ThreadContext, uint64) error
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}
// Obtains register values from the debugged process.
func (thread *ThreadContext) Registers() (Registers, error) {
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regs, err := registers(thread)
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if err != nil {
return nil, fmt.Errorf("could not get registers %s", err)
}
return regs, nil
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}
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// Returns the current PC for this thread.
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func (thread *ThreadContext) CurrentPC() (uint64, error) {
regs, err := thread.Registers()
if err != nil {
return 0, err
}
return regs.PC(), nil
}
// PrintInfo prints out the thread status
// including: PC, tid, file, line, and function.
func (thread *ThreadContext) PrintInfo() error {
pc, err := thread.CurrentPC()
if err != nil {
return err
}
f, l, fn := thread.Process.GoSymTable.PCToLine(pc)
if fn != nil {
fmt.Printf("Thread %d at %#v %s:%d %s\n", thread.Id, pc, f, l, fn.Name)
} else {
fmt.Printf("Thread %d at %#v\n", thread.Id, pc)
}
return nil
}
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// Continue the execution of this thread. This method takes
// software breakpoints into consideration and ensures that
// we step over any breakpoints. It will restore the instruction,
// step, and then restore the breakpoint and continue.
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func (thread *ThreadContext) Continue() error {
// Check whether we are stopped at a breakpoint, and
// if so, single step over it before continuing.
regs, err := thread.Registers()
if err != nil {
return fmt.Errorf("could not get registers %s", err)
}
if _, ok := thread.Process.BreakPoints[regs.PC()-1]; ok {
err := thread.Step()
if err != nil {
return fmt.Errorf("could not step %s", err)
}
}
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return thread.resume()
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}
// Single steps this thread a single instruction, ensuring that
// we correctly handle the likely case that we are at a breakpoint.
func (thread *ThreadContext) Step() (err error) {
regs, err := thread.Registers()
if err != nil {
return err
}
bp, ok := thread.Process.BreakPoints[regs.PC()-1]
if ok {
// Clear the breakpoint so that we can continue execution.
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_, err = thread.Process.Clear(bp.Addr)
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if err != nil {
return err
}
// Reset program counter to our restored instruction.
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err = regs.SetPC(thread, bp.Addr)
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if err != nil {
return fmt.Errorf("could not set registers %s", err)
}
// Restore breakpoint now that we have passed it.
defer func() {
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_, err = thread.Process.Break(bp.Addr)
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}()
}
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err = thread.singleStep()
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if err != nil {
return fmt.Errorf("step failed: %s", err.Error())
}
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return err
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}
// Step to next source line. Next will step over functions,
// and will follow through to the return address of a function.
// Next is implemented on the thread context, however during the
// course of this function running, it's very likely that the
// goroutine our M is executing will switch to another M, therefore
// this function cannot assume all execution will happen on this thread
// in the traced process.
func (thread *ThreadContext) Next() (err error) {
pc, err := thread.CurrentPC()
if err != nil {
return err
}
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if bp, ok := thread.Process.BreakPoints[pc-1]; ok {
pc = bp.Addr
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}
fde, err := thread.Process.FrameEntries.FDEForPC(pc)
if err != nil {
return err
}
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_, l, _ := thread.Process.GoSymTable.PCToLine(pc)
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ret := thread.ReturnAddressFromOffset(fde.ReturnAddressOffset(pc))
for {
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if err = thread.Step(); err != nil {
return err
}
if pc, err = thread.CurrentPC(); err != nil {
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return err
}
if !fde.Cover(pc) && pc != ret {
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if err := thread.continueToReturnAddress(pc, fde); err != nil {
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if _, ok := err.(InvalidAddressError); !ok {
return err
}
}
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if pc, err = thread.CurrentPC(); err != nil {
return err
}
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}
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if _, nl, _ := thread.Process.GoSymTable.PCToLine(pc); nl != l {
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break
}
}
return nil
}
func (thread *ThreadContext) continueToReturnAddress(pc uint64, fde *frame.FrameDescriptionEntry) error {
for !fde.Cover(pc) {
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// Offset is 0 because we have just stepped into this function.
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addr := thread.ReturnAddressFromOffset(0)
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bp, err := thread.Process.Break(addr)
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if err != nil {
if _, ok := err.(BreakPointExistsError); !ok {
return err
}
}
bp.Temp = true
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// Ensure we cleanup after ourselves no matter what.
defer thread.clearTempBreakpoint(bp.Addr)
for {
err = thread.Continue()
if err != nil {
return err
}
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// Wait on -1, just in case scheduler switches threads for this G.
wpid, _, err := trapWait(thread.Process, -1)
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if err != nil {
return err
}
if wpid != thread.Id {
thread = thread.Process.Threads[wpid]
}
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pc, err = thread.CurrentPC()
if err != nil {
return err
}
if (pc-1) == bp.Addr || pc == bp.Addr {
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break
}
}
}
return nil
}
// Takes an offset from RSP and returns the address of the
// instruction the currect function is going to return to.
func (thread *ThreadContext) ReturnAddressFromOffset(offset int64) uint64 {
regs, err := thread.Registers()
if err != nil {
panic("Could not obtain register values")
}
retaddr := int64(regs.SP()) + offset
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data := make([]byte, 8)
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readMemory(thread, uintptr(retaddr), data)
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return binary.LittleEndian.Uint64(data)
}
func (thread *ThreadContext) clearTempBreakpoint(pc uint64) error {
var software bool
if _, ok := thread.Process.BreakPoints[pc]; ok {
software = true
}
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if _, err := thread.Process.Clear(pc); err != nil {
return err
}
if software {
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// Reset program counter to our restored instruction.
regs, err := thread.Registers()
if err != nil {
return err
}
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return regs.SetPC(thread, pc)
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}
return nil
}